The official "Legend of Zelda: Twilight Princess" review thread. First review inside!

Gammy79 said:
Of course, it's stupid ass clown "I'm cool because I go against what everyone says and also I'm too good for videogames" fat Jeff :rolleyes:

I am NOT posting this review in the first post :down

God, I f****ing hate that fat bastard.

What a typical reaction. Afterall, the problems he mentioned can't POSSIBLY be that big, like the Wii controls feeling tacked on and unnecessary (which they are, since you can obviously play the same game on a GCN controller), or the fact that once again Nintendo has completely ignored the opertunity to use recorded music and voice overs, which have been standard features in games for nearly 10 years.

Let's just call Jeff a fat b@$tard and pretend his review never happend, and instead get our reviews from websites like "GoNintendo" and "Nintendoisgod.com".
 
Timstuff said:
What a typical reaction. Afterall, the problems he mentioned can't POSSIBLY be that big, like the Wii controls feeling tacked on and unnecessary (which they are, since you can obviously play the same game on a GCN controller), or the fact that once again Nintendo has completely ignored the opertunity to use recorded music and voice overs, which have been standard features in games for nearly 10 years.

That can be said for 100% of all Wii games. Fat Jeff is just too afraid to embrace anything that is different. Look at his review of Mario Sunshine. He bashes it because of the water pack.
 
Timstuff said:
What a typical reaction. Afterall, the problems he mentioned can't POSSIBLY be that big, like the Wii controls feeling tacked on and unnecessary (which they are, since you can obviously play the same game on a GCN controller), or the fact that once again Nintendo has completely ignored the opertunity to use recorded music and voice overs, which have been standard features in games for nearly 10 years.

Let's just call Jeff a fat b@$tard and pretend his review never happend.

I trust some reviewers more than others. While I won't completely dismiss the review, you have to admit to the compelling evidence against his credibility.

And no voice-overs for Zelda. Ever.
 
Spidey-Bat said:
That can be said for 100% of all Wii games. Fat Jeff is just too afraid to embrace anything that is different. Look at his review of Mario Sunshine. He bashes it because of the water pack.

:huh:
 
Timstuff said:
What a typical reaction. Afterall, the problems he mentioned can't POSSIBLY be that big, like the Wii controls feeling tacked on and unnecessary (which they are, since you can obviously play the same game on a GCN controller), or the fact that once again Nintendo has completely ignored the opertunity to use recorded music and voice overs, which have been standard features in games for nearly 10 years.

Let's just call Jeff a fat b@$tard and pretend his review never happend, and instead get our reviews from websites like "GoNintendo" and "Nintendoisgod.com".

Fat Jeff hates the Wii, so of course he'll say the Wii controls feel tacked on and unnecessary. Funny how everyone else is saying they feel like butta, eh?
 
TheGrayGhost said:

My point is that virtually every Wii game can be created to work with the Gamecube controller. So Jeff's point of that the Wii controls felt "tacked on and unnecessary" is ******ed. It would be like saying Schindler's List being filmed in black & white is unnecessary. Yeah, it's not needed. But it completely changes the experience.
 
TheGrayGhost said:
And no voice-overs for Zelda. Ever.

It's that mentality that got the game a 7 in the sound department. Voice overs are a standard feature, and there is NO excuse for why Twilight Princess doesn't have them, except that Nintendo is too cheap to use them. Despite what Nintendo will tell you, it's NOT artistic, and I'm glad that Jeff called them out for it.
 
gerstnh1.jpg



Found this pic on GameFAQS. Lol!
 
Take a look at this post from a veteran poster over at GameSpot forums:

everybody on the GS forums have been suspecting this. Jeff has come with wierd and non-sense complaints all week about zelda, he doesnt like the recharge sound that comes out from the wiimote when you can use your spin attack again, for example. this is the same man who gave Gears of War 9.6 and ignoring mundane things such as story, game lenght and linearity, all of the reasonable to ask for in that genre. GS forums are chaos right now, people are copletely ripping jeff apart. he says that the motion sensitive controllers feels tacked on, which is exactly the opposite of everybody else, including the guy previewing the game for gamespot 2 months ago. the review is nonsense, jeff never liked the wii, and its all one biased persons opinion.
 
Timstuff said:
It's that mentality that got the game a 7 in the sound department. Voice overs are a standard feature, and there is NO excuse for why Twilight Princess doesn't have them, except that Nintendo is too cheap to use them. Despite what Nintendo will tell you, it's NOT artistic, and I'm glad that Jeff called them out for it.

No. Not using voice overs has been a staple in the Zelda franchise. To use it now is just meaningless. Jeff makes it sound as if the whole game is mute. It isn't. It has beautiful background music and sound effects. The characters not talking isn't needed. I would rather they spend more money to pay developers to add another dungeon or add to the environment than have that money go to VO actors who may not sound like what I believe the characters to sound like.
 
Timstuff said:
It's that mentality that got the game a 7 in the sound department. Voice overs are a standard feature, and there is NO excuse for why Twilight Princess doesn't have them, except that Nintendo is too cheap to use them. Despite what Nintendo will tell you, it's NOT artistic, and I'm glad that Jeff called them out for it.

