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Square Enix The Offical Final Fantasy Thread

Let's say they have 10 years to develop the remake. Do they have a budget to feed a giant team for 8-10 years? While they have another titan project to work on - FFXV? IMO, some people are expecting too much.

That's what looks believable to me:
-visuals level - the new Dissidia (or FFXIII), pretty but simplified, with new post-FX of the next-gen, like FOW, particles and ****;
-voice work - maybe, maybe not;
-battle system - the same as in the original for the most part;
-much more on-engine cutscenes.

I wouldn't expect more than this.
Its not like they wont develop other games in the meantime. SE has a large catalog of games which will sustain them. There's also a remaster of XII which has been discussed.

10 years though? I doubt it will take that long. This is a remake, not an original title. They already have some of the work already done as with a final complete blueprint to go off of; its about adapting it to modern tech. As stated, they already have a working engine with XV, which will likely be used and assets will likely be recycled as well. They arent starting completely from scratch bc they have a foundation to work with from the original VII and XV

And I think this will look better than XV. XV is a relic from the PS3 which they've had to rework for current gen. FFVIIR will be a PS4 original project from the beginning so it will likely be better optimized from the platform

In engine cutscenes? FMVs are archaic IMO now in 2015. Those were done in the PS1 era for visual presentation but we've gotten to the point where character models are alot more expressive and can handle that stuff. FMVs break immersion and I find in engine cutscenes to be more seamless when it comes to keeping consistency between gameplay and story moments. Reducing the amount of FMVs alone should help speed this up as once they have good models to work with, its about animating them convey what they are trying to portray which takes up less space and is less taxing.

Voice work? Its 2015....of course it will have voice work. I cant see them making a console FF game and having it be solely a text adventure
 
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Every game you make from the ground up has too much content to make. They'd either do this right or not at all. They are not gonna remake one of the biggest games, then halfass it. They got enough backlash with their past shenanigans.
 
XV isn't a relic from PS3. It took the concept of Versus and was remade from ground up for next-gen consoles. VIIR will look the same at best.

And I didn't say they're gonna half-ass it. I said, if they're gonna stick close to the original FFVII, FFXV visuals won't be possible.
 
XV isn't a relic from PS3. It took the concept of Versus and was remade from ground up for next-gen consoles. VIIR will look the same at best.

And I didn't say they're gonna half-ass it. I said, if they're gonna stick close to the original FFVII, FFXV visuals won't be possible.

it is a relic from the PS3. At any rate, its a title that will come early in the PS4's life cycle. FFVIIR will be late, which will give them years to have improved as is the case with most developers that work on a title late in a console's life cycle. We will see stuff years from now that dont look possible today and that comes with experience
 
it is a relic from the PS3.
It's not some port from PS3 with a facelift. I'll repeat, it was build from ground up for next-gen consoles.
At any rate, its a title that will come early in the PS4's life cycle. FFVIIR will be late, which will give them years to have improved as is the case with most developers that work on a title late in a console's life cycle. We will see stuff years from now that dont look possible today and that comes with experience
I doubt it will come out even in 2016. No way in hell. 2017, if it comes in 2017, of course, it won't be "early in PS4's life cycle". Considering you're expecting FFVIIR to slip even into PS5 era.
 
hmm this is strange, i started looking at the history of shenmue because i never played it a week ago and just started a new play through of ff7


quick wheres my copy of resident evil 2 :eek:
 
If we're lucky perhaps some of what they've done for FFXV will be useable in the FFVIIR project. FFVII didn't have that much going on that they won't be able to get it to the point of looking like FFXV without having to trim too much in the way of cutscenes or areas.
 
I hope that at the very least they can re-use assets for all the outdoor environments. Like forests, mountains and the like. They might be able to use assets for small settlements and villages as well. Maybe not all monsters need to be completely re-designed. I'd be completely fine with it, if they used the Behemoth model from XV in VII.
 
It's not some port from PS3 with a facelift. I'll repeat, it was build from ground up for next-gen consoles.
obviously its not a port but absolutely none of the work that was done for the game since 2006, or whenever development started was used to evolve into the title we see today? I think not. It doesnt even matter bc it doesnt take away from my point which to stress again is that FFVIIR will be a late PS4 title and as such the potential of the system will me realized then it is today. That comes from experience and years of learning how to better optimize games

I doubt it will come out even in 2016. No way in hell. 2017, if it comes in 2017, of course, it won't be "early in PS4's life cycle". Considering you're expecting FFVIIR to slip even into PS5 era.
No one is saying a 2016 title. You are just repeating what Ive already mentioned twice already when again, this could very well end up being on the PS5. I just don't think it will be anywhere near as long as your hypothetical 10 years
 
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Eventhough I was extremely ecstatic at the news, my elation kind of got deflated realizing that we're probably not going to see this thing til like 2018. :(
 
2018ish sounds doable. Like Nathan says they might be able to use general environment stuff from XV and possibly even things like creature models or maybe even tweak already created character models.

