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Turn Off Flash to Avoid 'Malvertising' Attacks

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Financial scammers are infecting ads on Google's ad network, and people who visit Examiner.com are at risk. These infected ads look legit, but they use Flash-based redirection to install malware and steal financial information. And you don't even have to click on them to get infected with Zbot, the banking trojan that takes financial data. You just have to visit the page and have Flash enabled. (Update: Looks like it's Cryptowall, a ransomware that encrypts files and then only decrypts them if you pay up.)

Malwarebytes discovered this most recent version of the scheme, which also affected other popular websites that use Google's Doubleclick ad network subsidiary earlier this month.

This is a good time to remind you to disable Flash. This recent spate of attacks makes it clear that it's too easy to exploit (this'll also give you the added benefit of saving battery on your laptop).

Disabling Flash is not hard. For Chrome, go to Settings and click on Show Advanced Settings. Then click Content Settings under the Privacy tab. A pop-up window will appear. Under Plug-ins, choose Click to Play.

If you use Firefox, I recommend installing an add-on called FlashDisable that makes it easy to turn it on when you want to watch a YouTube video and turn it off when you're just browsing around. Flashblock works, too.

If you are using Safari or Internet Explorer, I am confused by your life choices. But whatever you use, don't allow Flash to automatically play everything in your browser. Malewarebytes' senior security researcher Jerome Segura suggested that this kind of attack is likely to continue. "The lines between malvertising and exploit kits are getting blurry," he said. And with Flash as the delivery tool for those exploit kits, it's well worth taking the time to change your settings.

https://blog.malwarebytes.org/malve...ign-under-way-involving-doubleclick-and-zedo/

Good to know
 
Self-Destructing SSDs Will Nuke Themselves If You Text Them a Code Word

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Losing a laptop full of personal files like family photos is upsetting, but losing a laptop full of private corporate info and trade secrets is instead downright terrifying. So when you absolutely can't risk misplaced data falling into the wrong hands, a GSM-equipped SSD drive that can remotely physically self-destruct guarantees the utmost of security and privacy.

As soon as you realize a laptop or other hardware with the SecureDrives SSD installed has gone missing, all you need to do is send a pre-defined text message to its unique cellular number and the drive will be immediately destroyed. And we're not talking a quick format to erase its contents either. The SSD's enclosure features built-in mechanisms that will physically destroy the flash memory chips inside, making the data completely unrecoverable.

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But the drives include other failsafes for protecting your data if you're not able to send the self-destruct text, or don't realize the drive has gone missing. The SecureDrives SSDs can also be programmed to automatically self-destruct when disconnected from a SATAII connector, when the battery is low and someone is trying to circumvent the fail-safe mechanisms, when it's been shielded from a GSM signal for a set period of time, and even after a pre-determined series of finger taps detected through a motion sensor. And all of that works on top of 256-bit AES CBC hardware encryption protecting the actual data.

It goes without saying these drives will certainly cost far more than your standard SSD, including having to pay for the monthly worldwide GSM service. But if security is your number one priority, it sounds like they all but guarantee your precious data will be protected at all costs.

http://www.redferret.net/?p=43905&u...Feed:+redferret/nDEQ+(The+Red+Ferret+Journal)

Looks like I know what I'm getting Alex_Spider for Christmas!
 
Apple's HealthKit Now Sends Medical Data Right to Your Health Record

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iHealth was the first company to sell a medical device through Apple, so it's only natural it's also the first to fully integrate its products with Apple's HealthKit. That means all the data iHealth's connected monitors and trackers collect not only gets sent straight to the app, it's also automagically logged in your electronic health record.

This is really exciting news. When Apple initially announced the Health app and HealthKit platform, it sounded like the holistic approach to health data we'd been waiting for. The app looked like an ever-evolving, personal electronic health record. Even hospitals were helping design the thing! Of course, anybody who got a sneak peek at the app wondered where exactly the health data was going to come from and how it would get to doctors. Obviously, Apple was thinking about this, too.

So a couple of months ago, Apple approached iHealth to help fully integrate the company's popular suite of connected medical devices into the Health app. In developing the new workflow, iHealth maintained its tradition of making the device experience as simple as possible. That also means that it also needed to be easy to transfer the data between devices and to allow it to be shared. You can manually input data, as well, and which data gets shared is up to you. Indeed, the finished product is downright elegant.

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Now, if you've upgraded to iOS 8, you can seamlessly send data from your iHealth devices to the Health app, where you can look at and compare trends over time. If your health care provider uses Epic to manage electronic health records, that data can then go straight to your chart, so your doctors has it at his fingertips next time you go in for a visit. The Health app and HealthKit integration works across all nine of iHealth's medical devices and can collect up to 15 different vital signs.

