blueharvest
Avenger
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- May 8, 2008
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Give it to BioWare... Maybe they'll have their redemption by going back to the IP that first put them on the map...Hasbro wants to make another Baldur's Gate sequel but it's early days yet: 'We certainly hope that it's not another 25 years'
"We're now talking to lots of partners and being approached by a lot of partners who are embracing the challenge of, what does the future of the Baldur's Gate franchise look like?"www.pcgamer.com
Monk - Drunken Master
Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters' other abilities, like Sobering Realisation - which sobers up drunk targets, dealing physical and Psychic damage.
What's your class and build? Maybe you screwed up your stats?I initially tried this game like 6 months ago and hated the combat but I’m giving it another shot because the characters and world building are great. Can someone give me some tips though on improving combat? Mainly, I want to know why my main character SUCKS so badly. Like, everyone is pretty weak at the beginning, I get that. But why the hell is everyone in my party able to at least hit the damn target but me? My character is supposed to be “proficient” with a short sword and yet he misses on like 100% of his attacks. What the hell?
What's your class and build? Maybe you screwed up your stats?
Inspect the enemies before starting the fight. See what their weaknesses/strengths are as well as their AC. Also, always a good idea to check the positions of the mobs before the fight. Maybe you can sneak someone behind a lone enemy. Don't forget that anyone on high ground make more damage to those on lower ground.
Don't hesitate to use the environment to your advantage. BG3 is basically an immersive sim:
Do you have Karmic Dice enabled? If so, disable it to see if RNGesus will be more kind to you... This is based on a TTRPG using a dice roll system after all so 80% hit chance doesn't mean 100%... Read the combat logs and see why you've been missing a lot of hits. I reckon you're just getting ****ed by RNG among other things.
- An enemy is near a ledge? Push them off the cliffs!
- A bunch of enemies are standing on a wet floor? Electrocute them!
- Enemies are right under a chandelier? Drop it on them!
- A group of enemies retreated right beside an explosive barrel? Dip your weapon in a fire source and blow the barrel!
What difficulty are you playing on? Maybe lower it by a notch?
I was also not very happy when this was revealed being on a turn-based system unlike the first two BG games which used a real-time with pause system. You can look up the first pages of this thread to see a few old farts being unhappy...Yeah, I wish it wasn’t 100% turn based; it’s the only thing keeping me from loving it. I wish it was something like Dragon Age Inquisiton, in which you can pause and set battle tactics if you want but can also just hack and slash with your main character and let your companions do their own thing. But hopefully I’ll like that aspect of it more as time goes on.
I also with the protagonist spoke during character interactions. It’s a little weird that they remain completely silent when you have other moments where they do speak. I guess it would have taken a ton more time to record so much dialogue but given how much they recorded for everyone else, it makes those moments feel less personal than they should. Not sure if the protagonist speaks more if you choose one of the BG3 NPCs as your player character.
I love that Larian brought over the immersive sim aspects from their Divinity Original Sin games to this. The game offers a lot of freedom so, yes, use the environment to your advantage, and not just in combat but during exploration too! Want to loot an abandoned castle but seems inaccessible because gates/doors are blocked? Stack up some crates and build an improvised staircase to climb over the walls!Thanks for the insights! I’ll have to go back and check my class/build later. But good to know you can use the environment to your advantage.