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US Government Is Finally Giving Up Control of the Internet

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http://www.washingtonpost.com/busin...7472d0-abb5-11e3-adbc-888c8010c799_story.html

Can't say I don't think this isn't a good thing for the denizens of the world

Huzzah! But will they stop trying to pass SOPA and such?
 
One Day Your Smartphone's Screen Could Be Used To Test Blood

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Patients who rely on the use of coagulants to limit the formation of blood clots in their veins also require frequent and regular trips to the hospital for tests to monitor their blood flow. It's a time-consuming side effect that researchers at EPFL hope they've solved with a portable test that relies on a smartphone's display's unique properties.

Namely, the fact that a capacitive touchscreen actually maintains a constant electrical charge. It's not strong enough to be felt like a shock, but every time your finger touches the screen it disrupts the charge, letting the phone's hardware pinpoint exactly where the interaction occurred. It's also why only a stylus that can conduct an electrical charge works, and how this home blood test was made possible.

The blood test looks like a simple thin film, but it's actually made of a highly-engineered plastic layer that's just a few micrometers thick. When a drop of blood is introduced, it interacts with a special molecule that initiates coagulation. And as the blood coagulates, it disrupts the touchscreen's constant electrical field in a very specific way which can then be analyzed by an accompanying app.

The results can also immediately be sent to a physician who can diagnose if the patient's medication is still correct, or if the dosage needs to be adjusted. And while the film is still in the research stage at this point, its creators are hoping to have it perfected for a 2015 rollout, assuming, of course, that some other miraculous technology doesn't completely supplant capacitive touchscreens in the coming year.

http://actu.epfl.ch/news/test-one-s-blood-with-the-screen-of-a-cellphone/

Pretty soon our smartphones will be able to do pretty much everything
 
You Can Wear This Fabric Wi-Fi Antenna

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Forget what you know about wearable technology. The future of wireless connectivity is going to be woven into the very threads of your clothes.

This fully textile waveguide antenna is capable of handing 2.45 and 5.4 GHz dual-band Wi-Fi, and is made entirely from flexible textiles. The heart of the device is a cell inspired by metamaterials, along with an antenna built on a felt substrate. There's also a sheet of shielding textile, designed to reduce interference of signals from the wearer.

The idea is that it could be used for military applications, to keep track of soldiers and allow quick communication in the field, or married with vital signs detectors for medical situations, to provides alerts for patients and doctors alike. It is, admittedly, still on the large side, but let's not be too picky. We are, essentially, looking at a sheet of material that handles with Wi-Fi.

Clothes are the first civilian purpose to come to mind, but the idea of flexible Wi-Fi circuitry could be used on anything that needs to be malleable, from tent canvases to ship sales. What would you use it for?

http://phys.org/news/2014-03-fully-textile-waveguide-antenna-metamaterial-inspired.html

The mind boggles at how many real world applications something like this can bring about
 
The EU Has Voted in Favour of a Single Universal Mobile Charger

Here's a rare occasion where it may serve us well to copy the Europeans: the European Union has voted overwhelmingly in favor of introducing a single, universal charger for all mobile phones sold across the continent.

The vote, which took place late last week and was somewhat of landslide with 550 votes in favor and just 12 against, is part of a bid to update radio equipment laws. Essentially, it's legislation stipulating how consumer electronics like mobile phones are brought to market, and the update's broadly designed to ensure that devices work together harmoniously, and are built and used sustainably.

The upshot: an effort to develop a single universal charger for mobile consumer electronic devices. Currently, the proposed technology of choice is the Micro USB connector—already used in plenty of devices anyway. It's not clear exactly how wide the enforced net will fall—just mobiles, or extending to tablets and other devices—but the European Commission will now decide which types of radio equipment have to meet the requirement.

Following formal approval by the European Council, member states will be given two years to import the rules into national laws and then manufacturers would have a further year to comply. That means it would be 2017 before it came into full effect, which is a long time! But it should also serve as inspiration to us: a single, globally accepted mobile charger would be a wonderful thing. How about it, lawmakers?

http://www.wired.co.uk/news/archive/2014-03/14/common-charger-vote

I still remember when each brand had their own charger. It was a nightmare trying to find a charger for your cell back then. @ isn't that bad now but 1 universal charger for all just makes sense
 
Toshiba's New Breathalyzer Diagnoses Diseases, Not Drunks

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Toshiba just took the wraps off a medical breathalyzer that the company says can diagnose diseases by analyzing the air a patient exhales. "Bad breath" just took on a whole new meaning.

