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Playstation The Official Playstation 5 Thread

That certainly seems to be the case, but I just don't understand why. the GPU in the Ps5 is supposedly a huge improvement over the GPU in the Ps4, but yet in practice for someone like me there isn't much of a difference in performance even though video games are increasingly expensive to develop, so expensive that these layoffs just keep coming and coming.

I wouldn't doubt that. layoffs like this are planned in advance and it wasn't that long ago that he was at the top of the playstation food chain. everything about him is disgusting. he ruined playstation while he was in power.
I love having beautiful game worlds so I am a fan of whenever they can evolve graphical techniques or introduce new methods to make those worlds look better and support more dynamic environments (and interaction between characters with greater individual AI).

I’m glad to see the back of Jimbo. Hopefully the next leader is much better for gamers.
 
I love having beautiful game worlds so I am a fan of whenever they can evolve graphical techniques or introduce new methods to make those worlds look better and support more dynamic environments (and interaction between characters with greater individual AI).

I’m glad to see the back of Jimbo. Hopefully the next leader is much better for gamers.
let's just wait and see when GTA6 rolls around. it's gonna set a new benchmark!
 
I prefer to have open world games where there are so much interactivity in the surrounding, that it feels like you're living in it for like forever - even if you completed the story mission, you can shop, dine, eat, fight npcs, visit different interiors, race vehicles, change houses/apartment, lots of mini games that are replayable anytime. I feel like a lot of open video games, once you finished the main story/side missions, there aren't much to do but repeat fighting random goons on the street and just roam around. I'm hoping GTA VI would offer a ton of things that even if you play it for like 6 months straight,there are still lot of things to do. I also wish games could reset the collectibles and bring themback in their original locations, so you can collect them again without hitting the new game button. The reason why I don't really replay open world video games from scratch again, is I would lose so much progression especiallythe annoying sections, butI would love torecollect things again and activate previous side missions/location stuff. 95% of games don't really offer this. You can't even replay missions anymorein newer AC games.
 
Sucks for London Studio and employees losing their job. I don't think I've played a game from London Studio. I'm shocked but not shocked. Like Japan Studio, this seems like another downsizing/streamlining that just happened to occur in this layoff era in the gaming industry. London Studio like PiXelopus, was not of their most prolific studios so its not shocking they decided to close it. With so many gaming studios under Sony, its not that realistic to keep everything in the long run. I also think possible acquisition/s of other studios, in the future is a major factor.

I'm curious what other games from Sony are canceled. I think this is the third multiplayer game has been canceled in the last 2 years, including TLOU multiplayer and Spider-Man multiplayer. This should really be asign for Sony. I know Helldivers 2 is having success right now but its not like they are tanking with single player games to be making so many live service/multiplayer games.

I'm curious how this will affect the rest of their PS5 game line up (before Ps6 is eventually announced). The neXt games from Naughty Dog, Insomniac, Guerilla, Bend, Asobi, Santa Monica, Sucker Punch and Bluepoint - feel like years away especially without an official announcement for their neXt game yet and those games might not even arrive until Ps6 is released.
 
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don't get me wrong; I do see a difference in detail and quality in the pictures, but not a difference that looks like the pictures are set generations apart.
drake_comparison.0.0.1490894419.0.jpg

the image on the left looks much, much, more like a a real person. everything from the skin, to the facial, hair, to the hair on his head and even the leather straps. and the screenshot on the right might even be from Uc3 remastered.

and then we have a comparison like this. the picture on the left is definitely better looking than the picture on the right, but it is not a generation in difference. now granted, these are from prerendered cutscenes, but even then, the in-game models for the Ps4 Uncharted games are a huge leap from the best that the Ps3 versions and Ps4 remastered of the Ps3 games had to offer.
uncharted_3.jpg

It's always hard trying to discuss differences with two quite different things (environments and human faces in this case). Still, I remain of the opinion that the environment difference in Spider-Man is enormous. Earlier it looks like a sterile, quite empty and mostly grey environment that's almost hard to know whether it's supposed to be some industrial area or something else, while in SM2 the environment has so many more objects present (and not just buildings but greenery), far more detail, proper coloring, things are actually affected by the light, etc. That takes a huge step up in computational power and I certainly don't think it's any less than the changes you showed here. The PS5 can also render better graphics in up to twice as many frames per second. Taking in other pictures I've seen the streets seem to be significantly more busy as well.

