A thousand times this. I'd also like to see something similar to the Just Cause 2 grappling hook mechanic where you could target 2 points and "glue" them together. We could create our own webs that way that block e.g. an alley exist so thugs can't run away.
Yeah, I only want to see web bullets as some kind of random mid-combo attack from now on. I don't feel like I'm playing as Spidey at all when he just shoots bullets like a gun all the time.
I'd like to be able to create web traps like that. Arkham Origins has this Just Cause 2 attack by the way.
Another thing I'd like to add is that I want enemy gunfire to be dodgeable. In ASM you have to make this escape move whenever someone fires at you. That doesn't really feel right. I want to be able to dodge bullets Matrix-style (or should I say: Spidey-style).
Also, Spider-Man should be more "in the action" so to speak. I know that there are always stealth elements to Spidey, but I don't want to play as Batman in a Spidey skin. There should definitely be some stealth parts in the game, but only if it makes sense (like hostage situations, heavy armored thugs or alarm systems etc). If there is a regular "empty the room" situation and there are like five or six armed thugs I'd much rather have Spidey face them straight, using his speed, web and agility to take them out with ease.
I mean, in such a situation I think Spidey would even make a joke to attract their attention just for fun, because he still can handle it easily. Spider-Man is very different from Batman in that way.
Beenox copies the Arkham games to the point that I don't feel that I'm Spider-Man. The Arkham games are brilliant because they make you feel like Batman, because their system works for his character. You can't just copy and paste that into a Spider-Man game. The free flow combat fits like a glove for Spidey but they need to taylor it specifically for him. The stealth works for Spidey but is way overused in situations where he could just simply wipe them out without having to avoid their attention.