Batman: Arkham Knight

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I enjoyed the game as a whole, There were thing i'd have done differently. however overall it wasn't disappointing.
 
I definitely was let down in a lot of areas. It's still really good, but disappointing and doesn't live up to it's potential.
 
It cut out the horrible boss battles and replaced them with repetitive tank battles. Aside from that, I like it more than City. This may be Hamill's best performance yet. (IMO)
 
The lack of boss battles sucked, I didn't like the Joker being back (or that whole plot point, at all), the Batmobile was poor, overused and the tank battles sucked, and the AK wasnt a surprise. Didn't like the story overall really, and anyone who wasn't Joker, Scarecrow, Ivy or AK was poorly used. IMO, of course, this was a real letdown.
 
WB Montreal developed the Batgirl DLC?

That's going to be awesome. I'm even more excited now than I was before for it.
 
I expected the plot to be "different", Rocksteady has had problems with that in the past. I'm glad they got rid of the boss battles, considering that was a weak point in all of their games. They played to their strengths and stayed away from their weaknesses. Plus if you look at it like an [BLACKOUT] Under the Red Hood adaptation[/BLACKOUT] It's a pretty good story. Could it have been better? Definitely, but it's good and I felt like it was $60 well spent.
 
Sucks some hated it or were disappointed. Oh well I am glad That I love it though. Been playing it a **** ton.
 
Really looking forward to Batgirl DLC. I'm hoping we get to play in the city as well as indoors. That was one thing that disappointed me with Harley Quinn's Revenge DLC for City - we couldn't use Robin in free roam.
 
I paid and digitally downloaded it and don't regret it at all. That's all that should better..in my point view,I feel for those who felt disappointed but I'm more focus on my fun right now. I got the XBox One version too and it's glorious and am damn lucky not all systems got the shaft like the PC port
 
I expected the plot to be "different", Rocksteady has had problems with that in the past. I'm glad they got rid of the boss battles, considering that was a weak point in all of their games. They played to their strengths and stayed away from their weaknesses. Plus if you look at it like an [BLACKOUT] Under the Red Hood adaptation[/BLACKOUT] It's a pretty good story. Could it have been better? Definitely, but it's good and I felt like it was $60 well spent.
They were new in making Batman game, but they nailed what it's like to make a great game.
It seems they did a pretty good job with the batmobile, as annoying as it is to many seeing how overused it is.
In Arkham City they made 3 great boss battles; Mr. Freeze, Ra's AlGhul, and Clayface. Years ago I thought the combat system they implemented was going to hinder boss battles, but they did a real good job with some of them in city.

I don't agree that boss battles were a weakness they were best avoiding, although I think the idea of there being none is actually refreshing.
 
The one thing I liked most was the fact the Batfamily were involved in the story. Oracle, Robin, Lucius, Nightwing with his side quest, Gordon. They all were involved. Except Alfred with but Al did get a major role in Origins and also Jim.

Back to my point, I liked how the Batfamily played a major role. Probably why Knight may be my favorite game.
 
I expected the plot to be "different", Rocksteady has had problems with that in the past. I'm glad they got rid of the boss battles, considering that was a weak point in all of their games. They played to their strengths and stayed away from their weaknesses. Plus if you look at it like an [BLACKOUT] Under the Red Hood adaptation[/BLACKOUT] It's a pretty good story. Could it have been better? Definitely, but it's good and I felt like it was $60 well spent.

I couldn't look at it as an adaption of Under the Red Hood (which is one of my favs) since both stories are really different. In UTRH Jason doesn't want to kill Batman. He doesn't hate him for leaving him or replacing him with a new Robin. He isn't teaming with any villain trying to kill all of Gotham. He doesn't command armies of militia.
 
Ok so GT put this just play video up today. It's also fallowed by a Video pod cast of vic's basement with a change of scenery which has Batman arkham knight talk (it's vic there's always almost Batman talk) & more E3 talk. all below.