"Doctors have a more informed view," iHealth CMO Jim Taschetta told us in an interview. "They can literally look at data you collected and adjust medication based on that." He added, "I think this is a really important turning point in how digital health monitoring can make a difference. This is an exciting time."

Of course, if your doctor doesn't use Epic for electronic health records, this innovation is probably slightly less exciting. There are other ways to share the data with your doctor, and over time, the HealthKit platform will surely support more hospitals, doctors, and electronic health records systems. Just as iHealth's first connected devices opened up a new category of medical devices so many years ago, this new, deep integration with iOS is only the beginning.

This will be the future of healthcare
 
Facebook to Apologize For Discriminatory "Real Name" Policy

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Facebook sparked a fierce backlash three weeks ago when it began enforcing a "real name" policy against performers and members of the LGBT community. The company initially dug in its heels, refusing to stop requiring people to use their legal names, inciting hundreds of thousands of people to flee to the quasi-anti-corporate network Ello. Now Facebook is feeling the heat and is slated to apologize for the situation later today, sources tell Valleywag.

We're told the apology will be first issued at a meeting with a coalition of drag queens, LGBT activists, and San Francisco Supervisor David Campos, all of whom have been pressing Facebook end the discriminatory policy. Before making a public announcement, the company will also outline to activists how it plans to fix its policies.

When reached for comment, a Facebook representative declined to comment on the terms of the policy reversal. However, the representative confirmed the meeting is taking place.

SFist originally broke the news of the impact of Facebook's "real name" policy. At the time, the site reported that members of the transgender community were forced "to suffer the indignity of using birth names that no one recognizes."

Facebook has locked several local performers and [Sisters of Perpetual Indulgence] out of their accounts in recent weeks informing them that they must revert to their given names and set up fan pages for their alternate personas. The problems with this are several. In the case of the Sisters, these are not necessarily performers with fan bases but more a community of people who identify by these alternate names in public more often than not. In the case of drag queens, many already have fan pages but have found those to be less reliable ways of promoting themselves than friend networks, which in most cases they've taken years to build.

Also there are the cases of people who have chosen to use alternate names, or pseudonyms, on Facebook precisely because they don't want to be found there by employers, family members, or nosey journalists.


Sister Roma, a queer nun with the Sisters of Perpetual Indulgence, expressed outrage at the notion of setting up a fan page, telling SFist "I want my friends to find me...I detest the idea of having a fan page. I'm not ****ing Britney Spears. I have friends, not fans."

Sources say Facebook will stop short of admitting they are reversing the policy, which saw the social network demanding users to go by their "name as it would be listed on [their] credit card, driver's license or student ID."

Rather than owning up to its discriminatory behavior, the company plans on insisting that it always defined "real name" as a person's preferred name. We're told the company will claim that its "real names" policy was being improperly enforced and that a "fix" is on its way.

http://sfist.com/2014/09/11/drag_queens_other_performers_outrag.php

I know a ton of DJs that were very pissed off by this move as well
 
Your Instagram Selfies Are Being Scraped and Sold to Brands

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It was bad enough that companies like Facebook and Google relentlessly mine your information and sell it to advertisers. But now third-party startups are getting into the mix. Thanks to unprecedented access to photos uploaded to apps like Instagram, these third-parties are scanning and storing people's photos on behalf of major advertisers.

The Wall Street Journal delves into this practice of into public picture analysis, including a company called Ditto Labs, which specializes in scraping photographs from Twitter, Instagram, and Tumblr for brand information and customer feedback. All the information they glean from selfies and candid shots allows companies to do extensive market research.

Advertisers such as Kraft Foods Group Inc. pay Ditto Labs to find their products' logos in photos on Tumblr and Instagram. The Cambridge, Mass., company's software can detect patterns in consumer behavior, such as which kinds of beverages people like to drink with macaroni and cheese, and whether or not they are smiling in those images. Ditto Labs places users into categories, such as "sports fans" and "foodies" based on the context of their images.

Kraft might use those insights to cross-promote certain products in stores or ads, or to better target customers online. David Rose, who founded Ditto Labs in 2012, said one day his image-recognition software will enable consumers to "shop" their friends' selfies, he said. Kraft didn't respond to a request for comment.


Advertisers can already directly target photo-sharers. According to Ditto's founder, they already have a service which enables advertisers to "target specific users based on their photos posted on Twitter." But Ditto has found that corporations are resistant to the new technology, fearing customers will think it's "creepy."

