The "New Rare game announced = Happy WHF" thread: SPECIAL 3 DISC EDITION!!

Heeeeeeeyoooooooooo!

Ed_Photo.jpg
 
I really, really, REALLY want it to be Banjo Kazooie 3.
 
^Banjo Kazooie rocks, anyone who makes fun of it gets a size 16 boot up their ass.
 
It doesn't matter how good the game is, how good it looks, sounds, plays, how much it sales or how good it's reviews are, people here will still pretend that Rare somehow "lost it's magic" after Nintendo, it's hilarious. They've been harping on that line for years now and STILL haven't gotten over the buyout enough to just move on.


Anyways, I'm hoping for Banjo Threeie (so WHF will stop hating Rare), or Jet Force Gemini 2 (fat chance, I know, but oh well). A new T or M rated IP would be nice as well, just to please all the 12 year olds who only play those games to look cool for their friends and trash stuff like Viva.
 
Killer Instict 3 would be cool I guess, if it were done right. It'd have to be a more pick up and play DOA4 type fighting game (you know, actually fun) rather than a "omg deep" game that's all about memorizing combo's and having years of experience just to win (you know, not actually fun) for me to care though. I'd love a kart racing game with Microsoft Game Studio's characters, that would actually be pretty cool, and fun.
 
You won't, Rare owns those IPs. You might get them via Xbox Live Arcade though.
 
I'm really hoping that it is Banjo Kazooie 3 or Killer Instinct 3. I think that those sequels can help put Rare out of the funk they are in right now.
 
^
Exactly what I'm talking about. They release critically well received million sellers and they're in a "funk" :whatever:
 
BanjoKazooie said:
^
Exactly what I'm talking about. They release critically well received million sellers and they're in a "funk" :whatever:

Star Fox Adventures, Grabbed by the Ghoulies, and Kameo sucked :o

Perfect Dark Zero while not bad at all, was nowhere near the level of awesomeness as Perfect Dark was.

Conker: Live and Reloaded was a remake of Conker's Bad Fur Day

Rare of today just doesn't compare to the Rare of old with games such as Battletoads, Donkey Kong Country, Killer Instinct, Goldeneye, and Perfect Dark.
 
Oh please, I doubt you ever even played Battletoads, you're just spewing the same crap that everyone else is. You look up something they did before so you can look like you know what you're talking about, and then give some crap like "oh, they're nowhere near as good as they were before!" It happens with everything, game developers, directors, authors, etc. It's really damned annoying.

Star Fox Adventures was rushed, still got good reviews, and still sold better than most. Ghoulies was a great game that was brought from concept to completion in under 6 months and was basically meant as a test bed. Despite your rantings, most people loved Kameo, as shown in it's reviews, where it mostly got 8's and 9's. Conker Live and Reloaded was a remake, yes. A remake of a great game, that also turned out to be great. Point?


You guys were saying that Rare had "lost it" before Adventures had even been released, as soon as you read about the buy out, and you haven't changed your tune one bit after having been proven wrong by them multiple times. I'm sorry Rare isn't with Nintendo anymore guys, but you're going to just have to get over it.
 
BanjoKazooie said:
You won't, Rare owns those IPs. You might get them via Xbox Live Arcade though.


I DON'T THINK THEY COULD SHRINK THEM DOWN TO 60 MB EACH. :huh:
 
That limit will be done away with soon when they release those 200mb memory cards. Hopefully they get rid of a size limit altogether, but 200mb would be fine. With modern compression, fitting those n64 carts into that would be no problem.
 
BanjoKazooie said:
Oh please, I doubt you ever even played Battletoads, you're just spewing the same crap that everyone else is. You look up something they did before so you can look like you know what you're talking about, and then give some crap like "oh, they're nowhere near as good as they were before!" It happens with everything, game developers, directors, authors, etc. It's really damned annoying.
Yes I have played Battletoads. I never got past the 3rd level though, that game is hard :csad:. I am old enough to remember owning and playing an original NES playing awesome games such as Super Mario Bros. 1-3, Duck Hunt, and Battletoads. We even used to have Beetlejuice and Terminator 2: Judgement Day.

I played an Xbox that had an NES emulator one one of the first days of college and I was able to play Battletoads once again. Everyone thought I was crazy for loving that game :oldrazz:

Star Fox Adventures was rushed, still got good reviews, and still sold better than most.
Star Fox Adventures should have stuck to the basics of Star Fox, flying in Arwings.

Ghoulies was a great game that was brought from concept to completion in under 6 months and was basically meant as a test bed
Or maybe Rare just made a bad game.

Despite your rantings, most people loved Kameo, as shown in it's reviews, where it mostly got 8's and 9's.
Played the demo of it, it sucked hardcore.

Conker Live and Reloaded was a remake, yes. A remake of a great game, that also turned out to be great. Point?
I never saw Conker as a game that needed to be remade as some games do (like Metal Gear, Metal Gear 2: Solid Snake, the Legend of Zelda, Zelda II: The Adventure of Link, and the Legend of Zelda: Link's Awakening)


You guys were saying that Rare had "lost it" before Adventures had even been released, as soon as you read about the buy out, and you haven't changed your tune one bit after having been proven wrong by them multiple times. I'm sorry Rare isn't with Nintendo anymore guys, but you're going to just have to get over it.
I started saying it after Grabbed by the Ghoulies came out. And nothing has really proven people who have been saying Rare sucks are wrong. Rare's recent games are nowhere comparable to their old games. Kameo, Viva Pinata, and Grabbed by the Ghoulies more or less proves that we are kinda right. However, I do think that they will get out of this funk eventually, nothing has really shown Rare to be like Atari, 989 Studios (or a vast majority of Sony's first party developers as a matter in fact), and others where they're in such a crappy rut they can't get out. I think Banjo-Kazooie 3 and Killer Instinct 3 could help them out if made to be as good or better than their predecessors.
 
hippie_hunter said:
Star Fox Adventures should have stuck to the basics of Star Fox, flying in Arwings.
So basically, you were angry that it wasn't a traditional Star Fox game? So rather than judge the game on it's own merits, you decided to instead judge it on what was never intended to be there in the first place? Riiiiight.



