The Dark Knight WhySoSerious.com/Laughtilithurts (First Post Recap)

Waiting - Wow...that's absolutely mad, but very impressive!
 
Ive got the frame by frame (about 440 frams of video at 35 fps) but what youre suggesting would require first isolating the noise. I could do it but it would take all day.

man....I wish I could do it...I totally would....
 
Waiting - Wow...that's absolutely mad, but very impressive!

hey, thanks! But i didnt sit and wait for it..all that info was copied straight from the web sites internal files...so it is 100% accurate...even the movement times are set specifically at 6.5, 6, and 7 seconds = )
 
Are there are grid co-ordinates for Gotham?
 
man....I wish I could do it...I totally would....

tell u what, ill go to work, come back (let the computer crunch all thru there b/c a 440 frame animated GIF at this resolution is HUGE) and if nothing has come up I'll have a go. <pondering> I dont know much signal stuff but you could put it into .ppm format and literally subtract out the background.
 
hey, thanks! But i didnt sit and wait for it..all that info was copied straight from the web sites internal files...so it is 100% accurate...even the movement times are set specifically at 6.5, 6, and 7 seconds = )

Meanwhile, waiting, plz turn ppl away from the time code business, unless they know they happen every second at the 2-tenths of a second mark. Theres a skip that goes 1-7-1-2-3-4-5-6-7-8-1-7-1-2-3 every second in the video.

May mean soemthing but ppl need the right info.
 
hey guys i finally got around to watching the static, and did anyone else notice the joker face?

Oh, yes, sir, we did notice it... we're trying to figure it out what it means since yesterday. Any thoughts on this?
 
what window should I be looking at? I;m not seeing any of this, could you point me in the right direction?

for a reference point freeze on timestamp 03:02:04:14.
in the middle row of windows, the first window you can see all the way to the left, it looks like the reflection could be someone's eye.
 
I still think that this is a dead end.
A place holder until Mike comes back next week
This week its a girl and a long story about bruce
I still stand by that this is all this video is
A PLACE HOLDER
This vid maybe shown next week on GT or
The vid of the Joker from the Verizon trailer
"If you want justice then batman must take off his mask"
That one...

You folks want clues Just watch The first GT then watch the
Verizon Trailer, there you'll see that The Joker and Mike share
the same stance on Batman...
Thus this would lead us to a "Breaking news folks..." then Mike
would show us the "Joker Video" Now, It's going to be other
A- The Verizon Joker video

of

B- This very video that you'all are trying to decode when It's clear there isn't anything to be decoded.

It's clear to me what Mikes roll is here, He wants to unmask the Batman, The clues are there and they are not very well hidden.
 
Meanwhile, waiting, plz turn ppl away from the time code business, unless they know they happen every second at the 2-tenths of a second mark. Theres a skip that goes 1-7-1-2-3-4-5-6-7-8-1-7-1-2-3 every second in the video.

May mean soemthing but ppl need the right info.


Waiting is talking about the cars in the laughtilithurts game... not the video. She's saying the cars move at that pace - not the vid or whatever.
 
for a reference point freeze on timestamp 03:02:04:14.
in the middle row of windows, the first window you can see all the way to the left, it looks like the reflection could be someone's eye.

There is no axe breaking in one of the windows. That's even more ridiculous than my system32 shtick. Its a still picture overlayed with static. Nothing happens.
 
There is no axe breaking in one of the windows. That's even more ridiculous than my system32 shtick. Its a still picture overlayed with static. Nothing happens.

or maybe i just like the idea of clowns throwing axes.
but when i slow it down and watch those first 4 images in sequences, i see the shadow of an axe, and what appears to be glass falling away inside.

but otherwise, i'm kinda with the thought that this is just something to make us all look in one direction while something happens in another... aka: distraction.
 
Waiting is talking about the cars in the laughtilithurts game... not the video. She's saying the cars move at that pace - not the vid or whatever.

no shes saying the lights signal in binary.

but if she solved that shes a good person to talk to about other possible leads. Look, youve got three threads in here:

1) nonsense
2) ppl trying to solve things but coming up with nonsense,
and
3) ppl solving problems

to all the nay-sayers claiming there's nothing here--you'd never have gotten TO the video in the first place without help. There's every reason to believe this is a puzzle. My vote goes for either the time code jump or a signal in the static.
 
Anyone else think there will be a text today helping us out?
 
Indicdentally we should get this to the ppl who run the wiki and have them update the /alughtillithurts page to say the lights DO signal in binary.

There was some early misinformation about hittiting the max spin so it would be good to have the binary lights thing out there.

ok so...here is the sequence for the laughtilithurts clown cars. Can anyone take a look at this and link it somehow to the
bgygbrgbyrygbgybbrbyg
code....

