Square Enix The Official Dragon Quest Thread

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Dragon Quest X headed to Wii
Wednesday 10-Dec-2008 10:04 AM
Square Enix also dates Dragon Quest IX in Japan
Square Enix has chosen Wii as the destination for the next installment of its blockbuster role playing series Dragon Quest.

That's according to Reuters, which says the publisher has yet to reveal a launch date or any pricing details for Dragon Quest X.

Before the new game's release, Dragon Quest IX will launch for DS on March 28 in Japan. It'll cost 5,980 yen ($64.73), but there's no word yet on when the title will be coming out over here.

Early titles in the multi million selling Dragon Quest series appeared on Nintendo platforms, before the franchise decamped to PlayStation, but the recent rebirth of Nintendo via the success of Wii and DS means, from a business perspective, it just makes financial sense to target those markets.

More details when we get them.
 
$64 for a DS game, wow. I wonder how X will cost in American dollars, like $100?

Anyway, I just ordered DQVIII from eBay for $5. Basically wanted to see what all this fuss was about. If I like it I may check it out on Wii. I don't have a DS so I probably won't get to seriously play IX
 
So, anybody got any opinions about these DQ games?
 
Heard they were quite good, never played any :p
 
I played DQVIII, I didn't finish it, but it was pretty good.

Hmm...I wonder why Tron stopped posting.
 
So, anybody got any opinions about these DQ games?

My favorite games ever are the original Dragon Warrior 1 and 2 games for the original Nintendo. I played 3 and 4 as well and Final Fantasy 1 for the original 8 bit too. The newer ones are obviously more sophisticated but I haven't played them. I'm sure the themes are the same which is great.
 

Dragon Quest X Coming to 3DS

Square Enix has announced that its massively multiplayer online role-playing game Dragon Quest X will be making the jump to Nintendo 3DS this September in Japan. The subscription-based MMO first launched for Wii and Wii U before moving to mobile devices and PC. From September 4 the game will be available on 3DS, and will make use of the same cloud streaming service that the mobile versions use. This means that the game will look better than most 3DS titles, but the handheld’s 3D capabilities will be disabled as a result. The 3DS version will come with 60 days of game time free when you purchase the base game, and three-day, 10-day and 30-day passes will also be available.
Last we heard Square Enix stated that it was still considering whether to release Dragon Quest X in the west.

and


Dragon Quest X Is Coming To The Nintendo 3DS Via Streaming.July 7, 2014 . 8:30pm

Dragon Quest X is coming to the Nintendo 3DS, Square Enix have announced—well, sort of.




MMORPG Dragon Quest X is coming to the Nintendo 3DS, Square Enix have announced—well, sort of. The game will run on the 3DS using cloud streaming, similar to the smartphone version.

Dragon Quest X will be released on the Nintendo 3DS on September 4th. It will cost 3,800 yen and the 3DS version will be able to play with the other platforms the game is on.

Note that the 3DS version of the game will not support stereoscopic 3D. And yes, it will require a subscription fee like the other versions of the game.

Here’s how the subscription rates work on 3DS:


  • 3-day pass: 350 yen + tax
  • 10-day pass: 650 yen + tax
  • 30-day pass: 1,500 yen +tax
source: EPN.TV & Siliconera
 
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This was just put up


Dragon Quest X On 3DS Is Something Yuji Horii Wanted Since Early Development. July 11, 2014 . 11:57am

Dragon Quest creator Yuji Horii made an appearance in this morning’s Nintendo 3DS Direct to talk about the Nintendo 3DS version of Dragon Quest X.




Dragon Quest creator Yuji Horii made an appearance in this morning’s Nintendo 3DS Direct for third party publisher games to talk about the Nintendo 3DS version of Dragon Quest X. Meanwhile, Inside Games grabbed a few screencaps from the stream.

During the Nintendo Direct stream, Yuji Horii stated that Dragon Quest X is a title he’s been wanting to put on the Nintendo 3DS since back when Square Enix were still developing the game, and now it’s finally happening.

