Until Dawn is probably my favorite game of this new generation. I had very little faith in this game. Especially when looking at Supermassive's track record. The marketing for this game was poor and didn't really highlight the high points of the title. A lot of the dialog and things were out of context and came off poorly. If anything, I think it was a brilliant marketing strategy. While most seem to not agree, I liked that it was marketed one way but delivered something differently.
It was, in a way, refreshing. In the digital age, secrets and surprises are very hard to keep. A lot of fans/viewers type casted the game as something it wasn't, a "horror slasher". While that element was very interesting and fun to explore, it felt like we got a double feature. We got a slasher and a monster movie. One that, in my opinion, worked very well hand in hand. I feel the monster story line definitely complimented the game mechanic.
While it was scary running from the psycho killer and trying to escape, I enjoyed that Supermassive went the "unforgiving" approach with their death system. In my eyes, it made the encounters with the wendigos all the more harrowing. You were just a human going up against these creatures of super human strength, speed and agility. Honestly, I'm a sucker for those kind of monsters. Anything that can crawl on walls, I'm sold.
I've never heard of the wendigo fable until this game. I thoroughly enjoyed that take on the "monster" storyline because it fit with the atmosphere of the game. In desperate times, people do regrettable things. It was cool exploring the repercussions of those actions through this story.
I enjoyed the creatures design and it was honestly a nice change of pace from the typical
"zombie monster" that's been plaguing media recently. I commend Supermassive and the writers, for the story they crafted. I thought it did an excellent job evoking a sense of dread and despair and they laced horror tropes beautifully through out the game.
I think what I had the most fun learning is...people, when spectating horror films, claim they know what to do in the situation. Looking at the global statistics of various choices, I don't think a lot of people would be surviving in these types of situations.
I'm really looking forward to the Until Dawn sequel. Albeit, I am hesitant. I don't think lightning can honestly strike twice with this universe. As stated above, not having a preconceived notion elevated the experience to grander heights. I think if we were to face the wendigos again in another installment, we would become desensitized to them. A lot like how the Necromorphs in Dead Space lost their scare/fear factor.
Who knows, maybe the folks at Supermassive will make a pure "slasher" title? If anything, there are a few areas of improvement in my opinion. A few that maybe everyone won't agree with but, I feel like the game needs to be a little more unforgiving. Or at least have a difficulty setting. I wish the QTE's kind of came a little faster and decisions had to be made more on the fly. There was a bit of hand holding in the game and I'd like to experience something that is truly visceral.
I couldn't even begin to imagine a title like this on Virtual Reality. The possibilities are endless...