Right now, Ditto has a realtime "firehose" of all photographs published on social media, allowing curious people to filter for topics like "coffee," "candy," and "beer." You can see how creepy it is for yourself.

http://online.wsj.com/articles/smile-marketing-firms-are-mining-your-selfies-1412882222

Good to know all these companies are profiting from the use of our photos :o
 
Nielsen: We've Been Getting TV Ratings Wrong Since March

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Nielsen, the far-too-powerful institution that measures television ratings—and by association, is the governing body by which hundreds of thousands working in the television industry are beholden to for their very livelihood—announced today a major screw-up: A system error has resulted in faulty ratings reports since March of this year.

According to company's statement, the error entered their system March 2 and they didn't notice until October 6—five days ago. What finally alerted them to the error? Shows getting too-high ratings during premiere week, when the broadcast networks debut a slew of their new shows. From Deadline:

The possibility of a problem surfaced at the beginning of the fall TV season as the number of viewers increased. It was particularly noticeable at ABC where — as my colleague Nellie Andreeva reported last week — the network's fast nationals in adults 18-49 and total viewers were adjusted up every night for the first nine days. On eight of the nine nights, the entire ABC lineup went up in the finals. That meant 20 programs saw a lift without a single downward adjustment in 18-49. Over the same period, the other major broadcast networks saw 15 adjustments combined – nine up a tenth and six down a tenth. Nielsen declined to say whether ABC might have benefited from its glitch, saying that the network was entitled to review the numbers before they're released on Monday.

"As a result, small amounts of viewing for some national broadcast networks and syndicators were misattributed," their statement reads. "Cable networks and local TV ratings were not affected by this error."

Ratings dating back to Aug. 18 of this year will be reprocessed and corrected data will be released at the end of the month. Nielsen will also be "conducting an impact analysis to determine whether additional weeks should be reprocessed." From the company's statement, via Capital New York:

As part of our investigation, we have also determined that there are no issues with the National People Meter, our data collection process, our panel, our TV audience measurement methodology or the total TV viewership data produced during this affected period.

http://deadline.com/2014/10/nielsen-software-glitch-subtly-skewed-tv-ratings-since-march-849264/

The Nielsen system just needs to go bye bye. The vast majority of folks have boxes that are capable of tracking everything now anyway so why don't we just use that?
 
Your Instagram Selfies Are Being Scraped and Sold to Brands

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http://online.wsj.com/articles/smile-marketing-firms-are-mining-your-selfies-1412882222

Good to know all these companies are profiting from the use of our photos :o
The irony is they are violating copyright laws to do so. Those photos are the property of whoever took them, not of whoever happens to have their name or logo on someone's shirt. They should be asking permission instead of stealing. This is something most of those companies would be against if situations were reversed and people were using their name and logos to promote themselves.
 
Nielsen: We've Been Getting TV Ratings Wrong Since March

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http://deadline.com/2014/10/nielsen-software-glitch-subtly-skewed-tv-ratings-since-march-849264/

The Nielsen system just needs to go bye bye. The vast majority of folks have boxes that are capable of tracking everything now anyway so why don't we just use that?
This may be a major step in that direction. There are already alternatives that exist with better if still flawed metrics but none stand up against Nielsen, yet.
 
The irony is they are violating copyright laws to do so. Those photos are the property of whoever took them, not of whoever happens to have their name or logo on someone's shirt. They should be asking permission instead of stealing. This is something most of those companies would be against if situations were reversed and people were using their name and logos to promote themselves.

I know that's the way it should be but I'm actually pretty sure that whatever app you use states in their terms and conditions you agree when you instal it that the pic is theirs and they can do whatever the hell they want
 
Lawsuit Claims LinkedIn Secretly Sold Your Professional Data

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LinkedIn's business practices have been the subject of lawsuits before. This time, LinkedIn is accused of allowing paid subscribers to "anonymously dig into the employment history" of its members, violating federal consumer protection laws.

Via The Recorder:

According to the suit, LinkedIn can mine the information provided by users of its professional networking website to find potential references for job applicants without the applicants' knowledge. Searches yield a list of the names and current job titles for potential references, along with the common employer they share with the applicant and time worked together.

The complaint claims that these reference lists amount to a consumer report under the Fair Credit Reporting Act, and that LinkedIn fails to abide by safeguards required under the law.

"In essence, LinkedIn has created a marketplace in consumer employment information, where it sells employment information, that may or may not be accurate, and that it has obtained in part from unwitting members, and without complying with the FCRA," write the plaintiffs lawyers at Greenwald Davidson in Boca Raton, Fla., and the Law Offices Todd M. Friedman in Beverly Hills. Plaintiffs are asking for statutory damages for willful violation of the FCRA, which run from $100 to $1,000 per violation.


The suit claims that LinkedIn's reference report feature allows employers to "make hiring and firing decisions based upon the information they gather, without the knowledge of the member, and without any safeguards in place as to the accuracy of the information."