The company's breath analyzer prototype blasts a patient's exhaled breath with a quantum cascade laser. Gaseous compounds in the patient's breath absorb energy from the laser, then emit the energy in measurable forms that are unique to each compound. The energy emitted is then analyzed, a process known as spectroscopy.

Currently, Toshiba says the device can detect acetone (an indicator of diabetes), acetaldehyde (made when the body metabolizes alcohol, and responsible for hangovers) and methane (whose levels indicate a patient's intestinal health). In addition to disease monitoring, the company envisions the device being used to guide diet, exercise, and nutritional support.

Diagnosing disease by a patient's breath is not a new idea; ancient Greek physician Hippocrates suggested certain breath smells indicated liver disease, and modern doctors know that acetone-scented breath can indicate a severe problem in patients with diabetes. Researchers have been on the hunt for a way to use breath analysis as a reliable diagnostic tool, even using specially-trained dogs to detect lung cancer on a patient's breath.

But to make breath analysis medically rigorous, we'll need something more fine-tuned and precise than your doctor's nose. Toshiba will begin studying the machine's ability to correlate acetone concentrations with fat metabolism next month. It'll probably take a while for this tech to reach your doctor's office though. Don't hold your breath.

http://www.thenews.com.pk/article-141518-Toshiba-unveils-disease-detecting-breathalyser

That is all kinds of awesome
 
Android Wear: Here Comes the Future of Android Smartwatches

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Google just announced a new project called Android Wear, and as that name implies, it's an "at-a-glance" variation of Google's OS tailored specifically for wearables. So far, LG and Motorola have already announced Android Wear smartwatches, and they're just the first in a slew of Android-powered wristables coming this year.

According to the announcement, Google's working with Asus, HTC, LG, Motorola and Samsung. Chip makers Broadcom, Imagination, Intel, Mediatek and Qualcomm are also on the project. It's not clear yet what this means for a device coming from Google itself.

Given the recent smartwatch craze—and subsequent disappointments—it was only a matter of time before Google took matters into its own, er, hands. It's a move that's even more necessary given that Samsung has apparently abandoned Android for its smartwatch project, choosing instead to use the open-source, lightweight Tizen OS.

For now, there's a developer preview for the new OS which guides devs through tailoring their notifications so that they'll show up on Google's new wrist-based platform.

According to Google, we'll see watches powered by Android Wear later this year, and we're glad to see that the company has taken its time with the platform given how difficult it's proven to get it right. According to Google's specs, Android Wear should be voice responsive and provide notifications at-a-glance, a bit like Google Now on your wrist.

With the specter of an iWatch looming on the horizon, Android Wear couldn't have come at a better. And besides the embarrassment of barking OK Google at your wrist, it sounds very promising, especially if the hardware can live up to the promise of the platform.

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http://officialandroid.blogspot.com/2014/03/sharing-whats-up-our-sleeve-android.html

Not sure how I feel on this yet, I'll need to see more before I decide if it is worth my time. not much of a watch guy anyway
 
The smartwatches are neat but I wonder if they'll catch on.
 
The $3.2 Million Bulletproof, Diamond-Studded Suit With a Built-In A/C

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A bulletproof, air-conditioned, diamond-covered, $3.2 million suit? Even James Bond would drool over this. Not that it would matter; it's also waterproof. Naturally.

Developed by Swiss company Suitart, the Diamond Armor suit comes custom-tailored to each individual (ludicrously wealthy) owner. But that's only the beginning of this suit's many features. For the price of a small island, you'll get:

-NATO-certified bulletproofing, shielding you from handgun-fired bullets ranging from 9mm pistols all the way to .57 Magnums

-An air-conditioned suit system that pumps humidified water through the jacket at the push of a button

-Water- and dirt-proof nanotechnology inspired by the finely textured surface of dirt-resistant plants found in nature

-Steel, black diamond-encrusted buttons weighing in at 140 carats a piece with 600 black diamonds gracing the suit in total

-Silk lining signed by the artist Lucian Goizueta, who won the Valoarte Art Show and whose piece "Rheinhafenkrah" graces the interior of the suit

-Matching watch and 24-carat golden silk tie, because anything else would be tacky

We can't possibly imagine a situation in which a suit like this would be practical, but then that's not really the point of diamond, air conditioned magic suits. So if you're obscenely wealthy with a healthy dose of paranoia, head on down to Switzerland to have yours custom-fitted today.

http://diamondarmor.suitart.com/

I wonder which of us Hypsters will be the first one to rush out and buy this?
 