Then the biggest things will probably be cutscenes and the battle system. I imagine the cutscenes would take longest because if they stick with the turn based battle system it's something everyone involved with it will have extensive history with already. This shouldn't go anything like XV's development did for the simple reason that they've got people involved who did the original game and they've already got some of the legwork done in regard to developing for the PS4.
 
I'm now more excited for the VII Remake than I am for XV.
 
So, A FFVII remake is finally happening. Knowing Square's recent record, we will probably see this in, what, 2022? ;)
 
well I dont think we know who is making it yet do we? For all we know this could be outsourced to an outside studio with SE working as consultants to help them get it along
 
I will say this, I REALLY hope Cloud is more masculine, like in the original. I know it is unlikely since this is a JRPG, but in the original FFVII, Cloud was rugged, had a 5 o'clock shadow, etc. With each subsequent spin-off he is become progressively more effeminate. I want Cloud to be a tough guy again! :argh:
 
I will say this, I REALLY hope Cloud is more masculine, like in the original. I know it is unlikely since this is a JRPG, but in the original FFVII, Cloud was rugged, had a 5 o'clock shadow, etc. With each subsequent spin-off he is become progressively more effeminate. I want Cloud to be a tough guy again! :argh:

I'm pretty sure this isn't true at all?

Same. I heard there will be gameplay presentation today? On SE press conference.

For what? VII? I would be surprised. Maybe for XV, but it was confirmed there would be no new footage for XV, so probably not, or just something from Episode Duscae
 
I'm pretty sure this isn't true at all?

Umm, let's look at the progression.

Original game Cloud:

Cloud.jpg


PS3 Tech Demo Cloud:

final-fantasy-7-tech-demo-ps3.png


Advent Children Cloud:

sammemejias-imagelair-finalfantasy7-advent-children-cloudstrife+%282%29.png


Crisis Core Cloud (most recent):

crisis-core-final-fantasy-vii-20080318013004350.jpg


Are you seriously unable to see any progression?

xKi7hie.png
 
Are...you serious? I really can't tell. They all look almost exactly the same model-wise outside a few little touches here and there. Like that last picture, the posture and lightening is different, but the model itself looks almost exactly the same outside the hair being lighter. And where's the five o'clock shadow in any of these, lol?
 
I was misremembering the shadow, but he definitely has gotten progressively more effeminate throughout the years.
 
There's clearly a difference in how he's been presented over the years.
 
He really hasn't. It seems his skin and hair color has gotten a bit lighter, but as far as the actual look of the character? It's remained more or less the same. FF male characters have almost always looked effeminate anyway with a few obvious exceptions (such as Barret). Even going back to the pre-PS1 era, if you take a good look at the concept art, you'll see a lot of metro dudes.
 
He really hasn't. It seems his skin and hair color has gotten a bit lighter, but as far as the actual look of the character? It's remained more or less the same. FF male characters have almost always looked effeminate anyway with a few obvious exceptions (such as Barret). Even going back to the pre-PS1 era, if you take a good look at the concept art, you'll see a lot of metro dudes.

Its not only appearance. I really don't see how you can honestly say he does not look more effeminate in each subsequent shot (his features more delicate, his skin more fair, etc) but I digress, just look at personality. Cloud has gone from a snarky, sarcastic badass to a whiny emo in each subsequent portrayal. By Advent Children and Crisis Core he was being portrayed as a caricature of Cloud during Disc 2/Early Disc 3 (when Sephiroth had control over him and he was dealing with the fake memories). Basically, his lowest point in the game (which was part of his arc) evolved into his defining character trait and personality.
 
Its not only appearance. I really don't see how you can honestly say he does not look more effeminate in each subsequent shot (his features more delicate, his skin more fair, etc) but I digress, just look at personality. Cloud has gone from a snarky, sarcastic badass to a whiny emo in each subsequent portrayal. By Advent Children and Crisis Core he was being portrayed as a caricature of Cloud during Disc 2/Early Disc 3 (when Sephiroth had control over him and he was dealing with the fake memories). Basically, his lowest point in the game (which was part of his arc) evolved into his defining character trait and personality.

Personality and portrayal are one thing, I'm not referring to any of that. I'm just talking about the look of the model, and no, there's really not that much different. Like I said, yeah, the skin and hair are a little lighter, but overall, there's no real drastic difference there. The character always had that look to him. Like that last picture of then and now, if the now picture was standing up straight, with his chest pumped up, and looking at us head on, it would look like just a slightly modified version of the then one.
 

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