Lawyers further claim that the business network "directly contradicts" the FCRA, which they say "was enacted to promote accuracy, fairness, and the privacy of personal information."

http://www.therecorder.com/id=12026...ence-Reports-on-Users?slreturn=20140913120639

I always knew I had a good reason for not liking/never joining that thing
 
I know that's the way it should be but I'm actually pretty sure that whatever app you use states in their terms and conditions you agree when you instal it that the pic is theirs and they can do whatever the hell they want
If it were Instagram, Twitter, Tumblr, etc themselves doing the promotion/reselling that would be one thing but I got the impression this was some wholly unrelated company just prowling the images looking for brands they are hired to represent and not under any legal umbrella to be doing so.
 
If it were Instagram, Twitter, Tumblr, etc themselves doing the promotion/reselling that would be one thing but I got the impression this was some wholly unrelated company just prowling the images looking for brands they are hired to represent and not under any legal umbrella to be doing so.

Upon rereading it appears you are correct my friend. That's messed up
 
Walmart Dodges Taxes While Its Employees Starve

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Two new reports today about Walmart, the world's top provider of crap. One points out that Walmart is a tax dodger; the other points out that Walmart worsens our national hunger crisis. A banner day for Walmart!

The first report, from Americans For Tax Fairness, examines the costs to America that result from Walmart's systematic strategy to avoid paying taxes as much as possible. It's easy to say "all corporations do that," but all corporations are not America's biggest employer, nor do they wrap themselves in the American flag as much as Walmart does, even while costing the American public billions of dollars. Essentially, Walmart has an ongoing corporate policy of offshoring money to save on taxes and lobbying the US government to try to cut its own tax bill permanently:

This report finds that Walmart avoids $1 billion a year in taxes by exploiting existing federal tax loopholes. It is trying to cut its tax bill by at least another $720 million a year – more than $7 billion over 10 years – by getting Congress to lower the corporate income tax rate by 10 percentage points, from 35 percent to 25 percent.

Walmart is also pushing hard to permanently eliminate from U.S. taxation profits that are reportedly earned in other countries – known as a territorial tax system.


One of the only things that a multinational corporation can do to demonstrate actual patriotism is to contribute to the public coffers of its host nation. This is exactly what Walmart seeks to avoid doing.

The second report, from Eat Drink Politics, looks at Walmart's role in the U.S. "hunger crisis"—that is, in an exceptionally rich nation in which almost 50 million people face hunger issues, and an equal number receive government food assistance. But why should that affect the millions of Americans employed at Walmart, who are paid by a company worth $271 billion? Well, because Walmart, which employs an estimated one in ten retail workers in America, is so powerful that it is able to drive down the wages of the entire retail sector, thereby pushing millions of Americans closer to poverty, rather than pulling them out of is. From the report:

Estimates of hourly Walmart wages vary, but one study by the National Bureau of Economic Research found that Walmart cashiers average just $8.48/hour, while another industry report found the average pay to be $8.81 per hour. At this rate, an employee who works 34 hours per week, which is Walmart's definition of full-time, is paid $15,500 per year, which is about $8,000 below the federal poverty line for a family of four.

Walmart has confirmed that the company pays the majority of its workers less than $25,000 a year. As a result, many Walmart workers are at or near the federal poverty line and are unable to feed and clothe their families and provide basic necessities for their children.


Atop this post is a newly released photo of a canned food drive for employees of an Oklahoma Walmart store. That is never a good sign. Just a good holiday season reminder that Walmart is a self-serving, tax dodging, poverty wage-paying monolith that has made its founder's children unimaginably rich while keeping millions of people who work for it poor as hell. Never forget that Walmart is a lie.

http://www.americansfortaxfairness.org/files/Walmart-tax-report-Final-Final.pdf

http://www.eatdrinkpolitics.com/wp-content/uploads/Walmarts_Hunger_Games_Report.pdf

I do as little shopping there as I possibly can
 
Google's New Self-Driving Cars Will Hit Roads In January

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Google's self-driving cars are getting an upgrade. The latest model trades in the kludgy, rack-mounted, rooftop LIDAR system for a marginally sleeker form factor – a thimble-shaped peduncle that looks like a police siren crossed with a Mac Pro. It's also getting real headlights!

As with the previous model, Google's newest self-driving car is designed sans steering wheel and pedals. And it still looks like a koala (which, to be honest, I'm totally okay with). Via Wired:

In contrast to the gradual approach to autonomous driving advocated by automakers like Audi, Mercedes-Benz, and General Motors, Google is going for what it calls a "moonshot." In the next five to 10 years, it plans to introduce a car that's so over the idea of human drivers, it won't even come with a steering wheel or pedals. That's the vision of this prototype, which will first be tested on a closed track, then on public roads after the New Year. Operators will have "temporary manual controls" and be ready to take over in case something goes wrong.