Project Morpheus: Sony's Oculus Rift VR Competitor

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It was only a matter of time. The Oculus Rift has caught so much attention—deservedly so—that of course one of the big dogs was going to start honing in on its virtual reality territory. Tonight, that's Sony. And its Project Morpheus VR headset sounds fantastic.

This isn't Sony's first exploration into the world of faceputers; the wonderfully weird HMZ-T1 was a wearable television that was better than it sounds. But Project Morpheus is different. Instead of TV, it's for games. And it's got a major chance of succeeding, despite currently being just a prototype.

Especially important is that Sony's got the muscle to make Morpheus a reality; while the Oculus Rift is popular, it's also relatively niche, and has run low on components recently. If Sony sees enough interest in Morpheus, it would be able to scale up the project relatively quickly. And combined with PlayStation Move and the PlayStation Camera, it could create a potent virtual environment.

Sony says it's focusing on six main VR areas: sight, sound, tracking, control, easy of use, and content. Those seem like reasonable things to focus on! Although it's the content that's really going to make the biggest difference. Get developers on board with something as far-flung as Morpheus is even more important than attracting consumers. Sony's already got a handful of software partners lined up—including Autodesk, Epic Games, and Unity—and there will be a build of Thief from Square Enix available as a demo tomorrow, along with EVE Valkyrie.

Otherwise, there's not much more than generalities being tossed around in support of its efforts. Sony has a strong background on optics, which should help with sight. It has some proprietary tech to help with presence. The PlayStation Camera handles the tracking by checking your position a thousand times a second, while PS Move can help with control. And Sony says Morpheus will be a plug-and-play experience, which is easy to say when you're dealing with a prototype.

Sony also offered up some basic platitudes regarding its overall feelings about virtual reality; that it's a medium unto itself, that it requires its own kind of game art, that it's a social experience, that it can do more than games. It all sounds familiar, but in a good way; it would be all too typical of a megacorporation to take everything good about Oculus and turn it into something dead and stale. The dev kit even allows for mirroring the image onto a normal screen, so that multiple players can participate without needing their own headset. Sony appears to get it.

That extends to the more technical stuff too; low latency, renders that don't get fuzzy, frame rates that are worth a damn. These are the right things to focus on. It's got a 1080p display, a 90-degree field of view, and will work with people who wear glasses. Sony's clearly got its priorities in the right place—as long as they actually pull it off.

And that speaks to big honking warning sign with Morpheus. A sleek futuristic ski mask with blue glowing lights smells distinctly of vaporware—especially one that needs to be connected by a five-meter wire to the console. And even if Morpheus does come to fruition, is it a compelling enough alternative to Kinect's seamless integration into your living room life? PS4 with Morpheus funnels you ever deeper into the gaming ecosystem, while Kinect pushes out into other aspects of your life.

It's one thing to be able to create a Project Morpheus, even with every expectation of success. It's another to offer it for a price (that HMZ-T1? $800) that makes it appealing, with games and apps that people want to play and use, in a way that makes it a viable product over the long haul.

And I finally bought a nice flat screen and now I won't even use it when I buy one of these
 
damnit I was just about to post this but I couldnt find the god damn thread!
 
This DIY Device Turns Your Table Into a Psychedelic Music Maker

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It's not so simple to become an electronic musician. The equipment is expensive. There's not a good how-to book. It's sometimes a little unclear what exactly electronic music is. That's why the Contact musical interface is so intriguing.

Half art project, half acid trip, this interactive projected digital instrument is stupid simple to use. It's powered in part by sound. Tap the surface with your finger, and it makes a clap-like sound. Hit it with the top of your wrist to trigger a kick drum sound. A Leap Motion sensor takes over from there, enabling a vast spectrum of effects based on different hand gestures and motions. Finally, a pedal lets you manipulate the sound.

But that's only half the fun. Felix Faire, the UCL student who designed Contact, built a complex and responsive visual component. This is where the acid trip bit comes into play. A dynamic grid is projected onto the surface and responds to your every move, almost as if the instrument were a giant guitar with strings that criss-crossed. There's one giant white string in the middle that can be plucked or pulled for different effects.

