Matt Mortem
Karloff is King
- Joined
- Sep 6, 2007
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I came across an article where Kirby creator Masahiro Sakurai discusses his thoughts on video games stories and a lot of what he said rang true to me.
http://kotaku.com/5984189/kirbys-cr...-video-game-storytelling?tag=masahiro-sakurai
It got my curious to find out what others think of video games and how their stories should be presented. I know some really enjoy the story heavy approach of Mass Effect, whereas others may be more into the simpler Mario style story. Where do you all stand on this topic?
"As a long time gamer, I often find the stories told by games to be bothersome." Kirby creator Masahiro Sakurai writes in his Weekly Famitsu column. Indeed, many games seem to take their time laying out the beginning of their stories, showing long (and sometimes unskippable) cutscenes, or limiting what actions the protagonist can take before finally relinquishing control to the player's hands.
This sort of intro can ruin the tempo of a game and, in the worst cases, break any immersion the player was hoping to achieve. Sakurai, who also worked as a designer on the fighting game series Smash Bros, goes on to say, "Perhaps my desire to play the game makes me too impatient towards any elements that seem to interfere with that."
http://kotaku.com/5984189/kirbys-cr...-video-game-storytelling?tag=masahiro-sakurai
It got my curious to find out what others think of video games and how their stories should be presented. I know some really enjoy the story heavy approach of Mass Effect, whereas others may be more into the simpler Mario style story. Where do you all stand on this topic?