GL1
It's pronounced "glee"
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When I say traditional gaming, I generalizing it into controller, button based gaming without motion and what have you. Motion and VR I'm generalizing as the new breed of upcoming gaming
...
I don't see them using Motion/VR for anything beyond casual gaming, not in any near future. The markets are different, the developer mentalities are different, the publisher mentalities are different. No one's going to make a Final Fantasy-level game for the Wiimote. The input doesn't hold up under hours of gameplay.
Maybe there's some evolution in gaming that will push these game makers who love the genres, franchises and paying playerbase that require controllers and buttons to drop all of that and go for these inputs that don't stand up to long periods of use... but right now, the 'wall' there is the human body, and I don't see that one moving.
Maybe I'm wrong though, and controller gaming is doomed, but I don't see it going anywhere this decade, or the next. Casual or motion/vr gaming may skyrocket, it may make the controller *seem* niche, but it won't affect its sales or catalog much, perhaps even not negatively.