Google calls the car "the first real build" of its self-driving prototype, in a statement published this week:

The vehicle we unveiled in May was an early mockup—it didn't even have real headlights! Since then, we've been working on different prototypes-of-prototypes, each designed to test different systems of a self-driving car—for example, the typical "car" parts like steering and braking, as well as the "self-driving" parts like the computer and sensors. We've now put all those systems together in this fully functional vehicle—our first complete prototype for fully autonomous driving.

We're going to be spending the holidays zipping around our test track, and we hope to see you on the streets of Northern California in the new year. Our safety drivers will continue to oversee the vehicle for a while longer, using temporary manual controls as needed while we continue to test and learn. Happy holidays!

https://plus.google.com/+GoogleSelfDrivingCars/posts/9WBWP2E4GDu

The future is now people!
 
The Top 10 Emerging Technologies Of 2015

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Bernard Meyerson, chief innovation officer of IBM and chair of the World Economic Forum's Meta-Council on Emerging Technologies, today published the Meta-Council's list of the Top 10 Emerging Technologies of 2015.

Via the World Economic Forum:

To compile this list, the World Economic Forum's Meta-Council on Emerging Technologies, a panel of 18 experts, draws on the collective expertise of the Forum's communities to identify the most important recent technological trends. By doing so, the Meta-Council aims to raise awareness of their potential and contribute to closing the gaps in investment, regulation and public understanding that so often thwart progress.​

Entries include additive manufacturing, thermoset plastics that could reduce landfill waste, and emergent artificial intelligence.

https://agenda.weforum.org/2015/03/top-10-emerging-technologies-of-2015-2/

Click the link for the full list of the top 10
 
This Is How Microsoft's New Spartan Browser Will (Probably) Work

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Microsoft first revealed that Internet Explorer was to be replaced by a new browser—codenamed Spartan—back in January. Now, a new leaked video reveals what it will look like.

This video has been put together by Windows site WinBeta. The site claims to have obtained a copy of Project Spartan and created a video demo. In particular, it shows off the Cortana features—providing extra information from detected sites (such as an address and opening hours in this example), directions, weather integration and plenty more. It looks neat; really neat. Microsoft has announces that the new browser will be included in the next preview of Windows 10, which is expected to arrive some time this month.

http://www.theverge.com/2015/3/3/8139795/windows-10-project-spartan-video-leak

Thank God they finally put IE out to the pasture
 
This Smart Countertop Grill Has All the Chef Skills You Don't

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When the microwave was first introduced it seemed like it would be the perfect all-in-one kitchen appliance that made cooking as easy as setting a timer. But rubbery meats, scalding hot beverages, and soggy pizza slices proved otherwise. The Cinder Sensing Cooker, however, could very well be the perfect kitchen appliance for aspiring chefs who love cooking but don't always have the time to dabble in the kitchen.

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It might look like a grill, but the Cinder's creators actually refer to their device as a "sensing cooker." And to compare the appliance to the kinds of devices that George Foreman puts his name on is kind of an insult. We've tested similar grills in the past that claim to be smart, but disappointingly found that they would consistently undercook half the food we put inside them. Grilled cheese sandwiches were easy, but sausages and steaks were apparently well beyond the supposed intelligence of these smart appliances. The Cinder promises to do better.

It features a pair of dishwasher-safe aluminum non-stick cooking plates—there are no ridges here—whose temperatures are continuously monitored and maintained by intelligent sensors accurate to within a quarter of a degree Fahrenheit. Food is placed in-between these two cook surfaces which end up completely enclosing it when the appliance is closed, and users then set a specific cooking temperature using either a knob on the Cinder or a wirelessly connected app. Everything else happens automatically.

The cooking surfaces can range in temperature from the ambient warmth of a room, to a blistering 550-degrees Fahrenheit to create that perfect sear on a steak once it's done cooking. And the advanced software behind the Cinder uses the constant info from the cooking plates' sensors, along with a predictive control algorithm, to ensure that the specified target temperature is always perfectly maintained to properly cook your food.

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But it's the free accompanying Cinder app that might actually be the best reason to upgrade your George Foreman grill. Instead of just specifying a cooking temperature using the grill's knob, users can choose a specific level of done-ness for meats and vegetables right within the app.

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And thanks to a gallery of mouth-watering imagery, you don't have to be an experienced chef to know the difference between rare, medium, or well-done. You just need to choose which steak looks most delicious to you—and that's probably the most difficult part of using the appliance. And it works just as well with vegetables. Need caramelized onions for a burger? Just toss them on the Cinder and select that cooking setting from the app's gallery of images.

