Unreal Tournament 3/2k7: PC mods will work on PS3 version, Unreal Engine 3 optimized

Well there's always the possibility that they do legitimately need to focus on the PS3 version/the work on the PS3 version of Unreal, but even if that's the case, EPIC has been making a bit of a show over basically saying PS3 UTIII is the definitive console version. Chances are they just pushed the 360 version back because of all the restrictions Microsoft was placing on them, if the PC version is going to be ready then the likelyhood that the 360 version wouldn't be is very slim.

Mark Rein was talking about 20+ gig games and the need for Blu Ray as far back as 2005, though. I wouldn't be surprised (with the amount of content EPIC seems to be saying that they will deliver) if they're topping DVD9 capacity. Afterall he said with Unreal Tournament 4 he's estimated that they would probably fill up an entire Blu Ray disc.
 
EPIC said screw you to Microsoft over forcing them to charge users for Gears add on content. Additionally Microsoft was afraid that allowing mods would undermine the monetary system they have in place on Xbox live, they also didn't want EPIC to support keyboard/mouse for the 360 version.

So EPIC bit back, and now they seem to be taking every opportunity they can to figuratively crap on Microsoft in any which way Unreal Tournament III allows them to do it.
They should have just kept UT3 as PS3 exclusive.
 
Having UT3 as a 100% PS3 exclusive woulda been nice, but a timed exclusive is good too, especially with Haze along side it.

I only got hyped for this game recently, I think its going to be awesome and imo is the best looking game on PS3 or any platform bar Crysis.
 
From Epic VP Mark Rein...."Please stop being annoying fanboys"

I continue to be disappointed that folks on the internet treat any positive thing we say about one platform as some sort of critique of another platform. We're a multi-platform company folks please come to grips with that. We like the PC. We like the 360. We like the PS3. We like the Macintosh. We like Linux. We will deliver UT3 for all of these platforms and it will rock on every one.

The simple facts state that the optical disc on the PS3 holds more data than the optical disc on the 360. If we exceed size of the 360s optical disc then we'll have to find alternative ways to get the content to 360 users such as making it downloadable. Adding a second DVD to a game like UT3 would be a challenge because when playing online you might not know exactly what map you're going to be playing next and we have to be able to accommodate users of the core system. So does that mean the disc on the 360 might have a map or two less? Possibly although it is too early to tell for sure. People love Unreal Tournament because we always ship it with tons of great content but that also makes it a bit of a disc hog - in a good way

Obviously, and as is true with most major games on 360 and PS3, you're going to be putting your hard drive to good use if you want to experience the full richness of content that UT3 will have to offer over the lifetime of the game. the fact that you can do this is a good thing.

I don't know the exact numbers but I suspect the version of Gears of War that most of our customers play today on their 360s, when you combine the downloadable content with the content on the disc, is larger than what we could fit on the 360's optical disc alone. So clearly there are perfectly good strategies to cope with this situation. We're all very used to downloading extra content for console games and with UT3 there will be lots of it for all supported platforms. In fact the cool thing about our engine is that when you make content for one platform it can run on all of them. If history is any indication, the vast majority of UT3 content won't even come from Epic - it will come from some very brilliant end users with lots of cool and innovative ideas.

When it comes to user created mods on the 360 - we will work with Microsoft to find a way to support them. We just don't have all the answers today and it isn't our chief priority at this very moment because we already have our hands completely full shipping UT3 on PC and PS3 as well as shipping Gears of War on PC. When we get those out of the way, and get a little time to spend with our friends and families, then we'll get back on this issue and figure it out.
 
From Epic VP Mark Rein...."Please stop being annoying fanboys"

I continue to be disappointed that folks on the internet treat any positive thing we say about one platform as some sort of critique of another platform. We're a multi-platform company folks please come to grips with that. We like the PC. We like the 360. We like the PS3. We like the Macintosh. We like Linux. We will deliver UT3 for all of these platforms and it will rock on every one.