Dragon Quest X was made for players to be able to play the MMORPG more comfortably with the 3DS, while aiming to attract new players to the game. The 3DS version will have content up to the Ver. 2 major update.

The smartphone version of the game, which also uses cloud streaming like the 3DS, has yet to add the Ver. 2 update, so unless it sees the update before September, the 3DS version will be ahead.

You can check out the trailer in our earlier post containing this morning’s Nintendo Direct presentation, with some Dragon Quest X footage at the 6:45 mark in the video.

Dragon Quest X for Nintendo 3DS will be released on September 4, 2014 in Japan.
Read more stories about Dragon Quest X & Nintendo 3DS on Siliconera.

source: Siliconera
 
Dragon Quest Studio ArtePiazza On Original IP, Women In The Workplace And More. July 14, 2014 . 5:31pm

CEO Shintaro Majima and Planning Director Sachiko Sugimura discuss the studio’s origins, plans for the west, and their hopes for women in the ArtePiazza office.


Siliconera recently had an opportunity to speak with two of the creative minds behind ArtePiazza, the studio responsible for developing a large portion of the Dragon Quest series. While ArtePiazza are best known for Dragon Quest, the company also dabbles in its own original games.

We contacted ArtePiazza CEO Shintaro Majima and Planning Director Sachiko Sugimura to discuss the company’s past, their original projects and plans for the West, and other topics of interest.


First, thank you for agreeing to this interview. Before we talk about ArtePiazza, I’d like to ask briefly about your background. You’ve said that you were inspired by your father, who was a director for TV animation and commercials. Does that mean your family was supportive of you wanting to pursue a career in entertainment?

Shintaro Majima, CEO and Art Director: Yes, they were. Ever since my childhood, my parents were very enthusiastic about teaching me about Disney’s animation techniques, directing techniques and such from a professional point of view. So by the time I entered a vocational school for design, I had already mastered the basics of entertainment production.

You’re an art director and CG artist by trade, and one of the early games you worked on was Jesus, a sci-fi visual novel game released in 1987. For its time, Jesus’ artwork was rather advanced. The character designs were incredibly bright and colourful, but the space station that you explored conveyed a more desolate feel. There was also a section in the game where you could actually directly control your character, and walk from door-to-door in a pseudo-3D scene, which was very surprising to see. What were the challenges involved in creating that game, and how did you overcome them?

Majima: At the time, in order to sell, action or shooting games needed a “high score” combat system, while adventure games needed a high level of difficulty and a lengthy play time. However Jesus’ theme was “an adventure you could experience,” and I wanted to give it a “short but dense play time” befitting that of a 2-hour movie instead.

That was the challenge. To accomplish that, I gave the backgrounds a feeling of realism or a particular atmosphere. As for the scene where you directly control the character, I attached a lot of importance to the creation of a realistic ambiance surpassing anything that had been made so far.

Were you personally interested in visual novel-style games at the time, or did your gaming interests lie elsewhere?

Majima: I was interested in all genres but the “maniac-oriented” (note: hard to clear) adventure games of the time did not interest me. I thought that if I could create something with a story as interesting as that of a movie and have people experience a realistic ambiance, the players would enjoy it. However, [since it was a game] it was something totally different from “a movie or play that you just watch”.

ArtePiazza was formed in 1987. How was the company established, and why did you choose to create it?

Majima: At the time, I was still taking up jobs and projects as an individual; however I felt that the production of games would eventually become a process that required a large team. That is why I founded the company.


Sugimura-san, the first traces of ArtePiazza in the Dragon Quest games is in Dragon Quest IV. You’re credited as a “Scenario Assistant” on the game. You were initially hired as a secretary to series creator Yuji Horii. How did you end up working on the game’s scenario?

Sachiko Sugimura, Planning Director and Scenario Writer: I was the first to work as Mr. Yuji Horii’s secretary, and I was the only one.

As such, I believed that I should help Mr. Horii with all his tasks. As a result, I also helped out with game production, which turned out to fit perfectly with my abilities.