So I have no trouble seeing where the extra power of the PS5 has gone. It's doing so much that the PS4 can't and I think the PS5 was a more impressive piece of hardware than it's predecessor at their respective launches.

I think you are right about that, too. but because of this yearly expense, we are seeing a percentage of people dropping from upgrading every year. apparently as of this decade, the average might be every 3 years? so the feeling of smartphones being overpriced must be catching on, on some level.

Some people likely are keeping their phones longer, but the profits remain very high for the manufacturers so it's still working for them.
 
It's always hard trying to discuss differences with two quite different things (environments and human faces in this case).
even if we compare the character models of the Spider-Man series, I would still feel the same way.
spider-man-2-mary-jane-aka-mj-and-spider-man-2018-mary-jane.jpg

The biggest improvement I see is in the character's hair but even then, it's not even close to the difference I saw when comparing the Uncharted games in between generations.

the screenshots below on the left-hand side are presumably from Spider-Man remastered for Ps5, since it has Peter's updated character model and yet again - there does not seem to be much difference at all in graphical fidelity, compared to the big difference between the remastered Uncharted games for Ps4 and the Uncharted games developed specifically for Ps4.
old-vs-new-faces-what-do-you-guys-think-v0-d7tagzswe7db1.jpg


Earlier it looks like a sterile, quite empty and mostly grey environment that's almost hard to know whether it's supposed to be some industrial area or something else, while in SM2 the environment has so many more objects present (and not just buildings but greenery), far more detail, proper coloring, things are actually affected by the light, etc. That takes a huge step up in computational power and I certainly don't think it's any less than the changes you showed here. The PS5 can also render better graphics in up to twice as many frames per second. Taking in other pictures I've seen the streets seem to be significantly more busy as well.

So I have no trouble seeing where the extra power of the PS5 has gone. It's doing so much that the PS4 can't and I think the PS5 was a more impressive piece of hardware than it's predecessor at their respective launches.
The improvements from Spider-Man to Spider-Man 2 are noticeable, I'm just saying that it's not that conspicuous. I might walk into a room watching someone play any of the games, and I wouldn't be able to tell right off the bat if it's a Ps4 or 5 game. With just a bit of a graphical downgrade, Spider-Man 2 looks like it could have ran on Ps4.
Some people likely are keeping their phones longer, but the profits remain very high for the manufacturers so it's still working for them.
yep, so the unfortunate reality is that smartphone prices will never go back to being reasonable. it shouldn't ever cost more than half a grand for a flagship phone in my opinion, but these conglomerates have found their ways make their profits.
 

Bleak. Its really their smaller/less prolific studios in risk for being closed. If I was working for Media Molecule, i would still be worried right now.
Got to be worrying when studios are seeing cuts even when they're doing well like Insomniac and Guerrilla. What happens if they put out a game that doesn't do well?
 
even if we compare the character models of the Spider-Man series, I would still feel the same way.
spider-man-2-mary-jane-aka-mj-and-spider-man-2018-mary-jane.jpg

The biggest improvement I see is in the character's hair but even then, it's not even close to the difference I saw when comparing the Uncharted games in between generations.

the screenshots below on the left-hand side are presumably from Spider-Man remastered for Ps5, since it has Peter's updated character model and yet again - there does not seem to be much difference at all in graphical fidelity, compared to the big difference between the remastered Uncharted games for Ps4 and the Uncharted games developed specifically for Ps4.
old-vs-new-faces-what-do-you-guys-think-v0-d7tagzswe7db1.jpg

When you compare to remastered games it really matters how well those remasters were made, as all remasters certainly aren't equal. Both those faces are much more natural than the original version (and I've only seen the better PS4 Pro version of the game), which is the one we should be comparing to if we are looking at the performance gap between the PS4 and the PS5. Furthermore, the PS5 can render at double the frame rate, which alone means a huge jump in power.

The improvements from Spider-Man to Spider-Man 2 are noticeable, I'm just saying that it's not that conspicuous. I might walk into a room watching someone play any of the games, and I wouldn't be able to tell right off the bat if it's a Ps4 or 5 game. With just a bit of a graphical downgrade, Spider-Man 2 looks like it could have ran on Ps4.

Hence why I said to each their own. I'm 100% certain I'd see the difference right away, and it would be even easier if we ran on 60 fps mode where the fidelity difference would be slightly lower.

yep, so the unfortunate reality is that smartphone prices will never go back to being reasonable. it shouldn't ever cost more than half a grand for a flagship phone in my opinion, but these conglomerates have found their ways make their profits.