The simple facts state that the optical disc on the PS3 holds more data than the optical disc on the 360. If we exceed size of the 360s optical disc then we'll have to find alternative ways to get the content to 360 users such as making it downloadable. Adding a second DVD to a game like UT3 would be a challenge because when playing online you might not know exactly what map you're going to be playing next and we have to be able to accommodate users of the core system. So does that mean the disc on the 360 might have a map or two less? Possibly although it is too early to tell for sure. People love Unreal Tournament because we always ship it with tons of great content but that also makes it a bit of a disc hog - in a good way

Obviously, and as is true with most major games on 360 and PS3, you're going to be putting your hard drive to good use if you want to experience the full richness of content that UT3 will have to offer over the lifetime of the game. the fact that you can do this is a good thing.

I don't know the exact numbers but I suspect the version of Gears of War that most of our customers play today on their 360s, when you combine the downloadable content with the content on the disc, is larger than what we could fit on the 360's optical disc alone. So clearly there are perfectly good strategies to cope with this situation. We're all very used to downloading extra content for console games and with UT3 there will be lots of it for all supported platforms. In fact the cool thing about our engine is that when you make content for one platform it can run on all of them. If history is any indication, the vast majority of UT3 content won't even come from Epic - it will come from some very brilliant end users with lots of cool and innovative ideas.

When it comes to user created mods on the 360 - we will work with Microsoft to find a way to support them. We just don't have all the answers today and it isn't our chief priority at this very moment because we already have our hands completely full shipping UT3 on PC and PS3 as well as shipping Gears of War on PC. When we get those out of the way, and get a little time to spend with our friends and families, then we'll get back on this issue and figure it out.

So basicly, core owners will be screwed. Gotcha.
 
Mark, if you don't like people talking about your quotes then don't make them when you yourself admit to loving to stir things up and reading said quotes in print. :oldrazz:

PC version is the definitive version if you have a great PC
PS3 is the best console version
360 will be the worst version regardless of if they ever get mod support
 
It's probably the review code as Gametrailers usually put up videos like this before the review.



 
Not all mods will work on the PS3. Not even all of the levels in the PC game will work on the PS3. PS3 version is stripped down.
 
The PC always gets the best version of everything.
 
Not all mods will work on the PS3. Not even all of the levels in the PC game will work on the PS3. PS3 version is stripped down.

All maps will work All mods will work provided they fit within 512 megs of ram. Sorry WHF, but this is the best version you can get without buying a top of the line PC.
 
SPOnG caught up with Epic’s outspoken bossman, Mark Rein (pictured here) recently for a full and frank chat about the latest Epic, err, epic - Unreal Tournament 3 out now on PC and on PlayStation 3 (in January) and on Xbox 360 (in, gods knows when).

Not one to hold back on his forthright opinions, Rein is that rarest of creatures to be found in the world of game development – a high profile studio boss that is not afraid to call a spade a spade. When asked why the console version of UT3 was noticeably slower than the PC version, Rein told us:

"When you play Halo on PC, you notice the difference too, yeah? This is also the reason why we don’t have cross-platform play, between PC and PS3, because you have got to make some compromises for each platform. But you play Halo on console and you find that it’s slower too, right…they have to be slower, because your fingers are just not as precise as your whole arm, right? To me the movement and speed as a console gamer is just right.”

On appealing to a much wider audience of casual gamers, Rein explains that Epic has, “simplified the game… in the last game, we had like seven game types… this time, we said instead of having ‘onslaught’ and ‘assault’ lets meld them together into this ‘warfare’ mode, let’s just do the things that we do really well and make them work on console. It’s the single player game that, even though you’re playing through all the different levels, feels more like a ladder with a story. It’s just a much better introduction to the game".

We then spoke about the issue of mods, and the slightly thorny question of what Epic plans to do when it finally brings UT3 to Xbox 360:

"When Sony originally said, 'Ours is an open network', we said, 'Oh yeah? Well, we’ll see how open you are really willing to be'. To their credit, they have been fully supportive of this. There’s no question that this kind of modding ability has never happened on console before."

What about the Xbox 360 version?

"Well we’re going to do it on 360 – the thing we don’t know and don’t have the time to figure out right now is how we are going to handle mods. On the PS3, it’s an open network… Xbox 360, in terms of talking to the internet, is a closed network. So, how do we get the mods out there? That’s something that we have to sit down with Microsoft and have a dialogue about that to figure out, 'how can we do this? Are you willing to let us do that?' and so on….we’re going to sit down with them next year and figure out how we are going to do it.