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The Cinder's advanced sensors and software are not only able to automatically maintain the perfect cooking temperature, they also provide information that the app can use to generate a fairly accurate ETA and countdown timer for when dinner will be ready. But don't worry if an alarm goes off on your smartphone or tablet and you're not quite ready to eat. Instead of having to dash to the appliance to take the food off the heat, the Cinder will automatically keep it at the perfect temperature for up to two full hours after cooking is complete. Your parents wouldn't even do that for you when you lived at home.

The only catch, and it's a big one, is that you can't actually buy one just yet. The Cinder Sensing Cooker is currently only available for pre-order on the company's website for $500, and delivery isn't expected until early 2016—almost a full year away if production goes smoothly. However, anyone who pre-orders before March 20 will actually be able to apply to be part of the Cinder's beta-testing program. You're not guaranteed a spot, but it means you might have a chance to get your hands on the cooker before everyone else, meaning you may never have to eat another microwave dinner ever again.

http://cindercooks.com/

This sounds awesome, I want one
 
The CIA Is Investing In 3D Printers That Can Build Electronics

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The 3D printing industry is still very much in its infancy. But that could change if the CIA has its way. The intelligence agency's venture capital firm just invested in Voxel8, the company behind the first multi-material, 3D electronics printer.

What does the CIA want with 3D printing? We can only guess at this point, but we may hear stories one day of how some futuristic James Bond 3D-printed his own gadgets in the field. What's the potential impact for consumers? The move might just jumpstart a field that has so far been struggling to find its footing.

Voxel8 says they aren't interested in making "trinkets," — a slam on the kinds of products the broader 3D printing community has certainly come to be known for. Massachusetts-based Voxel8 wants to help people make serious, 3D printed machines with electronic parts fully baked in.

Technically, this new investment isn't coming directly from the CIA. The money flows from their investment arm, In-Q-Tel, which was founded in 1999 to support the development of technologies that may be useful to the intelligence community.

You may not be familiar with In-Q-Tel, but you'd probably recognize the companies they've invested in over the years: Palantir Technologies, D-Wave Systems, and Pelican Imaging, just to name a few.

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"We are pleased to be partnering with Voxel8 to further develop its multi-material 3D printing technology," said Megan Anderson, the Vice President of Field Deployable Technologies at In-Q-Tel in a statement. "The customization enabled by Voxel8's technology allows users to quickly create new devices without the inconvenience of tooling, inventory, and supply chains associated with traditional manufacturing methods."

3D printing has been off to a less than flashy start so far. But with a little help from the intelligence community, the technology could find a new purpose that opens up doors for civilian use.

http://www.businesswire.com/news/ho...sts-3D-Printing-Innovator-Voxel8#.VPiPsoF4qco

This is fantastic news. IMO we need to invest in and develop this tech as much as possible
 
Blackberry Is Bringing Back the Slider Phone Because Sure Why Not

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When square phones don't quite work and suing Ryan Seacrest is taking too long, what's a BlackBerry to do? Combine the weirdest new hardware trend and a classic old one together in one super (silly?) smartphone. Blackberry just teased the new "dual-curved, all-touch display with a keyboard—yes a slider device!" at this years Mobile World Congress.

Blackberry calls it "the Slider." Details on the device are scant for now; handset chief Ron Louks only held it up on stage for a quick peek. (Louks, by the way, is the same Blackberry executive that has said the company's goal was to release "at least one unconventional device" a year.) It's unclear when the Slider will see primetime, but rest assured that if you want to buy a slider phone you'll soon be able to choose between competing models from Blackberry and Mozilla. Here's hoping a Sidekick 2015 is in development, too.

https://***********/BlackBerry/status/572679430943997952/photo/1

IMO this is just the beginning of the death rattle for BB
 
Sony's Project Morpheus Headset Will Go On Sale In 2016

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At Mobile World Congress this weekend, HTC and Valve threw down the virtual reality gauntlet; their VR is shipping this year. Now, it looks like Sony is following as fast as it can. It's shipping its Project Morpheus and bring the PS4 into VR-land in the first half of 2016.

Sony announced the news at this year's Game Developers Conference where it also revealed the newest (not for sale) prototype of the device. It's improved from the original pretty much all around, but the biggest thing to note is that its screen can handle video at 120 frames per second. That's leaps and bounds beyond anything else out there and will go a long long way to making things seem realistic from inside of your goofy screen helmet.

http://gizmodo.com/sonys-project-morpheus-will-go-on-sale-early-2016-1689276204

Hands On: Sony's New Morpheus Is The Best VR Headset Yet

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I just survived a shark attack. I just stole a priceless diamond in an upscale London heist. I did it with Sony's new Project Morpheus headset. It's the best I've ever tried.

