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Z-Axis used to work on Acclaim's Dave Mirra BMX games until Activision bought them out. You might assume that they'd set them to work on a new Mat Hoffman BMX title, but no - they're hard at work on X-Men 3.
Three is the magic number here, as a trio of superheroes are playable - Iceman, Nightcrawler and Captain Sideburns (Wolverine). Iceman's levels are set against the clock, with the onus on making ice bridges, ice slides and so on to get through a level as quickly as possible. He can also lob projectiles and summon fatal hailstorms. Naturally.
Nightcrawler's bits take inspiration from Prince of Persia, with lots of acrobatic skills coming into play. The blue mutant has got a unique trick up his sleeve though - the ability to 'bamf' (read: teleport) all over the place. How this'll work during battles and such is unclear, but we guess that you'll just hit a button to vanish and reappear somewhere not too far away. We sincerely hope that this trick can be used to rack up huge combos.
This leaves Wolverine to supply the heavy-handed combat with something that Activision are calling a 'Fury Mode'. There's also a 'Mutant Evolution System' (the ability to upgrade skills) and 'Hyberboard Cut-scenes' to look forward to. Their marketing team must have been put into overdrive.
Rather than follow the plot of the film, the story is penned by comic book writer Chris Claremont and explains what happens in the run up to its silver-screen daddy.
It's due out on absolutely everything - even GameCube, as these details are from NGC - this spring. Around the same time as the movie, no doubt.
Edit: Oh and here's the link:
http://rds.yahoo.com/S=53720272/K=x...amesasylum.com/showarticle.php?articleID=4680
Kind of reminds me how they made the Riddick game tie into the first film. Loved that.
Three is the magic number here, as a trio of superheroes are playable - Iceman, Nightcrawler and Captain Sideburns (Wolverine). Iceman's levels are set against the clock, with the onus on making ice bridges, ice slides and so on to get through a level as quickly as possible. He can also lob projectiles and summon fatal hailstorms. Naturally.
Nightcrawler's bits take inspiration from Prince of Persia, with lots of acrobatic skills coming into play. The blue mutant has got a unique trick up his sleeve though - the ability to 'bamf' (read: teleport) all over the place. How this'll work during battles and such is unclear, but we guess that you'll just hit a button to vanish and reappear somewhere not too far away. We sincerely hope that this trick can be used to rack up huge combos.
This leaves Wolverine to supply the heavy-handed combat with something that Activision are calling a 'Fury Mode'. There's also a 'Mutant Evolution System' (the ability to upgrade skills) and 'Hyberboard Cut-scenes' to look forward to. Their marketing team must have been put into overdrive.
Rather than follow the plot of the film, the story is penned by comic book writer Chris Claremont and explains what happens in the run up to its silver-screen daddy.
It's due out on absolutely everything - even GameCube, as these details are from NGC - this spring. Around the same time as the movie, no doubt.
Edit: Oh and here's the link:
http://rds.yahoo.com/S=53720272/K=x...amesasylum.com/showarticle.php?articleID=4680
Kind of reminds me how they made the Riddick game tie into the first film. Loved that.