"Worst case scenario? We’ll bring the mods to Xbox LIVE… If Microsoft, for one reason or another, can’t get their heads around the idea of having mods then we’ll build some sort of mod architecture and we’ll put the best mods through [Microsoft] certification and we’ll offer them on Xbox LIVE. That’s not an ideal situation. That would certainly limit what we were able to do and that would funnel the number of mods that would be made available to a very small amount. But that’s the worst-case scenario.

"We’ll see. I mean, Microsoft is not ‘against’ user-generated contend. They just want to keep their closed system safe and secure and, more accurately, they want to make sure that the content has been checked, professionally. Sony’s willing to take a few more bets…"

SPOnG has contacted Microsoft in the UK today to get a response from the company, to find out what , if anything, it has in store for 2008 for enabling Epic to bring proper modding to the Xbox 360 version of Unreal Tournament 3.

Which brings us neatly onto the million-dollar question, is 2008 going to be the year of PS3?

"Yeah, I’m personally excited about PlayStation 3... It’s pretty good value. I’m optimistic that they are going to move a lot of units....They have actually sold a decent number already, don’t forget that they are a year behind the 360. I’m not sure that they are a lot further behind where the 360 was a year ago, so yeah, we’re pretty optimistic. And we have a great game for it, so hopefully that will help too! I like the machine. We think there is a good opportunity there."

For more on Unreal Tournament 3 and Cliffy B’s hair obsession head read the full SPOnG review up later.

http://spong.com/article/14406/Mark...ower_on_PlayStation_3_/?d=200712051702&cb=429
 
Decent Interview, when does it comes out again? The 13th?

Y'know... I can think of a 'mod' that ran on the Unreal 3 engine with 512 megs of Ram... started with a G...
 
All maps will work All mods will work provided they fit within 512 megs of ram. Sorry WHF, but this is the best version you can get without buying a top of the line PC.
That's okay. Unreal isn't a very popular MP game and there's more people playing Half-Life mods which everyone gets for free.
 
The PC always gets the best version of everything.
Not always. It's version of Halo didn't have co-op, it's version of Metal Gear Solid had awful controls, it's version of Spider-man 2 wasn't even the same game... I could go on.
 
Please do. I get sick of hearing PC nerds rattle on about how superior their games supposedly are.
 
Cover your eyes, because you're going to hate this - Halo, MGS, and Spider-man 2, despite only Halo being good on the consoles, were all perfect on the PC, and looked photorealistic. All games on the PC look way better than the console version, play better, are cheaper, and are generally superior. Console games are a source of autism.
 
Not always. It's version of Halo didn't have co-op, it's version of Metal Gear Solid had awful controls, it's version of Spider-man 2 wasn't even the same game... I could go on.
its version of Halo had online, something the original Xbox version was lacking
 
It has shipped today. I've told that there is a strong possibilty of getting it for Christmas, so I have to wait till then to play. Thos of you getting it, let me know how it plays.
 
HI GUYS, I JUST GOT BACK FROM PICKING UP THE GAME, THE GRAPHICS ARE SICK!!!!:eek::up: THIS IS MY FIRST UT GAME SO I'M GONNA TAKE MY TIME AND ENJOY IT!!!:D I'LL BE BACK LATER TO GIVE YOU MY TWO CENTS WORTH, ENJOY!!!:D:up:
 
HI GUYS, OK I SAID I'D BE BACK AND HERE I AM!!!:D DON'T LEAVE DAMN IT!!!:mad::oldrazz: OK AFTER PLAYING MY FIRST UT GAME EVER I HAVE TO SAY THAT IT IS AWESOME!!!:eek::up: THE GAME LOOKS INCREDIBLE AND RUNS NICE AND SMOOTH, IT'S FAST PACED ACTION ALL THE WAY THROUGH!!! I'M STILL GETTING USED TO IT A BIT, BUT I'M NOT DOING TOO BAD, LOL!!! IT'S ALLOT OF FUN, GREAT GAME, 9.8/10!!!:D:up:
 
Nice. Hoping I can buy it.
 

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