The first Dragon Quest game that Majima-san was involved with was Dragon Quest V in 1992. However, ArtePiazza as a whole was credited starting with Dragon Quest VI. How did that transition take place, from just Majima-san and Sugimura-san to a whole new company being involved?

Majima: We were both personally involved in the development of Dragon Quest. Sugimura took part in the scenario writing and me in CG design. Dragon Quest gradually became a larger-scale project and as the merchandise kept increasing, amazing staff members began to gather at ArtePiazza as well. As a result, we could undertake the production process as a company instead of just personal investment.

Sugimura-san, can you say why you chose to leave Enix and join ArtePiazza instead? After all, you continued to work on the Dragon Quest series even after you’d made the move.

Sugimura: The reason I worked for Enix was to work on the scenario production as a member of Mr. Yuji Horii’s staff. Then, ArtePiazza took up the production of Dragon Quest as a company, so I left Enix and worked my way into ArtePiazza.


ArtePiazza’s website has a motto that states: “The analog within the digital”. Can you elaborate on what this means?

Majima: When you create digital content, you could easily end up focusing on the more technical aspects, such as the latest image creation techniques or the device’s efficiency, for example. However, what we are creating is entertainment products. We are not a high-tech research organization.

A picture is just a picture that cannot be controlled or moved. It’s just to look at. On the other hand, Computer Graphics can move, such as a player controlling a character etc. So it means that the possibilities of CG are limitless because it can do anything. An analog feeling means that something moves as naturally as if it were real. Games are digital entertainment trying to mimic real-life analog things such as a ball bouncing.

We believe that digital techniques are only tools to express oneself, and as such, whatever is expressed has to be interesting to begin with. In order not to forget this, we created the company’s motto accordingly.

Majima-san is an art director and CG artist, while Sugimura-san specializes in scenario work. ArtePiazza, which has 40 staff members, is described as a “place for art”. Does this mean most of your employees are artists?

Sugimura: Director Majima being the art director, a lot of applicants are graphic artists. About half of our employees are artists. For game creation, in most cases, it is the number of artists that becomes the largest, so I don’t think it is so different from a typical development team configuration.


ArtePiazza has worked on a number of original titles as well, most of these being created for Nintendo DSiWare. Accel Knights in particular looks very interesting and I was disappointed that it was never released outside Japan. Why is that, and can we expect to see these games released in the west at some point?

Sugimura: Thank you very much. We are thinking more about the overseas market and which games we can localise for release overseas. In order to do so, we’ve built a partnership with a producer.

We’re planning to release one game overseas before the end of this year and will announce information about the game in the near future.

While so much of your history is associated with Dragon Quest, can you talk about what your goals are as a company, going forward? Are you interested in pursuing more original games like Accel Knights, or maybe establishing an IP of your own?

Majima: We are always thinking about developing ArtePiazza’s own IP. We are also really attached to the Dragon Quest series. It being an immensely popular series makes it a big responsibility and it is also fulfilling [to work on].

However, we are working hard everyday as we would like to create a work that would make people think “this is ArtePiazza’s work,” not only because of the graphics, but also because of the planning and programming.


You’re currently working on a tower defense game for the Nintendo eShop for 3DS, titled Arrow of Laputa: A Shadowless Teacher and the Key of Chiron. How many staff members do you typically devote to these smaller projects?

Sugimura: For our smaller original projects, the basic team is composed of 1 planner, 2 programmers and 2 designers. To this, based on the work’s trend and progression status, from 2 to at most 10 assistants are added.


In 2012, you released a game called Erloser for GREE, but since then, you haven’t worked on any original mobile titles of your own. Arrow of Laputa is being made for the Nintendo eShop instead. What are your views on the smartphone and social games market? I know you’re keenly aware of the fact that players get bored more easily with consumer games these days, and tend to lose interest more quickly if they get stuck.