I don't care what Nintendo thinks or what any other reviewer has to say about sound/voice-overs in Zelda. If its anything that I'm adamant about in video-games, it's this. To me, it is an artistic decision and part of what makes Zelda the greatest franchise of all time. I haven't let so-called "industry standards" make me complacent enough to demand cheap voice-overs in the name of cinematics. Written word and imagination is true story-telling.
 
Jeff might well be the only NON biased review yet. I mean, how do you give a game with dated Midi music and no voice overs a 10 in sound?
 
Timstuff said:
Jeff might well be the only NON biased review yet. I mean, how do you give a game with dated Midi music and no voice overs a 10 in sound?
He isn't. Any man (?) who gives Tony Hawk Proj. 8 a perfect 10 and a game like Twilight Princess an 8.8 (not even a 9) is obviously biased. There is no way something as trivial as sound or different controls take 1.2 points from the score. No way in hell.
 
And no voice overs is CRAP. The only reason you think that text is a staple is because Nintendo has procrastinated voice overs for so long! It's as bad as the formalist directors who were terrified of sound films back in the 1920's. Voice overs are BETTER than text, and like it or not, not having them is holding the Zelda series back.

The Final Fantasy series didn't have voice overs until Final Fantasy X, but did Final Fantasy fans complain that removing the text was taking away a series staple? HECK NO. They were all glad to see the FF series adopting a feature that other games had for years, and I'm sure that if Nintendo ever gets their heads on straight and adds VOs to Zelda, their fanboys will go gaga as well.
 
Timstuff said:
And no voice overs is CRAP. The only reason you think that text is a staple is because Nintendo has procrastinated voice overs for so long! It's as bad as the formalist directors who were terrified of sound films back in the 1920's. Voice overs are BETTER than text, and like it or not, not having them is holding the Zelda series back.

Maybe if you are illiterate or an impatient idiot, yeah voices are better. Zelda doesn't have the amount of dialogue that would render the cost to pay VO actors worthwhile. Plus, it gives the gamer the choice of what the voices sound like. Though god forbid you use your imagination for a few seconds when playing a game.

The Final Fantasy series didn't have voice overs until Final Fantasy X, but did Final Fantasy fans complain that removing the text was taking away a series staple? HECK NO. They were all glad to see the FF series adopting a feature that other games had for years, and I'm sure that if Nintendo ever gets their heads on straight and adds VOs to Zelda, their fanboys will go gaga as well.

That is because FF was way too text heavy. A dramatic cutscene becomes a chore because you are constantly reading what characters are saying in FF games. Zelda is different. It tells the story through action, not word. So having VO work to hear only a few lines of dialog is really unnecessary.
 
I haven't heard one FF voice over, as of yet that I like. I'm glad Zelda's sticking to text. Come on Tim, your not a fan of Nintendo either, just admit it and move along.
 
Thehylia had the best review available. It did point to some flaws, but gave a beautiful, in-depth review... and it's from someone who was heavily objective. TSA hated the controls on his first try with the Wii... and even though he didn't think they were perfect in the end, he did learn to love aspects of them and even defended them in certain situations.

Anyone wanna read a real review for this game, read TSA's review over at thehylia.com -- 9.6
 
And also, really... who's bright idea was it to make the person who hates the Wii the most review the Wii's biggest game. Huh? Not knocking Super Monkey Ball, because I think it got the score it'll deserve... but only half a point difference between that and Zelda? Nuh-uh.

Bad reviewer. I'm calling for Jeff the fat ****'s head.
 
Because Jeff is the same guy who gave Ocarina of Time one of Gamespot's only perfect 10s, and gave Wind Waker a 9.3. This guy loves Zelda games, so don't act like he has no credibility.
 
IGN review up.

Rating: 9.5.

http://wii.ign.com/articles/746/746691p1.html

Ocarina, your time is up. It took Nintendo almost a decade to do it, but the publisher has finally created a new Zelda game that is so well-designed and so epic that it deserves to be crowned the best in its class. Twilight Princess spent four years in development by one of the most talented teams in the world. The game, helmed by Eiji Aonuma (Majora's Mask, Wind Waker) is every bit the culmination of the franchise and also a true spiritual sequel to the Big N's 1998 N64 classic. This is much larger, darker and more difficult adventure than GameCube's Wind Waker, which is sure to please purists. It is also a title that is best on Wii thanks to exclusive gesture-based controls and some added display functionality. But is it perfect? Keep reading to find out.
 
TheGrayGhost said:
I don't want to dwell on this, but this review is totally out of the left-field. If you compare the Hylia.com review and the GamerzEdge review with GameSpot's, the difference is night and day. It's astounding. It's like GameSpot is reviewing an entirely different game.
I just watched the video review, and I can't believe he's as sarcastic sounding as he is... it's a joke. Regardless, for as many things as he apparently hated in the game, it's a suprise he didn't give it a lower score.

:down
 
Timstuff said:
Because Jeff is the same guy who gave Ocarina of Time one of Gamespot's only perfect 10s, and gave Wind Waker a 9.3. This guy loves Zelda games, so don't act like he has no credibility.

It's not the score, it's his petty reasons for giving it. He dislikes Nintendo now because how much of a MS ****e he has become. How can he give a Tony Hawk game a perfect score? Or a game with no story and a short campaign a 9.6? And how can he give a game a 8.8 when it has nearly a hundred hours of playtime and a great story?
 

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