I've used a lot of VR headsets. Each one's a tiny bit better than the last. The picture's always a little clearer, the experience a little less likely to make me violently sick. Sony's new Morpheus prototype is no exception. But in one key way, it stands head and shoulders above the rest.

There are many fancy technological ways Morpheus leapfrogs the competition. The new OLED screen can update at 120 frames per second, making for images that are smoother than anything we've seen so far. (The one thing I'll say is while the OLED's pixels are a nice inky black when totally off, they shimmer with a weird iridescent effect in scenes that aren't well-lit.) Thanks to a expanded 100-degree field of view, I didn't have to worry about much tunnel vision keeping me from fending off British thugs and deep-sea sharks. Nine blue LEDs dotting the frame ensured that when I turned 360 degrees to check out the undersea life behind me, I didn't get dizzy from the effort.

But I'd be lying if I said they were the reason why Sony's headset is so excellent. The new Sony Morpheus prototype is the only one that's completely comfortable to wear.

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I don't think it's actually as light as the flimsy-feeling Oculus Rift Crescent Bay prototype that blew me away last September. And awkwardly, it doesn't have headphones built in. But unlike Crescent Bay and every other VR headset that uses elastic bands to oh-so-gently vice grip your head, the Morpheus just rests there. You can cinch up the rear band by rotating a dial, and press a button to release its grip, but honestly the Morpheus is balanced so well you don't need to tighten extensively.

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Silky soft black rubber cushions your nose and blocks out light around your eyes, but again, you don't need to squish them into your face to get the effect: the entire display just floats in the air right in front of your eyes.

Which also allows the headset to perform a truly awesome trick: you can press a button to pull the display away from your face for a sec so you can see your surroundings, without ever removing the Morpheus from your head.

So what about the games? They didn't disappoint. The Deep starts as a ho-hum "I'm in a shark cage watching marine life fly by" experience where you just look around a lot, taking in the sights, but soon there's a deadly shark ripping apart the cage. I flinched. A lot. The demo still didn't give me any arms and feet, which made for a couple awkward moments when the shark cage shook yet I remained perfectly standing still.

But the piece de resistance, The London Heist—I'd pay $60 for this to be a full game right now. At first, it too seemed like nothing special, another one of the familiar stationary Oculus-type experiences where I sat tied to a chair as a muscular thug towered over me, threatening torture via third-degree burns from his propane torch.

His smartphone rang, interjecting some welcome comic relief, and I was impressed when I found I could reach out, pick it up out of his hand, hold it up to my ear, and hear the sound follow my hand. (Sony's been working on positional audio for a while, after all.)

But what got really got my blood flowing was the heist itself. It's a simple scene, rooting through some desk drawers for a key to a safe—and then a handgun and some ammo clips when you set off the alarm—but the fact that I could just reach out with the PlayStation Move and open those drawers, shove clips into the pistol, and cower behind the desk while taking out guards... it made all the difference in the world.

To feel like you're actually doing something, instead of just pressing buttons — I want more.

Sadly, we'll have to wait an entire year for Project Morpheus to become a consumer reality. Save your money, folks.

http://gizmodo.com/sonys-new-morpheus-is-the-best-vr-headset-yet-1689307606

I can't wait to get this for my ps4
 
HTC Vive: Virtual Reality That's So Damn Real I Can't Even Handle It

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I saw the future today. I mean that. I got the chance here at MWC to try the new VR headset that Valve and HTC are developing. Is it good? It's absolutely incredible. This thing is just...my god you guys I can't even.

What this headset nails—and I mean ****ing nails—is a sense of presence. A sense that you're not just seeing a different world, but that your actual body is being transported there. Strap on the Vive and you are somewhere else. I slapped at fish in a shipwreck, walked like a giant through a battlefield, cooked in a virtual kitchen, and it felt so unbelievably real.

With the original Oculus Rift and things like Samsung Gear VR, that sensation of really being somewhere else is present, but fleeting. Those can't track your body, so as soon as you lean just slightly, the illusion is shattered. The Oculus Rift DK2 did it better, with a motion tracking camera that at least let you lean, but you were still a sort of an armless half-body. Sony's Project Morpheus improved it further by using controllers keep track of your hands.

But the Vive? It's like nothing that's ever come before.

HTC and Valve pulled this sensory illusion off in two ways. First, there's positional tracking. The HTC Vive uses two sensors you need to hang on the wall at a 90 degree angle. These track you pretty much wherever you are or whatever you do. Crouch, jump, lean, turn your head, tilt, look up, down, left, right, and the system will be able to keep tabs on exactly where you are based on the position of your head.