You could lower the profit margins but you'd never get the flagship phones of today for $500, they do cost more than that to make. There are cheaper versions available though so people can get something more affordable, and the vast majority would do just as fine with those as with the best. I think the problem just becomes that people want the best just because. Some talk about status, but I've never seen the point in that. So many people have the most expensive phones anyway as it's still a relatively cheap luxury product compared to a luxury car, or something like that.
 
Got to be worrying when studios are seeing cuts even when they're doing well like Insomniac and Guerrilla. What happens if they put out a game that doesn't do well?
It could be used against them.
 
When you compare to remastered games it really matters how well those remasters were made, as all remasters certainly aren't equal. Both those faces are much more natural than the original version (and I've only seen the better PS4 Pro version of the game), which is the one we should be comparing to if we are looking at the performance gap between the PS4 and the PS5.
That's true. Some developers are better at remastering games than others; there was discussion about Rockstar's blunder with the Ps2 GTA series remastered game in this thread and how that went for them.

Also, if I'm understanding you correctly when you say you've only seen the Ps4 pro version and that's the version we should compare in performance gaps between the Ps4 and 5, then I agree with that too. The pro consoles are just incremental improvements on the original releases, and the successor should blow the pro consoles out of the water as well which I think they did.
Furthermore, the PS5 can render at double the frame rate, which alone means a huge jump in power.
Really? Spider-Man 2 could run at 60fps on Ps5? That is impressive, then. I didn't know that.
Hence why I said to each their own. I'm 100% certain I'd see the difference right away, and it would be even easier if we ran on 60 fps mode where the fidelity difference would be slightly lower.
The fact that Ps5 can run an open world at a constant and steady 60fps is definitely a testament to its prowess. I think we still haven't seen the console's full potential yet, so I hope in the future we will be able to see new software that doesn't have to sacrifice graphical fidelity for framerate, and has the best possible output of both.
You could lower the profit margins but you'd never get the flagship phones of today for $500, they do cost more than that to make. There are cheaper versions available though so people can get something more affordable, and the vast majority would do just as fine with those as with the best. I think the problem just becomes that people want the best just because. Some talk about status, but I've never seen the point in that. So many people have the most expensive phones anyway as it's still a relatively cheap luxury product compared to a luxury car, or something like that.
It's DEFINITELY that. I mean, we can talk all about how iPhones are the most mainstream, what's trendy, and the source of the whole blue bubble vs green bubble problem in the United States.

I have a Pixel 8 pro, and I personally went for the pro because I don't want to miss out on any camera features. Google didn't always make camera features exclusive to the bigger phone;this started with the 6 series, I think. But I hate having big phones. I'd rather have the standard size.
 
For the Ps5 slim, probably.

But the original ps5 was discounted during the holidays.
 
You wouldn't buy a laptop though to play proper games, the ones capable of running some of the latest games are notoriously expensive running into the thousands & the same specs on a regular PC would see the cost halved. A standard PC though you could spend £400/$500 on one.

I need to see how much the PS5 costs & also compared to the next Xbox, it's unlikely I'll pick one up at launch though unless either of them has or does something that I currently don't foresee.
Yeah, unless you need the portable aspect and have a huge budget, a desktop will give you much better performance at a given cost. I sure a big part of the added cost is trying to stop something so much smaller from overheating.
 
I actually was a little bit curious since it was Twisted Metal.

Hmm. I didn't even know they were thinking of making a new Twisted metal. The only one I ever played was Twisted metal 2, but I had a lot of fun with it back in the day.

I'm also curious about Anthony Mackie's Twisted metal TV show. Although I don't have the streaming service needed to watch it.
 
That's true. Some developers are better at remastering games than others; there was discussion about Rockstar's blunder with the Ps2 GTA series remastered game in this thread and how that went for them.

Also, if I'm understanding you correctly when you say you've only seen the Ps4 pro version and that's the version we should compare in performance gaps between the Ps4 and 5, then I agree with that too. The pro consoles are just incremental improvements on the original releases, and the successor should blow the pro consoles out of the water as well which I think they did.

I'm not saying that we should (or shouldn't) compare to the Pro but even if we do I think there's a clear difference. I think we agree as even if the regular versions are the easiest comparisons you are right in that a new generation really needs to step it up from a Pro to make it feel significant.

Really? Spider-Man 2 could run at 60fps on Ps5? That is impressive, then. I didn't know that.