Contact represents a beautiful fusion of newfangled technology and old fashioned interactivity. Over the centuries, we've become accustomed to playing musical instruments in a physical manner, and Faire makes that experience front and center in his very futuristic project. "For Contact, everything was built around the the act of hitting, tapping, beating, or scratching a physical object," he told Co.Design, "then everything else just sort of grew from there."

Real audio geeks will undoubtedly love the technical details behind the project. In brief, it's all DIY and built on top of existing technology. The sensors for the surface interaction are simply pickups for an acoustic guitar, and the pedal is something you can pick up at any music store. Then, of course, there's the Leap Motion for gesture recognition and a projector for visuals. The software element is a bit more complicated, but it all revolves around Ableton Live.

It's unclear what Faire plans to do with Contact. There's a good chance it'll just exist as an interesting art-meets-design-meets-technology project that will live forever. Then again, he might decide to take it to market. Again, it basically turns any hard surface into a futuristic musical instrument. And lord knows, it's easier to carry around a couple sensors and a projector than it is to haul a bad boy like this. Plus it looks cooler.

http://www.fastcodesign.com/3027736...e-become-a-dazzling-musical-interface?partner

Pretty dope if you ask me, vid at the link
 
Cleveland Cavaliers PreGame Court Projection

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Scary New Drone Can Hack Your Phone From the Air

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Imagine you're walking around, enjoying the early spring sunshine, and looking for a Wi-Fi network. You hear a whirring sound above you, look up, and there's a drone, just chilling. Did that drone just take your picture? Nah. It just stole all the precious passwords from your smartphone.

This is a real—however somewhat distant—possibility. We know that it's technically possible thanks to some London-based Sensepoint security researchers who built new software called Snoopy that turns drones into data thieves. Essentially, Snoopy works on drones that seek out the signal that your smartphone broadcasts when it's looking for a Wi-Fi network to join. The drone intercepts the signal and tricks the phone into thinking it's a trusted network, then Snoopy gains access to all kinds of data on the phone.

It's not just passwords. The researchers say that Snoopy can retrieve credit card numbers, location data, and usernames, too. They've successfully stolen Amazon, PayPal, and Yahoo credentials from random Londoners. The technology is not dissimilar to some of the gadgets in the NSA's spy gear catalog that enable them to break into Wi-Fi networks from a distance. Whereas the NSA can do it from eight miles away, however, Snoopy evidently needs to be as close as two feet.

So the data-stealing drone is real, but it's not like they're flying all over cities around the world right now. Sensepoint did the drone project in the name of better security and are presenting their findings at the Black Hat Asia conference next week in Singapore. In the meantime, maybe it's best to just turn off that automatic Wi-Fi network-finding feature. It's clearly vulnerable. Furthermore, it drains your battery like whoa.

http://thinkprogress.org/home/2014/03/20/3416961/drones-hack/

That is some shady stuff right there
 
Facebook Buying Oculus Virtual-Reality Company for $2 Billion

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Facebook will acquire virtual-reality technology company Oculus VR for $2 billion, the social-networking giant announced Tuesday. Oculus makes the Oculus Rift, a virtual-reality headset originally funded on Kickstarter.

The deal includes $400 million in cash and $1.6 billion in Facebook stock, as well as an additional $300 million if Oculus meets certain performance targets. Oculus will continue to operate independently at its headquarters in Irvine, Calif. The deal is expected to close in the second quarter of 2014.


http://time.com/37842/facebook-oculus-rift/
 
Sanitizer-Dispensing Door Handles Ensure Hospital Staff Stay Clean

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When you work in an environment that's all about battling germs, bacteria, and disease, common sense dictates that you should always keep your hands clean. But that's easier said than done, at least until these clever PullClean sanitizer dispensing door handles are installed in every hospital, doctor's office, and clinic around the world.

Using the PullClean handles is really no easier than the hand sanitizer dispensers already in use in many public buildings; you just pump the blue handle and catch the foam with your hand. But by replacing door handles, it puts the dispensers in a more convenient place where they're far more likely to get used.

When available later this year, the PullClean will sell for around $200, plus the cost of easy-to-swap refill cartridges. And while that seems expensive for what looks like just a pump, the PullClean dispensers actually contain electronics that keep tabs on how often the handles are used so a hospital can monitor their effectiveness. And they'll of course automatically report back when they're close to getting empty so they can be refilled in time to actually be useful.

http://www.pullclean.com/

Seems like a good idea to me
 
Sony's Digital Paper: A Bit Like Paper, a Lot Like $1,100

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The holy grail of flexible electronics is a reading device that you can roll up and stuff in your pocket. And now, thanks to Sony and E Ink, we're almost, sort of, kinda there. If you have $1,100 to spare.