Sugimura: On April 17th, 2014, we released the smartphone version of Dragon Quest IV. We have been releasing [the Dragon Quest smartphone games] ever since. Moreover, there is the production project of the “ArteMinitcha” smartphone application, which was developed with several of ArtePiazza’s programmers as core members. So far we have released 3 applications.

Alpaca Mofu Mofu
Alpaca Koro Koro
FlyFapper

In order to be able to release works befitting the needs of the era on every existing platform, we will continue to research new techniques.

A lot of studios talk about passing the skills of the senior designers onto their younger staff, but each studio has a different way of doing so. What are ArtePiazza’s thoughts on this? Is it something you actively think about and try to do?

Majima: We are always telling them not to only look at games but also at a large variety of other entertainment as well, to discover or try out things that are completely unrelated, in order to grow their own abilities. Also, including myself, we organize study meetings with experts from all sorts of genres. We want to create opportunities for the staff to grow by thinking for themselves.

Sugimura-san, there’s been a lot of talk about female designers in the games industry, and how it’s, unfortunately, largely still a male-dominated field. Why do you think that is, especially in Japan where there actually are a lot more games that appeal to both men and women?

Sugimura: The Japanese game industry has been mostly composed of male staff since the old days, so I believe that the graphics or difficulty levels of the games created so far have for the most part been developed with male players in mind. I think this is one of the reasons for the small number of female staff. The fact that there are very few “console” designs fitting female tastes is probably another reason.

However, with the recent increase in smartphone applications that are enjoyable for female customers, too, the number of female developers is increasing. This means that, as the number of female users goes up, with a delay female developers will also increase—or at least I think they will. Isn’t this trend going to strengthen from now on?


ArtePiazza has 33 male employees and 7 female employees. Do you try to encourage more women to join your staff, or maybe try to provide a way for the existing female staff to be more actively involved in the design process?

Sugimura: Compared to male staff, the female staff’s ability to solve problems in the development team is higher in my opinion. Could it be that one of the causes for this is that, most likely, “taking care of other people” is their forte ever since childhood?

I believe that game development is definitely a service industry. Moreover, ArtePiazza is an easy environment to work in for female staff, so I want to actively employ more female staff in the future.

[Note: “Taking care of other people” in this case refers to women in Japanese society, where they’re more used to looking after others than men. From an early age, girls often look after their siblings, or cook dinner for the family and so on.]

ArtePiazza was founded in 1989, which means that this November, you’ll officially turn 25. Do you have any plans for the company’s 25th anniversary? A special game or something along those lines?

Majima: As we were busy with game development, we did not have the time to plan any anniversary event, however, we definitely want to organize something for our 30th anniversary. A special game could be a nice idea. (laughs)

Read more stories about Arrow of Laputa: A Shadowless Teacher and the Key of Chiron & ArtePiazza & Interviews on Siliconera.

source: Siliconera
 
Dragon Quest X For 3DS Uses Ubitus’ Cloud Streaming System. July 15, 2014 . 1:13am


Square Enix will release Dragon Quest X Online for Nintendo 3DS. This version of the Dragon Quest MMORPG uses Ubitus GameCloud middleware just like the Android version from NTT DoCoMo
Square Enix will release Dragon Quest X Online for Nintendo 3DS. This version of the Dragon Quest MMORPG uses Ubitus GameCloud middleware just like the Android version from NTT DoCoMo. Players who pick up Dragon Quest X for Nintendo 3DS will be able to adventure in the same world with players who have the Wii, Wii U, PC or Android version.

“Ubitus is thrilled to bring the national flagship title from Square Enix to Nintendo’s bestselling Nintendo 3DS portable gaming console through our GameCloud technology. We are committed to provide best technology to enable gaming platform providers to offer best seamless and enjoyable gaming experience over the cloud," said Wesley Kuo, CEO of Ubitus, in a press release.

