The Witcher 3

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Most, if not all developers feel that way. Gamers far too often get the developer and the publisher confused, they are not the same. CDPR has the benefit of not having to bow to a publisher that is only interested in the bottom line. Most developers don't have that luxury. DICE, the creators of Battlefield, were saying the same things CDPR was before they were aquired by EA. The developers are artists, they want to put out great work and of course be compensated for it, but at the end of the day, for most devs, it's about the art of what they are doing. Publishers, 9 times outta 10 ONLY see the ROI.

good point.
 
Most, if not all developers feel that way. Gamers far too often get the developer and the publisher confused, they are not the same. CDPR has the benefit of not having to bow to a publisher that is only interested in the bottom line. Most developers don't have that luxury. DICE, the creators of Battlefield, were saying the same things CDPR was before they were aquired by EA. The developers are artists, they want to put out great work and of course be compensated for it, but at the end of the day, for most devs, it's about the art of what they are doing. Publishers, 9 times outta 10 ONLY see the ROI.
The statements of developers at Ready at Dawn, BioWare, and Ubisoft make me disagree often.
 
New trailer with too many naughty bits to post here. It is great. :woot:
 
spoiler warning If you don't want to spoil your experience when The Witcher 3: Wild Hunt debuts next month, you may wish to skip the video that Gematsu just put up today with this article below you have been forewarned.

Also for those that do want to see the video you'll have to head to the article it's self .


PlayStation 4, Xbox One, PC
The Witcher 3: Wild Hunt gameplay trailer
Published 1 min ago. 4 comments.

Open-world RPG due out worldwide next month.


TW3-Gameplay-PV_04-10-15.jpg

CD Projekt RED has released the official gameplay trailer for The Witcher 3: Wild Hunt.
Here’s a quick overview from the developer:
In The Witcher 3: Wild Hunt you become Geralt of Rivia, a monster slayer for hire. You take on the greatest contract of your life — tracking down the Child of Prophecy, a living weapon that can alter the shape of the world. Your journey will take you across the Northern Realms, a vast continent filled with merchant cities, mysterious islands, dangerous mountain passes, and forgotten caverns to explore. Hundreds of armor and weapon upgrades await you, with lethal sword and magic skills at your disposal.
The game is due out worldwide for PlayStation 4, Xbox One, and PC on May 19.





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PC, PlayStation 4, Xbox One, CD Projekt RED, Clips, RPG, The Witcher 3: Wild Hunt, Trailers, Warner Bros.
source:Gematsu
 
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zenith16, there is cursing in that trailer. That is why I didn't post it. I'd suggest taking it down. :yay:
 
hmmm yeah it's too risky. I'll cut out the video then
 
This game has certainly caught my attention recently. It looks gorgeous. Definitely thinking of picking it up. Think I'll get Arkham Knight first though.
 
  • The damage made to Geralt’s face when he’s intoxicated by his potion is actually displayed in cutscenes. White Honey cures it.
  • There are very very few fetch quests in the game. The team doesn’t particularly like them. Those that are there spend time developing the character that gives the quest. For instance there’s one in which you have to go from point to point with a character, and while you do he tells you in depth about him. That can influence the choice at the end of the quest.
  • Monsters can attack you while you’re meditating.
  • The AI of normal animals like sheeps and goats is pretty basic. It will tell them that there’s a bush that they might like within their radius, so they’ll go eat it. The same goes for animals or entities they’re scared of, causing them to run away.
  • If you kill that goat, it’s gonna produce a smell, and monsters may be attracted to it if there’s one that likes that kind of meat in the radius. If no one eats it and the corpse rots, a different kind of monster that eats rotten meat will be attracted.
  • If there are deers in an area wolves will hunt them, but if you kill all the deers you may see some wolves patrolling, but there will be less because there’s less game.
  • The reason why ice skating was removed from the game (very few things have been actually cut) is because creating a big fight based on a completely different set of mechanics that haven’t been explained or used before and that the players didn’t have the opportunity to master is a bad idea, as it gets people killed too easily and frustrated.
  • In some cases when you kill the monsters in an area, humans will settle it. In the prologue there’s actually a cutscene that shows is as it happens so that the players understand the mechanic. It’s not always so simple, and there are different states. Whenever you go into an area the game will check what you have and what you haven’t done, who you helped, who you killed, the decisions you made during quests and dialogue. That can change a lot of things, including the people that spawn in a village. The mechanic is simple, but it can get complex because of all the branching.
  • Monsters don’t scale with your level. If you’re way underleveled compared to a monster, you’ll do almost no damage.
  • The level of an enemy is displayed, but is its level is indicated by a skull you better stay away, because it’s way too strong for you, and it might even oneshot you.
  • The bestiary populates itself as you learn information and eventually it tells you where a monsterlives, at what times of day it appears, what it’s vulnerable to.
  • Gear has been moved around very recently to re-balance it.
  • You won’t find items you can’t use because you’re too low level. They will automatically scale down to your level if they’re too high for you. For instance the damage of a weapon will be lower, even if they will keep their “cool” elements like setting elements on fire for instance. Once you pick up an item, its stats are set, so it won’t scale back up to its original stats. That said, you’ll always get better loot as you move forward anyway. There’s no need to wait to be the right level before you get an item.
  • You can use Axii on your horse to force him not to panic during combat. Quen can be changed from defensive to offensive, and it can explode and damage enemies when it’s penetrated.
  • There was a big conversation within the team on whether Geralt could be fully nude or not. The conversation also involved the extra polygons that would be used for his penis and who would animate it while running. On the other side, others believed that there was a lot of female nudity in the game, so there should be male nudity as well. The result is that there’s a lot more male nudity than in previous games, but Geralt still normally wears his underwear.
  • The Gwent minigame was designed to last ten minutes tops for each match. You can win money, new cards, enter a torunament with all the best Gwent players. There are even quests linked to the game.
dunno if this video has cursing
https://www.youtube.com/watch?v=nSrfrc4e9ZY
 
So. Damn. Ready

And now that the game has gone gold, all there is left, is the wait. C'mon May!!!
 
This is finally available to preorder/predownload on Xbox Live. Got it downloading now
 
I couldn't stop laughing at the "who gets to work the penis" lines. If they were meant to not be funny.. Well.. Sorry, lol.
 
Behind the scenes with Charles Dance (the voice of the Nilfgaardian Emperor Emhyr var Emreis):

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Pre ordered the game when it got available. I recently tried to play the second one in the X360 but the resolution and AA didn't help, looks horrible by now.
 
The Witcher 3: Wild Hunt - TV Spot:

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The three videos made by Gamespot are fantastic. Also points out the ridiculousness of how other studios handle DLC. It cost them peanuts.
 
They're also a bit spoilery, proceed with caution.

Couple of new screenshots, the last one is particularly... interesting:

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