Yes, pretty much all PS5 games have a performance mode that aims for 60 fps and a quality mode that aims for 30 (and I'd always recommend going with the performance mode, unless some developer screwed up something). The games may not always hold a steady 60 fps, but then again PS4 games didn't hold a steady 30 either, so that's to be expected.

The fact that Ps5 can run an open world at a constant and steady 60fps is definitely a testament to its prowess. I think we still haven't seen the console's full potential yet, so I hope in the future we will be able to see new software that doesn't have to sacrifice graphical fidelity for framerate, and has the best possible output of both.

Yes, we are likely to keep seeing improvements in software as PS4 games just kept getting better in that regard as developers get better at optimizing code for the hardware. I still think we'll get to choose between quality and performance modes even in the future but both should be looking better. Of course the Pro versions will look better as it will have better hardware, but they definitely won't forget the regular PS5 as there will be more customers that have that one than the Pro.

It's DEFINITELY that. I mean, we can talk all about how iPhones are the most mainstream, what's trendy, and the source of the whole blue bubble vs green bubble problem in the United States.

I have a Pixel 8 pro, and I personally went for the pro because I don't want to miss out on any camera features. Google didn't always make camera features exclusive to the bigger phone;this started with the 6 series, I think. But I hate having big phones. I'd rather have the standard size.

Haha, I remember hearing about the blue vs green bubble and being quite confounded over that. That didn't make it over here to Sweden, fortunately.

That's at least a good thing with the phone market; that there is plenty of choice for discerning customers that really look into what they want. As for screens I do like big ones as I'm spending so much of my phone time surfing the web, but they are definitely significantly worse to carry around. It does become a problem at times, mainly during summer when you might not have an appropriate pocket for it in all of your clothes.
 
I'm not saying that we should (or shouldn't) compare to the Pro but even if we do I think there's a clear difference. I think we agree as even if the regular versions are the easiest comparisons you are right in that a new generation really needs to step it up from a Pro to make it feel significant.
exactly that. the new generation needs to be so high up above and away from the previous that the distinction shouldn't even matter between the previous pro, or OG models.
Yes, pretty much all PS5 games have a performance mode that aims for 60 fps and a quality mode that aims for 30 (and I'd always recommend going with the performance mode, unless some developer screwed up something). The games may not always hold a steady 60 fps, but then again PS4 games didn't hold a steady 30 either, so that's to be expected.
this generation I think there was only one game where I had that choice, which was the launch title Demon's Souls. while I didn't play the game for very long because I sucked at it, I did always choose performance mode. that was also the only time this generation that I paid the full $70 for a brand new game this generation, only because I wanted to support the developer. I have never paid that price since.
Yes, we are likely to keep seeing improvements in software as PS4 games just kept getting better in that regard as developers get better at optimizing code for the hardware. I still think we'll get to choose between quality and performance modes even in the future but both should be looking better. Of course the Pro versions will look better as it will have better hardware, but they definitely won't forget the regular PS5 as there will be more customers that have that one than the Pro.
that's definitely something I'm looking forward to. I used Uncharted as an example, but looking at the progress from Uc1-3, you can really see the improvements on display. the Tekken series is one that has been on all generations of Playstation, and also was a great showcase in the first generations showing the graphical prowess of the consoles. From the original trilogy on Ps1, to Tekken Tag, 4, & 5 on Ps2. Tekken 5 in particular was regarded as one of the best looking games ever on Ps2.

That didn't hold as well on the Ps3 though and I think part of the reason why is because that was the first time Tekken went multiplatform. Before that point it was largely exclusive to the Playstation series of consoles.
Haha, I remember hearing about the blue vs green bubble and being quite confounded over that. That didn't make it over here to Sweden, fortunately.

That's at least a good thing with the phone market; that there is plenty of choice for discerning customers that really look into what they want. As for screens I do like big ones as I'm spending so much of my phone time surfing the web, but they are definitely significantly worse to carry around. It does become a problem at times, mainly during summer when you might not have an appropriate pocket for it in all of your clothes.
trust me, the problem is entirely US-centric. I know iMessage is mostly used here in America but elsewhere, people usually just download Whatsapp and it eliminates this problem.

But as far as choice goes, there is still only two platforms to choose; either iOS, or Android. Sure, there are a lot of options when it comes to Android phones, but the software overall is still at its core still the same. It's not like there is the sony Playstation, and an alternative "apple" Playstation and "samsung' playstation if Sony actually gave them licenses to make consoles as well. That'd be quite interesting, haha. the same hardware in name, perhaps the same or similar software, just made by different companies
 
this generation I think there was only one game where I had that choice, which was the launch title Demon's Souls. while I didn't play the game for very long because I sucked at it, I did always choose performance mode. that was also the only time this generation that I paid the full $70 for a brand new game this generation, only because I wanted to support the developer. I have never paid that price since.