Dragon Quest X for Nintendo 3DS comes out on September 4. Here’s a look at the 3DS version.

source: Siliconera
 
Dragon Quest X For 3DS Retail Version Includes A Slime Segway, But No Cartridge. July 16, 2014 . 2:18am

If you purchase Dragon Quest X in stores you’ll get a code to download the game from the Nintendo eShop, a voucher good for 60 days of online play, a poster, and a Lemon Slime Board Prism.
Square Enix will release Dragon Quest X for Nintendo 3DS in a retail package, but this doesn’t actually include a cartridge like the Wii or Wii U versions.

If you purchase Dragon Quest X in stores you’ll get a code to download the game from the Nintendo eShop, a voucher good for 60 days of online play, a poster, and a Lemon Slime Board Prism pictured above. Players need to get a Dollboard first and then go to the Dollboard customization shop to change it into the Lemon Slime design.

Users also get five Large Experience Point Ancient Documents that instantly give players 1,000 experience points for each item when they are used and a Casino Coin ticket redeemable for 1,000 Casino Coins. A lottery card is also included that will give players items like 100 mini-medals, Dollserine fuel for your Dollboard, or MP recovering water.

Dragon Quest X for Nintendo 3DS comes out on September 4 in Japan.

Read more stories about Dragon Quest X & Nintendo 3DS on Siliconera.


source: Siliconera
 
I'd really be interested in playing a Dragon Quest game, but have there been any significant Western releases?
 
I'd really be interested in playing a Dragon Quest game, but have there been any significant Western releases?


mostly the older stuff from the dragon warrior series pre Snes and few others on older systems and pc I think the MMo which I think was for pc but I don 't remember much on how that latter one turned out or if it was brought up to the west with that one I'll look it up later .

Dragon Quest X And Attack On Titan Freebies With 3DS XL Purchase In Japan. July 17, 2014 . 2:19am

Nintendo has an ongoing promotion where new Nintendo 3DS XL buyers can get one Nintendo recommended game as a free download. In September, Dragon Quest X will join the list the same day it launches.


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Nintendo has an ongoing promotion where new Nintendo 3DS XL buyers can get one Nintendo recommended game as a free download. In September, Dragon Quest X will join the list the same day it launches. If you download Dragon Quest X you’ll also get a code to play online for 60 days.

Attack on Titan from Spike Chunsoft is on the list too along with Mario Kart 7, Luigi’s Mansion 2, and Tomodachi Life.

Read more stories about Attack on Titan & Dragon Quest X & Nintendo 3DS on Siliconera.

source: Siliconera.
 
Dragon Quest X Gets An All-In-One Package For Wii, Wii U, And PC Versions. July 22, 2014 . 4:30pm

Square Enix have announced a new all-in-one package for the game’s PC and home console releases.

Now that Dragon Quest X is headed to Nintendo 3DS, Square Enix have announced a new all-in-one package for the game’s PC and home console releases, along with a little trailer highlighting the game.
[YT]pGuNEoXAY7Y[/YT]

The above video shows highlights of different story scenes in Dragon Quest X’s Version 2 update, which will be included in the package. The Dragon Quest X all-in-one package includes the Wii, Wii U, and PC version of the game, all for 4,800 yen (about $47) plus tax.

Dragon Quest X’s all-in-one package releases on August 7, 2014. Meanwhile, the 3DS version of the game will be released on September 4th, and will also require a separate subscription for the handheld version of the game.

Read more stories about Dragon Quest X & Nintendo 3DS & PC & Wii & Wii U on Siliconera.

source: Siliconera
 
Dragon Quest 4 confirmed for Western mobiles

(7 hours ago)
23

Square Enix unveiled Dragon Quest 4 as part of its line-up for the upcoming Gamescom conference, confirming the mobile port for a Western release. The Enix RPG, which first came to North America as Dragon Warrior 4 back in 1992, will be the series' second entry to reach international mobiles after Dragon Quest 8 back in May. No surprises but the mobile port is based on the 2008 DS version rather than the NES original.

