GENERAL RAAM582
A Rebellion Built on Hope
- Joined
- Feb 7, 2012
- Messages
- 12,524
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Yes. If you take a photo of the broken Seeker in Research Lab 2, you should get the biography and info from Chang.
Thanks to GENERAL RAAM....
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Thanks to GENERAL RAAM....
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I'm happy it worked for you!
I'll never get it because I won't be able to beat this on Super Hero.
Do the alternate costumes take damage?
I've read a couple of reviews on ASM from IGN, Game Informer and seriously, what gives? Will these guys ever be pleased?
Anyway, I picked up my copy from Gamestop earlier today and I've played for about 8 hours today. I'm somewhere around the halfway mark thru the story mode, with 200 comic pages collected, unlocked the Kaine suit, and done one or two side missions.
ASM is the Spidey game I've been wanting for such a long time. Beenox has succeeded in making you feel like Spider-man. The webswinging takes some getting used to, I'm thinking it was the closer camera that was throwing me off, but once I got the hang of it...man, what a great ride. It's very animated, the controller rumbles, there's a real sense of vertigo and it's so damn fun. The web rush is a thing of beauty. I'm so glad that Beenox developed this feature...it's like the web zip on steroids. I gotta admit that when I first started to chain rushes together without using the slow motion mode, I looked like a severely drunk Spidey lol. But after awhile of doing it and mixing in swinging in between rushes, it is the definitive Spider-man locomotion system. The speed, the accuracy, the precision, all make for something truly unique to a Spider-man game.
The combat is by far the best system we've had in a Spidey game. Although I don't think it's quite as polished as the Arkham titles it's extremely fluid, fun and Spidey pulls off some incredible acrobatic moves and kicks some serious ass. I love web rush attacking some foes and then using web rush to vault to safety...wait a minute and then dive right back in and deliver some more punishment. Also, it's really cool to be in the middle of a fight and then engage the slow motion web rush to target an opponent and unleash a vicious web rush punch. The stealth combat is a combination of Arkham and Noir spidey from SD. Beenox really nailed the camera work in these scenarios.
The graphics are very detailed and so far I've not noticed any screen tearing during even the fastest swinging and web rushing. At times the city can look a little bland, but without spoiling anything, where I'm at in the story...the city is meant to look that way. Otherwise, there's plenty of activity going on.
Beenox has a great eye for detail. I love how after you save a civilian from a mugging they thank you and then start taking your picture with their cell phone. Hilarious.
I've noticed a couple of glitches in the gameplay, but they were very minor. During one fight an enemy briefly went into the wall but then came back out and then during the first Scorpion encounter, he also wound up in the wall for a brief moment.
I've got a lot more game left to play but so far I'm giving this game 8.5 out of 10.
Looks nice. I wouldn't mind seeing a side by side comparison of this and the default TASM suit to see if it's just a recolour or if there are significant changes. Is it possible to toggle on the belt like you can with the TASM suit?
Can anyone please give details on these cameos and the cinematic after you get all of the comic pages please?
What about the claw marks on the door and the ripped shirt on the top of the Daily Bugle?
You complained about almost nothing and you gave it a 8.5? how so?
Do the alternate costumes take damage?
One complaint I do have is the lack of random crimes happening throughout the city and the fact that some have said they disappear completely once you've done them enough. I really hope that's not the case because the free roaming part after the story has been finished will be a bit drab. Maybe Beenox will add some more crimes with future DLC.
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