I can't speak for all titles and I certainly have missed some games not having it, but 60 fps was a console goal for Sony so I would expect most to aim for that. All games I've played, and paid any real attention to, have had it. Even Baldur's Gate 3, which is a game that would be pretty forgiving in 30 fps. At least combat-wise.

that's definitely something I'm looking forward to. I used Uncharted as an example, but looking at the progress from Uc1-3, you can really see the improvements on display. the Tekken series is one that has been on all generations of Playstation, and also was a great showcase in the first generations showing the graphical prowess of the consoles. From the original trilogy on Ps1, to Tekken Tag, 4, & 5 on Ps2. Tekken 5 in particular was regarded as one of the best looking games ever on Ps2.

That didn't hold as well on the Ps3 though and I think part of the reason why is because that was the first time Tekken went multiplatform. Before that point it was largely exclusive to the Playstation series of consoles.

One thing that I think is needed to really push the optimization is more exclusive games. There haven't been that many this far, and of the ones I've played it's pretty much just the Demon's Souls remake I wasn't disappointed in (not saying they were bad, just not as good as I hoped). I've still enjoyed the PS5 a ton since I'm just not playing on my PC anymore and the console just handles the multiplatform games well. I do see some clear differences between multiplatform and exclusive titles though, not least in loading times. The last game I played, Baldur's Gate 3, had some decently lengthy loading times while Final Fantasy VII Rebirth pretty much loads everything near instantly. A clear case of exclusive games being better optimized for the PS5's storage and loading tech.

trust me, the problem is entirely US-centric. I know iMessage is mostly used here in America but elsewhere, people usually just download Whatsapp and it eliminates this problem.

But as far as choice goes, there is still only two platforms to choose; either iOS, or Android. Sure, there are a lot of options when it comes to Android phones, but the software overall is still at its core still the same. It's not like there is the sony Playstation, and an alternative "apple" Playstation and "samsung' playstation if Sony actually gave them licenses to make consoles as well. That'd be quite interesting, haha. the same hardware in name, perhaps the same or similar software, just made by different companies

Yeah, the options are mainly for hardware. Still I'm glad that there's at least two big mobile OS around as I'm just not a fan of Apple's way of designing things. I prefer being able to customize things more to my liking.

To have different OS on the same console isn't likely to mean as much as on phones and computers though, as gaming consoles are pretty limited in what you do with them. You'd probably be just as well off getting to choose different UI's as skins. The difference in consoles will keep being the complete package and multiplatform games allow you to just pick whatever you want and still get to play. As said it comes with the drawback of less optimization for more unique hardware solutions, but on the other hand exclusive games make it harder for gamers to just get to play whatever they want. It's all just a big mess of compromises.
 
I can't speak for all titles and I certainly have missed some games not having it, but 60 fps was a console goal for Sony so I would expect most to aim for that. All games I've played, and paid any real attention to, have had it. Even Baldur's Gate 3, which is a game that would be pretty forgiving in 30 fps. At least combat-wise.



One thing that I think is needed to really push the optimization is more exclusive games. There haven't been that many this far, and of the ones I've played it's pretty much just the Demon's Souls remake I wasn't disappointed in (not saying they were bad, just not as good as I hoped). I've still enjoyed the PS5 a ton since I'm just not playing on my PC anymore and the console just handles the multiplatform games well. I do see some clear differences between multiplatform and exclusive titles though, not least in loading times. The last game I played, Baldur's Gate 3, had some decently lengthy loading times while Final Fantasy VII Rebirth pretty much loads everything near instantly. A clear case of exclusive games being better optimized for the PS5's storage and loading tech.
hmm...well come to think of it, I feel like I haven't even played any of Sony's 1st party output this generation outside of DeS. And even with that game, I didn't play it for very long. I've mostly just been playing my backlog of Ps4 games and I lost interest in playing CoD ever since the news of Microsoft acquiring Activision first broke. So I wonder now, do FFS16, Returnal, GoW Ragnarok, and Horizon Forbidden West run in 60fps? Besides Spider-Man 2, those are all of the AAA exclusive Ps5 games that come to mind. There's also the recently released FFS72 that you mention. You've been playing it, does that also run in 60fps?
Yeah, the options are mainly for hardware. Still I'm glad that there's at least two big mobile OS around as I'm just not a fan of Apple's way of designing things. I prefer being able to customize things more to my liking.
iPhones are much more customizable now than they were in the past. It's one of the reasons why Androids marketshare is shrinking. I actually made a thread about the messaging situation in the Tech forum. Not much has happened yet, but once RCS comes to iOS it's going to bring some big changes to communication between the two platforms.

