Who else is worried about the Wii controls?

Well, the Wii was made in mind for simplisity. I think it just looks daunting, but the reality is its probably quite easy to use once you try it.
 
^Exactly. And I don't take simplistic as a negative. It takes you back to those days of fun gaming, where you had the pad to move, and several buttons for functions, unlike today where you need one button to jump, one to run, one to duck, the shoulder button to crouch, another shoulder button to use your third weapon, etc. **** has gotten so complicated it's no longer fun.
 
^Yeah, you're probably right. After a couple of hours, I'm sure you'd be a pro at the controls.

But what about the effort you have to put in? Normally when I play a console and really get into a game, I won't quit for hours. I'm worried about how much my hand is going to hurt after hours of playing with all that swinging, twisting and punching of the nunchuck. It's like excercise! No need to go outdoors. Just stay in and play your Wii! :woot:
 
^People that do jobs for 8 hours a day usually have to do some kind of movements, whether it be with their hands or whatever. Being at a computer constantly is still exercise and can be strenuous if you have to constantly type and move the mouse.
 
Future Prez said:
What was wrong with the GCN controller? So what if it didn't have R2/L2 buttons or white/black buttons. I thought it was comfortable, and yours is the first complaint I've ever heard or read regarding it.
I cant stand the GCN control. I bought MGS:TTS bc Im a fan of the series and the controller nearly ruined hte experience for me.

Yeah Im worried about the Wii's controller. Its the main reason why Im not even considering getting a Wii. For practical reasons, its not even an option
 
The GCN controller was awesome. comfortable all around. i rather play with that then anything else.



and for people who complain about thier hands are hurting need to stop being mellowdramatic. we all know we get hand excercises when we whack off. and for the last time, you can play games with simple wrist movements. something you people can't get thru your minds.
 
I played a few Wii games lasat months at a retailer convention setup. My thoughts on the issue:

The Wii.....is neat. The controller is so lightweight you don't notice it's maybe 5 oz weight. It's TINY. No, I didn't get to play a Zelda demo, but I did get to play several other games:ExciteTruck is pure simple racing fun, with huge air attaintable, there were two playable tracks. The controls were simple-one button for gas, one for brakes, tilt the remote left or right to steer. Kinda fun, but nothing you couldn't do without a traditional controller, and it definitely didn't lend any extra driving sensation. The Wii controller is PERFECT for shooters like Metroid, Wii Sports, etc; and that is where it will excel-don't worry about arm fatigue (which happens quickly, no matter how in shape you are), because shooting from the hip works just as well and isn't tiring. Now, Tennis and Baseball are how I'm going to point out that the Wiimote aren't as intuitive as you're probably hoping. Tennis, could be fun, right? Swinging around? Well, sorta. It's really like only having two buttons-if the ball is on your left side, swing left. Don't worry about WHERE you swing-that doesn't matter, so long as it picks up a movement on the left side, your character will move to the ball and hit it-even if the ball is above you, swing to the left, swing DOWN if you like-it only tracks that it's being moved on a side. Baseball? Swing fast, swing slow, don't even "swing"-so long as it senses movement. Stuff like Red Steel, etc? No, you can't ACTUALLY sword fight. Certain motions are like buttons, so there's no "oh, I'll wave the controller in circles in front of me and the character will wave the sword in circles!". You only can do what it's programmed to look for/accept (a common sense fact that seems to escape most hypesters), and I think THAT is going to be the major disappointment for people-no one wants to hear that it's essentially a Power Glove with slightly more sensitivity. I guess the best analogy is this-imagine if your Playstation controller had to be moved to emulate the button you want to press-need to press Triangle, you have to wave a Triangle shape, X is an X shape, etc. It's not "virtual reality" or anywhere close. But it's still neat as hell.

It DOES take a little getting used to, and I never got particularly good with any of the demos-I suspect each game willl have their own steep learning curve. It's still fun fun fun, and a lovely system design. Too bad the graphics look like ass on any decent display, but such is the curse of 480.
 
MrHateYourself said:
I played a few Wii games lasat months at a retailer convention setup. My thoughts on the issue:

The Wii.....is neat. The controller is so lightweight you don't notice it's maybe 5 oz weight. It's TINY. No, I didn't get to play a Zelda demo, but I did get to play several other games:ExciteTruck is pure simple racing fun, with huge air attaintable, there were two playable tracks. The controls were simple-one button for gas, one for brakes, tilt the remote left or right to steer. Kinda fun, but nothing you couldn't do without a traditional controller, and it definitely didn't lend any extra driving sensation. The Wii controller is PERFECT for shooters like Metroid, Wii Sports, etc; and that is where it will excel-don't worry about arm fatigue (which happens quickly, no matter how in shape you are), because shooting from the hip works just as well and isn't tiring. Now, Tennis and Baseball are how I'm going to point out that the Wiimote aren't as intuitive as you're probably hoping. Tennis, could be fun, right? Swinging around? Well, sorta. It's really like only having two buttons-if the ball is on your left side, swing left. Don't worry about WHERE you swing-that doesn't matter, so long as it picks up a movement on the left side, your character will move to the ball and hit it-even if the ball is above you, swing to the left, swing DOWN if you like-it only tracks that it's being moved on a side. Baseball? Swing fast, swing slow, don't even "swing"-so long as it senses movement. Stuff like Red Steel, etc? No, you can't ACTUALLY sword fight. Certain motions are like buttons, so there's no "oh, I'll wave the controller in circles in front of me and the character will wave the sword in circles!". You only can do what it's programmed to look for/accept (a common sense fact that seems to escape most hypesters), and I think THAT is going to be the major disappointment for people-no one wants to hear that it's essentially a Power Glove with slightly more sensitivity. I guess the best analogy is this-imagine if your Playstation controller had to be moved to emulate the button you want to press-need to press Triangle, you have to wave a Triangle shape, X is an X shape, etc. It's not "virtual reality" or anywhere close. But it's still neat as hell.

It DOES take a little getting used to, and I never got particularly good with any of the demos-I suspect each game willl have their own steep learning curve. It's still fun fun fun, and a lovely system design. Too bad the graphics look like ass on any decent display, but such is the curse of 480.


you know the swing part could've been helped if it had two sensors on both ends of the wiimote. thats where i think it could've tracked the movements precisely. if you moved low, it will sens that the wii mote is hung low. they definitely should've gone with that.
 
With the claim that Zelda will have a "swing your Wiimote to swing your sword" function, I'm really looking foreward to seeing the ton of people excited about it declaring "Goddamn, I can't do that for long before it gets tiring! What an awful idea! No wonder video games aren't realistic!"
 
not really. it just depends how want to play the game, whats more comfortabel to you. you can actually swing it or just do simple wrist movements. you dont have to look crazy like in those wii adverts.
 
GoldenAgeHero said:
not really. it just depends how want to play the game, whats more comfortabel to you. you can actually swing it or just do simple wrist movements. you dont have to look crazy like in those wii adverts.

Eh, if Zelda plays like anything I played, there's no "subtle" movements-you gotta MOVE that thing.
 

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