Or maybe Rare just made a bad game.
A bad game that made money and made most who bought it happy? I don't think those exist, but ok, keep deluding yourself, Nintendo is holding Rare's talent hostage :whatever:



Played the demo of it, it sucked hardcore.
Actually, in your own words, as we've had this argument many times before (with it always ending the same way, so don't expect it to go in your favor this time either), you played the tutorial level of the game, which is not in any way a representation of the game. The fact that it got rave reviews and great sales, especially for a launch game, should be a clear indication of that.



I never saw Conker as a game that needed to be remade as some games do (like Metal Gear, Metal Gear 2: Solid Snake, the Legend of Zelda, Zelda II: The Adventure of Link, and the Legend of Zelda: Link's Awakening)
So "hippie hunter didn't think it needed to be remade" = "bad game", regardless of the final quality of that remake? Just curious, are you being paid to make little to no sense? If not, why the extra effort?



I started saying it after Grabbed by the Ghoulies came out.
Wrong. I was here when the buyout was announced, and you, like many others did a 180 from praising Rare to thinking they were "meh", with no other reason than their being owned by MS at that point.



So a game that none of you have played, nor has any reviews yet, or any negative previews, means that Rare has lost it? Congrats on reaching a new low on the logic scale. It's funny, I see people here claiming they want something new and fresh and original, and when something like that comes along....oh, I don't want to play that, where's the blood and the "gangsters"? What will my friends think? No, that game must suck.



Rare has made great games before the MS buyout, and they've done the same afterwards. The fact that they're now working for the opposing side doesn't mean jack for their quality.
 
BanjoKazooie said:
So basically, you were angry that it wasn't a traditional Star Fox game? So rather than judge the game on it's own merits, you decided to instead judge it on what was never intended to be there in the first place? Riiiiight.
Star Fox ground missions suck. Even in Assault they sucked.

A bad game that made money and made most who bought it happy? I don't think those exist, but ok, keep deluding yourself, Nintendo is holding Rare's talent hostage :whatever:
Actually Grabbed by the Ghoulies was a commercial failure

Actually, in your own words, as we've had this argument many times before (with it always ending the same way, so don't expect it to go in your favor this time either), you played the tutorial level of the game, which is not in any way a representation of the game. The fact that it got rave reviews and great sales, especially for a launch game, should be a clear indication of that.
Kameo sold well :huh:

So "hippie hunter didn't think it needed to be remade" = "bad game", regardless of the final quality of that remake? Just curious, are you being paid to make little to no sense? If not, why the extra effort?
I never even said that the Conker remake was bad. It was just a game that didn't need a remake for christ sakes.

Wrong. I was here when the buyout was announced, and you, like many others did a 180 from praising Rare to thinking they were "meh", with no other reason than their being owned by MS at that point.
No, I was doing a Darth Vader styled "NoOOOO!" Even though Star Fox Adventures sucked, I still thought that Rare was one of Nintendo's best developers.

So a game that none of you have played, nor has any reviews yet, or any negative previews, means that Rare has lost it? Congrats on reaching a new low on the logic scale. It's funny, I see people here claiming they want something new and fresh and original, and when something like that comes along....oh, I don't want to play that, where's the blood and the "gangsters"? What will my friends think? No, that game must suck.
Viva Pinata is a stupid concept that's why.

Rare has made great games before the MS buyout, and they've done the same afterwards. The fact that they're now working for the opposing side doesn't mean jack for their quality.
I hope that they make great games. They have made great games, but recently their games haven't been that great.
 
hippie_hunter said:
Actually Grabbed by the Ghoulies was a commercial failure
Games dont need to sell 1 million copies to be a commercial success. Most high budget titles can break even after 100,000 units sold or less. Ghoulies was not a "high budget" title, it was done in under 6 months. It was not a commercial failure.


Kameo sold well :huh:
Rare said:
The game has also been received very well so on both counts I would say yes, most definitely it is a success.
Yes, it did. And before you say that they're lying (because hey, a guy on the internet would know more about it than Rare themselves, right?), they've had no problem saying "this game bombed" in the past.
link


I never even said that the Conker remake was bad. It was just a game that didn't need a remake for christ sakes.
You just threw it into a list of games that you believe 'prove' that Rare sucks, right? But you don't think it was bad, totally different, right? :dry:



Viva Pinata is a stupid concept that's why.
Really? What's so stupid about it? Would you consider Animal Crossing, one of Nintendo's most original titles in recent years to be a "stupid concept"? Was SimCity a "stupid concept"? I just want to know, since they all share the same basic concept, if you think that SimCity was a stupid concept. So that I can know if I need to just write anything you say off in the future.

They have made great games, but recently their games haven't been that great.
Yes, they have. Reviewers have seen it, the market has seen it, the only people still ignoring it are 'internet games' who made up their minds on the issue long before Rare ever put out a game under Microsoft's banner.
 
Grabbed by the Ghoulies was actually a lot of fun.

And THWIP*, you won't find an N64 game over 60 mb. Goldeneye is 12mb. Banjo Kazooie is 16mb. Ocarina of Time is 32mb. :D They'll fit nicely. MS is hopefully coding something for these mofos so the N64 controls go over to a 360 nicely. I could do it, probably. :D
 

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