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Baldur's Gate 3

No surprise on the DLC front and to be honest it doesnt really need expanding on, the size of the game is bigger than most anyway even with their expansions. The story told had a distinct beginning, middle and end that was satisfactory and you can have multiple variations on that ending so DLC wont really add anything to that I feel.

There are so many classes and possibilities in the story as it is its going to keep me coming back for some time yet as it is.

As for BG4 it would take a long time to develop and make and come up with compelling story/characters again it might feel like they want to try something new for a while so I cant blame them for wanting to let it lie for a while.
 
I would love to see them doing a sci-fi setting. It seems it won't be DOS 3, but the "still familiar" quote has me curious.

I look forward to whatever they'll be doing next.
 
Big shame on no more BG content/BG4, but they should make what they want to and are passionate about going forward, having already excelled with BG.
 
Give it to BioWare... Maybe they'll have their redemption by going back to the IP that first put them on the map...
giphy.gif

In other recent news, the game won GOTY at the BAFTA Games Awards thus sweeping all four or five major game awards this year.
 
****, Nintendo's going to sue Larian/WOTC and the modder. :o

 
Here's the "DLC":

12 new sub-classes (one per class)!
Monk - Drunken Master

Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters' other abilities, like Sobering Realisation - which sobers up drunk targets, dealing physical and Psychic damage.
:hmr:
 
I initially tried this game like 6 months ago and hated the combat but I’m giving it another shot because the characters and world building are great. Can someone give me some tips though on improving combat? Mainly, I want to know why my main character SUCKS so badly. Like, everyone is pretty weak at the beginning, I get that. But why the hell is everyone in my party able to at least hit the damn target but me? My character is supposed to be “proficient” with a short sword and yet he misses on like 100% of his attacks. What the hell?
 
Yeah, I gave up after a few hours when I kept dying in combat (stupid spider cave). I'll probably give it another go over winter break, there are some mods I'd like to try out to make combat easier.
 
Yeah, I wish it wasn’t 100% turn based; it’s the only thing keeping me from loving it. I wish it was something like Dragon Age Inquisiton, in which you can pause and set battle tactics if you want but can also just hack and slash with your main character and let your companions do their own thing. But hopefully I’ll like that aspect of it more as time goes on.

I also wish the protagonist spoke during character interactions. It’s a little weird that they remain completely silent when you have other moments where they do speak. I guess it would have taken a ton more time to record so much dialogue but given how much they recorded for everyone else, it makes those moments feel less personal than they should. Not sure if the protagonist speaks more if you choose one of the BG3 NPCs as your player character.
 
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I initially tried this game like 6 months ago and hated the combat but I’m giving it another shot because the characters and world building are great. Can someone give me some tips though on improving combat? Mainly, I want to know why my main character SUCKS so badly. Like, everyone is pretty weak at the beginning, I get that. But why the hell is everyone in my party able to at least hit the damn target but me? My character is supposed to be “proficient” with a short sword and yet he misses on like 100% of his attacks. What the hell?
What's your class and build? Maybe you screwed up your stats?

Inspect the enemies before starting the fight. See what their weaknesses/strengths are as well as their AC. Also, always a good idea to check the positions of the mobs before the fight. Maybe you can sneak someone behind a lone enemy. Don't forget that anyone on high ground make more damage to those on lower ground.

Don't hesitate to use the environment to your advantage. BG3 is basically an immersive sim:
  • An enemy is near a ledge? Push them off the cliffs!
  • A bunch of enemies are standing on a wet floor? Electrocute them!
  • Enemies are right under a chandelier? Drop it on them!
  • A group of enemies retreated right beside an explosive barrel? Dip your weapon in a fire source and blow the barrel!
Do you have Karmic Dice enabled? If so, disable it to see if RNGesus will be more kind to you... This is based on a TTRPG using a dice roll system after all so 80% hit chance doesn't mean 100%... Read the combat logs and see why you've been missing a lot of hits. I reckon you're just getting ****ed by RNG among other things.