Much prototyped and teased in the past, Sony's 13.3-inch Digital Paper device—really intended for legal, educational and business environments—is finally a real thing. With a high-res 16-level grayscale screen—it measures 1,200 by 1,600 pixels—there's no backlight, but it does feature touch controls and stylus input.

Documents can be popped onto the device via Wi-Fi and stored on the 4GB of internal storage or an SD card. Charging via AC or USB should provide up to three weeks battery life, claims Sony. And it only weighs 12.6 oz , which is pretty damn light.

All of which is great! But it does cost $1,100. However you look at it, that seems a lot of money for an oversized, flexible PDF reader. But it is the first of its kind, so if it's just what you've been waiting for, you'll be able to buy one from May.

http://pro.sony.com/bbsc/ssr/show-d...alpaper.shtml?PID=I:digitalpaper:digitalpaper

Too pricey for my taste but I'm sure we will all be using something like this 5 years down the road when the price comes down
 
Methane Gas reduction efforts being pushed by Obama Administration

For once, there shouldn't be a push from Republicans against it given the economic incentives but I'm sure there are going to be arguments that government is "intruding" on big business, despite the fact that capturing methane for selling is actually good business.

On Friday, the Obama administration announced that it would be making a multi-pronged assault on the emissions of methane, the primary component of natural gas. Methane is a potent greenhouse gas, which means efforts to curb its release could affect the trajectory of climate change. But unlike carbon dioxide, it's also a valuable fuel and chemical feedstock. Any efforts made to capture methane before it reaches the atmosphere will be rewarded with a valuable product.

[...]

The largest source of methane emissions, however, isn't fossil fuel extraction; it's agriculture. Agriculture accounts for 36 percent of the human-driven emissions. Jokes about limiting climate change by controlling cow farts abound, but systems already exist that extract methane from cow manure, something dairy farms already have to collect and dispose of. Several agencies will join together to try accelerating the adoption of these methane digesters as part of a goal to cut agricultural methane emissions by a quarter before the decade is out.

[...]

This sort of existing regulatory authority is critical given that the administration recognizes that it's going to be overwhelmingly unlikely to get any new regulations through Congress any time soon. However, resource extraction on public lands is already subject to regulation. Methane also contributes to both greenhouse warming and ground-level ozone, both of which are subject to regulation under the Clean Air Act.

In this case, the regulations may be a bit easier to swallow, given that there are economic ways of capturing the methane in almost every case under consideration here.
Ars Technica
 
Sony's Digital Paper: A Bit Like Paper, a Lot Like $1,100
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http://pro.sony.com/bbsc/ssr/show-d...alpaper.shtml?PID=I:digitalpaper:digitalpaper

Too pricey for my taste but I'm sure we will all be using something like this 5 years down the road when the price comes down

I knew this day would come. It's a bit pricey but so is all new technology. Soon more companies will make it bringing the price down to something reasonable. The day of newspapers with changing articles and videos are upon us!

Maybe this tech will change the newspaper industry, one that's been hurting for quite some time.
 
It would be easier to keep the same paper and have it update dynamically instead of getting a new one every day.
 
Or maybe they'll become so cheap and disposable that it won't matter.
 
Just what we need, more trash to dispose of. :oldrazz:
 
Maybe it disintegrates after you read it! lol ohhh the possibilities, they are endless.
 
A minimum of 10,000 people would be required to colonize a new planet.

A rather larger number than the 150 originally postulated. At least 40,000 would be ideal. That's a lot more resources and manpower than we're prepared to expend any time soon, obviously. We still haven't sent anyone to Mars yet.

Back in 2002, John Moore, an anthropologist at the University of Florida, calculated that a starship could leave Earth with 150 passengers on a 2000-year pilgrimage to another solar system, and upon arrival, the descendants of the original crew could colonize a new world there—as long as everyone was careful not to inbreed along the way.

It was a valiant attempt to solve a thorny question about the future of humans in space. The nearest star systems—such as our nearest neighbor, Proxima Centauri, which is 4.2 light-years from home—are so far that reaching them would require a generational starship. Entire generations of people would be born, live, and die before the ship reached its destination. This brings up the question of how many people you need to send on a hypothetical interstellar mission to sustain sufficient genetic diversity. And a new study sets the bar much higher than Moore's 150 people.