To have different OS on the same console isn't likely to mean as much as on phones and computers though, as gaming consoles are pretty limited in what you do with them. You'd probably be just as well off getting to choose different UI's as skins. The difference in consoles will keep being the complete package and multiplatform games allow you to just pick whatever you want and still get to play. As said it comes with the drawback of less optimization for more unique hardware solutions, but on the other hand exclusive games make it harder for gamers to just get to play whatever they want. It's all just a big mess of compromises.
so theoretically, if Sony gave licenses to Apple & Samsung to make their own Ps5s, the specifications would be the same but the skin on the UI would be the only major difference? that makes sense as all of the games would need to seamlessly be able to run the same waay across the board of all of them. they could also make their own exterior designs too though, couldn't they?
 
hmm...well come to think of it, I feel like I haven't even played any of Sony's 1st party output this generation outside of DeS. And even with that game, I didn't play it for very long. I've mostly just been playing my backlog of Ps4 games and I lost interest in playing CoD ever since the news of Microsoft acquiring Activision first broke. So I wonder now, do FFS16, Returnal, GoW Ragnarok, and Horizon Forbidden West run in 60fps? Besides Spider-Man 2, those are all of the AAA exclusive Ps5 games that come to mind. There's also the recently released FFS72 that you mention. You've been playing it, does that also run in 60fps?

Yes, they all run at 60 fps.

iPhones are much more customizable now than they were in the past. It's one of the reasons why Androids marketshare is shrinking. I actually made a thread about the messaging situation in the Tech forum. Not much has happened yet, but once RCS comes to iOS it's going to bring some big changes to communication between the two platforms.

Yes, they've improved a bunch of things over the years so it's certainly better. I don't think iOS lacks anything that I would consider necessary to call it a smart phone anymore.

so theoretically, if Sony gave licenses to Apple & Samsung to make their own Ps5s, the specifications would be the same but the skin on the UI would be the only major difference? that makes sense as all of the games would need to seamlessly be able to run the same waay across the board of all of them. they could also make their own exterior designs too though, couldn't they?

Yes, that would have to be the way it worked if it's still going to work as a very defined platform that makes it easy for developers to work with. I would guess that really different looks could be the main selling point.
 
Yes, they all run at 60 fps.
That is truly remarkable. That's something a lot of top tier video games weren't able to achieve last generation, even on the Ps4 pro or Xbone X.
Yes, they've improved a bunch of things over the years so it's certainly better. I don't think iOS lacks anything that I would consider necessary to call it a smart phone anymore.
did iPhones lack something in the past that you'd consider necessary to be a smartphone?
Yes, that would have to be the way it worked if it's still going to work as a very defined platform that makes it easy for developers to work with. I would guess that really different looks could be the main selling point.
I see. Well you know what, stranger things have already happened, so who knows? Console sales are alive and healthy, but if somehow the interest in this hardware ever begins to dwindle, perhaps the platform holders will consider something like this.
 
That is truly remarkable. That's something a lot of top tier video games weren't able to achieve last generation, even on the Ps4 pro or Xbone X.

Yes, I think that was a really important step with this generation as 60 fps really does flow a lot better than 30. Now we have to build better and better graphics on top of that new standard. I wonder when we'll get a console that really handles ray tracing really well. That's something that looks really good but doesn't necessarily change the look of games in general as much as it hurts performance.

did iPhones lack something in the past that you'd consider necessary to be a smartphone?

Yes, they had some limitations that I think stopped it from feeling "smart". For example the restriction that didn't allow apps to look up phone numbers and tell you who's calling if it's an unknown number. Such services that makes the phone work for you is what I feel is smart, rather than features that just allow you to do more things manually. But as said, I don't think any of my significant gripes are left anymore.

I see. Well you know what, stranger things have already happened, so who knows? Console sales are alive and healthy, but if somehow the interest in this hardware ever begins to dwindle, perhaps the platform holders will consider something like this.

There's always a chance of products evolving into something new if the demand changes, so who knows?
 
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