As for the other upcoming games in Square Enix's line-up, Gamescom attendees can try out Lara Croft and the Temple of Osiris, Kindgom Hearts HD 2.5 Remix, and Theatrhythm Final Fantasy Curtain Call. The publisher will also be showing Final Fantasy 14: A Realm Reborn, Nosgoth and Dragon Quest 8 - again, no surprises, but no sign of Kingdom Hearts 3 or Final Fantasy 15 in the line-up.

This year's Gamescom conference begins on August 13, and we'll be there in Germany to cover all the major goings-on, including all the latest Kölsch stats.
[Image: Square Enix]​
Continue Reading


source:JoyStiq
 
I'd really be interested in playing a Dragon Quest game, but have there been any significant Western releases?

Probably your best bet is Dragon Quest IX for the original DS. You can find the remakes for the DS and 3DS (which is 4-6, I believe), but IX is the cheapest to find in my experience. It has a FF style, so each game has a different story
 
A New Dragon Quest Monsters Game Is In Production Says Square Enix. August 4, 2014 . 2:57am

This weekend, fans gathered for the Dragon Quest Summer Festival that was held at the AiiA Theater at Tokyo.


This weekend, fans gathered for the Dragon Quest Summer Festival that was held at the AiiA Theater at Tokyo. After hours of Dragon Quest-themed festivities, Square Enix had one last surprise to announce for the attending fans during the event. (Thanks, Famitsu)

The Dragon Quest Summer Festival had all kinds of Dragon Quest items with various goods and even food items from Luida’s Cafe. They finished the event with a big Dragon Quest Monsters 2 tournament called the Great Masters’ GP.

At the end of the tournament, Taichi Inuzuka, producer of the Dragon Quest Monsters 2 remake and numerous other spin-off games of the series, announced that a new game is in production.


While there weren’t any details about the game or a title, Inuzuka said, “We’re working on a new Dragon Quest Monsters game, and its competitiveness will be as fun as always.”

Details on the new Dragon Quest Monsters game, including what platform it’ll be on, will be revealed in the near future.

Note: the above image is from Dragon Quest Monters: Terry’s Wonderland 3D.

Read more stories about Dragon Quest Monsters & Square Enix on Siliconera
.

source: Siliconera
 
Not even news, pretty expected. The question is what platform. I'm guessing it's sticking with Nintendo. I think, like Monster Hunter, they have a lock on the mainline series.
 
I'm hoping they do the all in one pack for North America ad the rest of the west . I'm hoping they just brig over here period. them a always wanting us all to demand for it .
 
It's not going to happening. The 3DS makes the fifth platform it's become available on and still no localization. Plus, since it's a MMO, I'm guessing it's not worth the effort to bring outside of Japan. DQ has enough of a fanbase outside the region to give the mainline games a modest success, but not big enough like FF to support a full MMO.
 
well you ever know til it's tried. that's all I'm saying. There seems to be alot people that really want it here. So it's up to them if they see it's worth the effort to ask ofr like what happened with operation Rain fall and we has Xeno blade and other come up here .
 
If it weren't a MMO, I would say there's a possibility, but no way they're going to sink money into localization and server maintenance in a region where 1 mil. is usually the ceiling for the main games and side games bomb. It's a dead dream, unfortunately. Best to just hope the next game gets a worldwide release.
 
Square Enix launching Dargon Quest 4 on iOS today

(1 hour ago)
12

Square Enix is bringing Dargon Quest 4 to the App Store as soon as this evening. A listing for the game appeared on the New Zealand App Store, which typically suggests the game will propagate to other regions throughout the day, including North America. Square Enix confirmed the iPhone and iPad version of Dargon Quest 4 late last week by including it in the publisher's Gamescom lineup. Dargon Quests 1-3 are, sadly, lost to time, their code consumed by the Great Dracky Infestation of '06.

Ok, obviously, this is just an unfortunate typo, but we thought it was worth a chuckle. What can we say? We're easily amused. Twitter similarly found the story worth poking fun at, using the hashtag #DargonQuestMyGame to collect similar new IPs like Lara Crafting: Tome Raider, Brad, Dante's In Fresno, BioSock, and Fire Embalm. Continue Reading


 

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