According to Portland State University anthropologist Cameron Smith, any such starship would have to carry a minimum of 10,000 people to secure the success of the endeavor. And a starting population of 40,000 would be even better, in case a large percentage of the population died during during the journey.

At the moment, NASA isn't ready to send human explorers to Mars, let alone out of the solar system. But some private organizations, including the federally funded 100 Year Starship project, plan to make manned interstellar travel possible within the next century, hoping that a huge increase in propulsion speed could reduce the travel time between stars to just a few hundred years. Icarus Interstellar, one of the groups involved in 100 Year Starship, asked Smith to make this calculation of how many passengers would be needed to keep that population healthy. The results are published in the April–May issue of Acta Astronomica.

"I did this study to materially help in putting together the millions of puzzle pieces that will be required to allow humanity to spread out from our earthly cradle," he says.

William Gardner-O'Kearney, who studied archaeology at Portland State, helped Smith build the MATLAB simulations to calculate how many different scenarios would play out during interstellar travel. He ran some additional simulations specially for PopMech to show us why the success of an interstellar mission depends crucially on the starting population size.

Gardner-O'Kearny calculated each population's possible trajectory over 300 years, or 30 generations. Because there are a lot of random variables to consider, he calculated the trajectory of each population 10 times, then averaged the results. (With one exception: The starting population of 40,000 is so large that it takes 18 hours to complete each simulation, so he calculated that trajectory only once.)

Genetic diversity keeps groups healthy, and larger populations tend to have more diversity. In small or isolated groups, including Ashkenazi Jews and the Amish, marriage between relatives has reduced genetic diversity and made otherwise rare diseases such as Tay Sachs and cystic fibrosis common among those populations. Graph A shows that Moore's suggestion of 150 people is not nearly high enough to maintain genetic variation. Over many generations, inbreeding leads to the loss of more than 80 percent of the original diversity found within the hypothetical gene.

A population of 500 people would not be sufficient either, Smith says. "Five hundred people picked at random today from the human population would not probably represent all of human genetic diversity . . . If you're going to seed a planet for its entire future, you want to have as much genetic diversity as possible, because that diversity is your insurance policy for adaptation to new conditions."

A starting population of 40,000 people maintains 100 percent of its variation, while the 10,000-person scenario stays relatively stable too. So, Smith concludes that a number between 10,000 and 40,000 is a pretty safe bet when it comes to preserving genetic variation.

The second threat to interstellar voyagers is catastrophes—plague, war, collisions, and mechanical failures—that could wipe out large portions of the population at any time.

The population of 40,000 can take quite a hit but still manage to stay within the range of a healthy population size, and the 10,000-person starship survives pretty well too.

To check out the smaller populations, we need to zoom in:

The population of 2000 gets halved over time, which is not good. And though the smaller populations (150 and 500) look as if they survived better, that's partially because those populations had to have looser birth restrictions: Whereas in the simulations, the larger populations were allowed to have only one child per couple, the smaller populations allowed a couple to have two or three children to ensure the survival of the community. In the end, the growth cancelled out the disastrous effects. And if we take a look at the original 10 simulations for the 150-person starship (see graph below), we can see that three of the populations were totally wiped out. For 500 people, only one population got wiped out, and the risk of a wipeout gets smaller as population size goes up. The takeaway is that for both factors (genetic diversity and catastrophe survival), bigger populations are better.

Luckily, tens of thousands of pioneers wouldn't have to be housed all in one starship. Spreading people out among multiple ships also spreads out the risk. Modular ships could dock together for trade and social gatherings, but travel separately so that disaster for one wouldn't spell disaster for all, says Smith.

When 10,000 people are housed in one starship, there's a potential for a giant catastrophe to wipe out almost everyone onboard. But when 10,000 people are spread out over five ships of 2000 apiece, the damage is limited.

To make interstellar travel a reality, scientists and engineers will have to overcome huge obstacles. They'll need to find ways to increase propulsion speed, prevent the negative health effects that arise from living in space, and devise self-sustaining systems that provide food, water, and air. At least the new calculations provide some sort of starting point.

"With 10,000," Smith says, "you can set off with good amount of human genetic diversity, survive even a bad disease sweep, and arrive in numbers, perhaps, and diversity sufficient to make a good go at Humanity 2.0."
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