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That's only solves half of the problem though. The tracking system still can't see your arms or hands, which is where controller comes in. There are two of them, one for each hand. We weren't allowed to take pictures of them, but they look a lot like the nunchuk controllers for the Nintendo Wii, but instead of a joystick on top, each one has a touchpad like the ones on the original Steam controller. On the back, there's a trigger on the back for your pointer finger. These very simple controllers are your two "virtual" hands.

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It's the combination of these two things that make the whole experience click into something mind-blowing and incredibly immersive. The most immersive thing I've ever tried, bar none.

See, the controllers have trackers just like the little squares you see on the headset, which lets the Vive know exactly where they are (and by extension your hands and arms) too. In fact, the Vive actually shows them to you when you have the helmet on. And let me tell you: It is ****ing awesome. You see them in real life, put the headset on, and continue to see them in the virtual world. They act as an anchor point as you travel from real reality to a virtual one; it's still your body and your arms, just somewhere else. It's a small detail but it makes all the difference in the world.

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After you set up the sensors on the wall, but before you get down to business, you have to set the size of the room you're in. That becomes your virtual space. Your god damn holodeck. Once you do that (and once that you've cleared all the objects in the way, duh), you are ready to go. And should you approach to the limit of your little corner of cyberspace, a translucent grid appears, a virtual fence that loudly implies "if you keep walking you're gonna hit a real wall and it will suck."

HTC and Valve had a variety of demos to show off what this puppy can do. In the first one I was sent undersea to a ship wreck to just sit and think and grab at things. The ship—which I was free to explore—was littered with fish, fish I could actually poke and prod and try to catch with my real/virtual/really virtual arms. Then, there's this moment when a huge whale appears, stops, and just stares you down with its huge eye. These are the moments that are the hardest to explain when you're writing about virtual reality, but in that precise moment I felt so, so tiny. And it's that, so much more than screen resolution or refresh rate, that matters most.

For the next demo, I was a giant, standing in a battle between warring armies of tiny soldiers. I could kneel and watch them closer or I could jump over the walls of a castle to see what was behind. I wanted to squish them like ants but that wasn't possible, yet. And this is something that's only possible thanks to those wall-mounted holodeck sensors. You can move your head and your body any way you like, and the Vive can see what you're doing and adapt the point of view accordingly.

My personal favorite was one where I was transported to a kitchen. Graphic quality was not perfect, but I could see all kind of cooking ingredients around me: Tomatoes, mushrooms, eggs, meat. Then, a chalkboard appeared with a recipe and I walked around the kitchen to grab all those ingredients, open the microwave, turn it on, turn it off, open some drawers, the fridge, blah blah blah. Completely mundane, yes, but everything felt so, so natural. I was actually moving around a virtual kitchen, walking real steps, throwing eggs at the wall with natural throw arm movement (don't judge) and making tomato soup like a boss.

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The final one was the best. Since Valve is behind the whole thing, I was suddenly placed in an Aperture Lab, from the Portal universe. Oh boy. GLaDOS' robotic voice starts to talk and tells me to close and open some drawers. On one of those drawers there is cake, so it looks that it wasn't a lie this whole time. After that, you need to open a giant door with a big, red lever. A trembling, malfunctioning, Atlas robot appears and you are commanded to repair it with a cool 3D-laser floating interface. It's rad as hell.

There are going to be two substantial differences from the early version of the tech I tried today and the final version, which arrives at the end of this year. First, the hanging sensors in the wall are going to be smaller. Right now they look like two big ol' boxes. Not great for decor. Second, the controllers are going to be completely wireless, for now they are wired to the PC that's running the simulation, like the headset is.

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And that's probably the main weak point with HTC Vive. It's like The Matrix in that feels real but also in that you are wired into a PC with a cable that comes out of the back of your head. That will occasionally limit your free movement and is sometimes (but not often, in my experience) a tripping hazard. It is not a very big problem but noticeable anyways.

Even with that drawback, HTC and Valve have created the best virtual reality experience so far, though I wouldn't go so far as to say say the HTC Vive it's going to be the absolute winner of the VR war. Yes HTC and Valve's approach is the best I've ever seen for gaming, but Samsung's Gear VR is great for things like watching a movie on the go. And no wires! The Oculus Rift and Project Morpheus (especially the new, awesome one that I haven't had the chance to try yet!) will doubtlessly be good for gaming too, and better for situations where you don't have that much space to move around. The Vive's use of a whole room is both one of its greatest strengths, and biggest liabilities.

Virtual Reality is coming in many ways, shapes and flavors, and it's coming right now. And that, my friends, is that awesome scifi future I've always dreamed of. Let it roll.

http://gizmodo.com/htc-vive-virtual-reality-so-damn-real-that-i-cant-even-1689396093

The VR war means we all win! So amazing to think all this stuff will be in our homes so soon!
 
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