Nathan
Avenger
- Joined
- May 6, 2003
- Messages
- 49,925
- Reaction score
- 321
- Points
- 73
They'd have to alter the character model. I don't see that happening.
Is Little Mac more or less confirmed to be playable since there's a boxing ring stage?
No More Tripping In The New Smash Bros
![]()
Good news for Smash Bros. fans: there's no tripping in the newest one.
For the uninitiated: Tripping is the colloquial term for those moments in Smash Bros. Brawl when your character runs, stumbles, falls, and is temporarily stunned. Most fans hated it. When I asked my Twitter followers what they'd like to know about the new Smash game, announced for 3DS and Wii U, the number one question was: is tripping back?
In an interview with me this morning, Smash designer Masahiro Sakurai confirmed that it's not. "To answer quite frankly, it will not return," he said through a translator.
Cool! I'll have much more from my talk with Sakurai in the near future.
Don't Expect A Lot Of Third-Party Characters In The Next Smash Bros
The people behind Smash Bros. say not to expect a lot of third-party characters in the next incarnation of their fighting game. Mega Man is an exception.
While chatting with Smash designer Masahiro Sakurai this morning, I pointed out that fans are very psyched about the Blue Bomber making an appearance in his next game. Third-party characters—or, characters from publishers not named Nintendo—are uncommon in Super Smash Bros., and after appearances by Solid Snake and Sonic in the last game, Brawl, a lot of people were hoping to see Capcom bring Mega Man to Nintendo's mascot fighting series.
"So," I continued, "what's the third-party character you'd most like to see?"
Sakurai laughed.
"I'm really sorry," he said through a translator. "If I were to answer that question, I'd get in a lot of trouble in a lot of different ways, so I can't answer. But I think I can say generally that there won't be a trend of adding a lot of third-party characters. You can sort of think of Mega Man as being the special case."
And what about returning characters? I knew Sakurai wouldn't want to get too specific—Nintendo likes to announce characters for their big mascot fighting series with a dripfeed of news on the Smash Bros. Dojo website—but should fans expect all of their favorites from Melee and Brawl?
"The reality of the situation unfortunately is that there are certain limitations on the 3DS," Sakurai said. The 3DS and Wii U versions of the next Smash Bros will have the same library of characters.
"So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."
The Next Smash Bros. Will Balance Casual And Hardcore, Creators Say
If Super Smash Bros. Melee was for hardcore players, and Super Smash Bros. Brawl was for casual players, the next Smash Bros. game will fall somewhere in between, creator Masahiro Sakurai says.
This time around, Sakurai is going for the best of both worlds.
This morning, Sakurai and I had a long chat about all sorts of Smash-related topics, like third-party characters and tripping. I'll have a longer story up in the coming days about everything we spoke about, but for now I wanted to share a few words on the vision of the next game in Nintendo's massively popular mascot fighting series.
I had asked Sakurai what sort of weaknesses he thought were in the last game, Super Smash Bros. Brawl. I asked what he wanted to fix for this new one.
"I would consider the changes that we're making this time around not as fixes, but that we're changing the direction," he said through a translator. "And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction.
"So now, for this time around, we're sort of aiming for something that is in between those as far as the speed of the game. Because I don't really think this time we're in a situation where we're trying to accommodate that many new players."
Super Smash Bros. Goldilocks. Look out for more from my conversation with Sakurai in the next few days.
Why can't the 3DS just have less characters than the Wii U? I'd like to see a different roster in each version. Variety is the spice of life
I think it's because you can Train your character on the 3DS when you are on the go, and then upload him onto the Wii U and continue playing with him.
I think it's just dumb that the Wii U version has to be held back, because of a handheld.
According to the game's lead developer, Masahiro Sakurai, development on the game had not begun at the time of its announcement, and began after the completion of Sakurai's other project, Kid Icarus: Uprising.[9] The game is a joint-project between Sora Ltd. and Namco Bandai with Yo****o Higuchi, as director.[1][10] For the 3DS version, Sakurai wants it to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized character and upload it to the Wii U version.[11][12]
Source
I don't like the sound of that. Not that there might not be any more 3rd Party characters, but that the Wii U version might not have many characters, because they all had to fit in the 3DS version.