What difficulty are you playing on? Maybe lower it by a notch?
 
What's your class and build? Maybe you screwed up your stats?

Inspect the enemies before starting the fight. See what their weaknesses/strengths are as well as their AC. Also, always a good idea to check the positions of the mobs before the fight. Maybe you can sneak someone behind a lone enemy. Don't forget that anyone on high ground make more damage to those on lower ground.

Don't hesitate to use the environment to your advantage. BG3 is basically an immersive sim:
  • An enemy is near a ledge? Push them off the cliffs!
  • A bunch of enemies are standing on a wet floor? Electrocute them!
  • Enemies are right under a chandelier? Drop it on them!
  • A group of enemies retreated right beside an explosive barrel? Dip your weapon in a fire source and blow the barrel!
Do you have Karmic Dice enabled? If so, disable it to see if RNGesus will be more kind to you... This is based on a TTRPG using a dice roll system after all so 80% hit chance doesn't mean 100%... Read the combat logs and see why you've been missing a lot of hits. I reckon you're just getting ****ed by RNG among other things.

What difficulty are you playing on? Maybe lower it by a notch?

Thanks for the insights! I’ll have to go back and check my class/build later. But good to know you can use the environment to your advantage.
 
Yeah, I wish it wasn’t 100% turn based; it’s the only thing keeping me from loving it. I wish it was something like Dragon Age Inquisiton, in which you can pause and set battle tactics if you want but can also just hack and slash with your main character and let your companions do their own thing. But hopefully I’ll like that aspect of it more as time goes on.

I also with the protagonist spoke during character interactions. It’s a little weird that they remain completely silent when you have other moments where they do speak. I guess it would have taken a ton more time to record so much dialogue but given how much they recorded for everyone else, it makes those moments feel less personal than they should. Not sure if the protagonist speaks more if you choose one of the BG3 NPCs as your player character.
I was also not very happy when this was revealed being on a turn-based system unlike the first two BG games which used a real-time with pause system. You can look up the first pages of this thread to see a few old farts being unhappy... :hehe:

Considering this is based on D&D, turn-based actually makes sense. I do understand a preference from one to the other. Even a turn-based RPG hater like @DKDetective ended up loving his experience on this game. :D

Personally, I prefer silent protagonists. I much prefer hearing my own voice when reading dialogues instead of an accent that doesn't really match my character (Cyberpunk 2077, I'm looking at you).
Thanks for the insights! I’ll have to go back and check my class/build later. But good to know you can use the environment to your advantage.
I love that Larian brought over the immersive sim aspects from their Divinity Original Sin games to this. The game offers a lot of freedom so, yes, use the environment to your advantage, and not just in combat but during exploration too! Want to loot an abandoned castle but seems inaccessible because gates/doors are blocked? Stack up some crates and build an improvised staircase to climb over the walls!

Also, small correction on the high/low ground mechanic. It actually gives a bonus to attack rolls, not damage rolls. FYI in case you don't know, attacks are in two rolls:

1. Attack roll, aka "will I hit or miss?": the sum of your d20 roll plus any modifiers must be equal or greater than your enemy's AC to be a successful hit.
2. Damage roll, aka "how much damage will I do?": depending on your weapon, you will roll a die (or dice) for the damage plus any modifiers.

Example: Your opponent has an AC of 16 with no resistances and you don't have any modifiers.

1. Attack roll: You must roll between 16 and 20 to hit your opponent. Rolling between 1-15 and you will miss.
2. Damage roll: If you hit, then you can do damage according to your weapon. Shortsword is 1d6 so between 1-6 damage; greatsword is 2d6 so you can damage between 2-12.

Critical hits will always hit no matter the opponent's AC. Say a mini-boss has an AC of 24 and you land a natural 20, then you will hit.

As all things fantasy RPGs, consume potions/elixirs to give you some buffs. I'm sure DK or @DeadlyWest can give you additional tips on combat since they've actually finished the game unlike me. :funny:
 

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