I just really need more eyes on this

(stars means when the line of lights starts to flash at the bottom of the bumper car)

CPU1_LEVEL1_ROLLS = 3, 5, 4, 1, 1, 2, 4, 2, 3, 2, 3, 4, 6, 1, 6, 2, 1, 4, 3, 2, 2, 3, 7, 5, 2
CPU1_LEVEL1_STARS = 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0
CPU2_LEVEL1_ROLLS = 1, 3, 7, 4, 2, 3, 6, 1, 2, 5, 4, 7, 3, 2, 2, 6, 3, 4, 6, 3, 2, 2
CPU2_LEVEL1_STARS = 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0
CPU3_LEVEL1_ROLLS = 5, 1, 1, 5, 5, 2, 3, 6, 3, 3, 4, 1, 3, 2, 5, 3, 4, 3, 7, 3, 2, 1, 4, 1, 1
CPU3_LEVEL1_STARS = 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
CPU1_LEVEL2_ROLLS = 6, 3, 4, 1, 6, 1, 1, 1, 8, 3, 4, 1, 2, 3, 1, 2, 3, 2, 1, 4, 1, 3, 2, 6, 2, 3, 4
CPU1_LEVEL2_STARS = 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0
CPU2_LEVEL2_ROLLS = 3, 3, 3, 2, 5, 4, 1, 3, 4, 3, 1, 2, 4, 3, 2, 1, 5, 2, 6, 3, 2, 3, 4, 2, 3, 2, 1, 1
CPU2_LEVEL2_STARS = 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0
CPU3_LEVEL2_ROLLS = 1, 1, 10, 3, 2, 1, 2, 1, 3, 1, 3, 3, 4, 2, 1, 3, 3, 5, 2, 1, 2, 2, 3, 5, 3, 4, 2, 2, 3
CPU3_LEVEL2_STARS = 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0
CPU1_LEVEL3_ROLLS = 4, 3, 5, 1, 3, 4, 3, 4, 5, 3, 4, 1, 3, 3, 2, 1, 3, 3, 2, 1, 2, 4, 3, 4, 2, 5
CPU1_LEVEL3_STARS = 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
CPU2_LEVEL3_ROLLS = 3, 4, 3, 1, 1, 2, 2, 3, 4, 4, 3, 4, 1, 5, 3, 2, 3, 2, 4, 6, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 3
CPU2_LEVEL3_STARS = 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0
CPU3_LEVEL3_ROLLS = 2, 6, 4, 2, 3, 1, 3, 2, 5, 2, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 7, 9, 1
CPU3_LEVEL3_STARS = 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0
CPU1_LEVEL4_ROLLS = 3, 4, 2, 3, 5, 4, 1, 3, 5, 3, 1, 7, 3, 2, 1, 3, 3, 4, 3, 2, 1, 2, 5, 3, 2, 3
CPU1_LEVEL4_STARS = 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0
CPU2_LEVEL4_ROLLS = 1, 4, 3, 2, 3, 5, 4, 2, 3, 2, 3, 2, 4, 3, 3, 5, 7, 2, 2, 4, 3, 2, 3, 2, 1, 3
CPU2_LEVEL4_STARS = 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0
CPU3_LEVEL4_ROLLS = 2, 1, 4, 5, 2, 2, 3, 3, 5, 1, 4, 2, 2, 4, 4, 4, 2, 3, 1, 5, 2, 1, 3, 4, 3, 3, 3
CPU3_LEVEL4_STARS = 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
CPU1_LEVEL5_ROLLS = 4, 2, 3, 4, 5, 3, 2, 3, 4, 1, 1, 7, 3, 2, 1, 2, 1, 4, 4, 2, 4, 3, 3, 3, 2, 2, 3
CPU1_LEVEL5_STARS = 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0
CPU2_LEVEL5_ROLLS = 4, 3, 2, 4, 1, 3, 1, 3, 3, 5, 5, 3, 1, 1, 3, 3, 2, 3, 4, 2, 3, 3, 6, 1, 3, 3, 2, 1
CPU2_LEVEL5_STARS = 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0
CPU3_LEVEL5_ROLLS = 2, 1, 5, 2, 3, 1, 3, 4, 2, 2, 5, 2, 1, 4, 3, 2, 1, 4, 3, 5, 2, 3, 2, 4, 1, 2, 5, 3, 1
CPU3_LEVEL5_STARS = 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0


also, the first cart moves every 6.5 secounds, the second cart moves every 6 seconds and the third cart moves every 7 seconds....if that helps
 
Waiting is talking about the cars in the laughtilithurts game... not the video. She's saying the cars move at that pace - not the vid or whatever.

thanks...typing the same thing over and over gets a bit tedious for me sometimes = ) so sometimes i give up = )
 
Indicdentally we should get this to the ppl who run the wiki and have them update the /alughtillithurts page to say the lights DO signal in binary.

There was some early misinformation about hittiting the max spin so it would be good to have the binary lights thing out there.
I later updated the page to say that we mysteriously have the answer. :oldrazz: I interpreted waiting's explanation (after we totally bugged her about it) as, "We cheated after ripping apart the Flash file itself." :hehe:

How are the lights signaling in binary? I'm not following.
 

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