[YT]59736ytiiIQ[/YT]


910 views 5 hours ago
Just Played

In Defense of the Batmobile

A lot of people have expressed their distaste of the Batmobile in Arkham Knight. We actually had a blast driving around Gotham City and want to set the record straight.
Views: 3,685 | Posted: 07/03/2015





And here's the AOD & VOD pod cast from

[YT]-z1sT9WwwRs[/YT]
18 views 1 hour ago

Vic’s Basement -July 3, 2015
We're back! After two weeks off to setup our new studio space (yes, we don't actually shoot in a basement), Vic, Marissa, and Scott join forces to discuss their favorite things from E3 2015, including: -Virtual Reality

-Our new reviewer Sophia Tong!
-Naughty Dog and Uncharted 4
-E3 judging
-The Last Guardian

E3 2015 interviews
-LA Jones got a massage from a man
-Shigeru Miyamoto
-Plants vs Zombies: Garden Warfare 2
-FIFA
-Toy Break
-Batman: Arkham Knight

-Playing games during summer–



source: EPN.tv & GT Reviews Youtube channel
 
WB Montreal developed the Batgirl DLC?

That's going to be awesome. I'm even more excited now than I was before for it.

I actually was disappointed when I saw Montreal was developing the Batgirl DLC, because I got really hyped that they were doing all of them. Then I saw that Rocksteady was doing the rest and became sad again.


Seriously, I am so happy that Montreal is really getting credit over their writing on Batman now, particularly after the absolute cluster&*(@ that is AK's complete lack of one. It's like a weird fungal growth of all of Rocksteady's writing issues:

Overuse and over-reliance on the Joker. Not getting more complex characters and just making them generic badguys (Two-Face and particularly Jason Todd, who goes from a sympathetic anti-hero with a point, and who is disappointed not that Batman failed to save him, but because he didn't kill the Joker afterwards, tooo a generic revenge-crazed taunting villain with a generic taunting army at his command. There's the complete dropping of whole juicy storylines - if it was never mentioned that the villains were working together, or that Scarecrow had a plan to take Batman down, then very little would change, since neither are really present, and most of Scarecrow's actions are pretty much delaying tactics or on the fly. There's also fairly poor treatment of the female characters, lack of any good boss battles, and an awesome villain overshadows by another one.
 
BTW for those thinking about the story how it was done try and remember the "writer that wrote Arkham origin's" the game may not be involved here with this DLC.

they did say they had different writers for this game this time around which is the people from crysis 3 & sefton. It's likely their work . we'll have to see just incase you become disappointed even further.
 
I think the complaint of "Rocksteady overused Joker" isn't a valid complaint anymore.

It's clear now that Rocksteady was telling a Batman Joker story from the very beginning. The conflict that started with the Titan in Asylum and the results of Joker's ingestion of Titan carry through all three games and reaches its conclusion when Batman overcomes his fear of fear and finally overcomes the hold Joker has on him. Y'all may have wanted other villains to get more spotlight but Rocksteady had a story they wanted to tell and Batman and Joker were the main characters of the story arc they were telling. It'd be like complaining that the Original Star Wars trilogy overused Vader. Luke and Vader's conflict that starts in ANH and concludes in ROTJ is the main arc. Of course Vader was used predominantly. It's the same with Joker in the three Rocksteady Arkham games. Batman's physical and emotional struggle and the effects of Joker's messing with the Titan in Asylum is the narrative arc that carries through all three games.
 
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I think the complaint of "Rocksteady overused Joker" isn't a valid complaint anymore.

It's clear now that Rocksteady was telling a Batman Joker story from the very beginning. The conflict that started with the Titan in Asylum and the results of Joker's ingestion of Titan carry through all three games and reaches its conclusion when Batman overcomes his fear of fear and finally overcomes the hold Joker has on him. Y'all may have wanted other villains to get more spotlight but Rocksteady had a story they wanted to tell and Batman and Joker were the main characters of the story arc they were telling. It'd be like complaining that the Original Star Wars trilogy overused Vader. Luke and Vader's conflict that starts in ANH and concludes in ROTJ is the main arc. Of course Vader was used predominantly. It's the same with Joker in the three Rocksteady Arkham games. Batman's physical and emotional struggle and the effects of Joker's messing with the Titan in Asylum is the narrative arc that carries through all three games.

"But the creator intended it!" is a poor excuse for writing problems, let alone dismissing them outright. It's like calling The Room a great film because it was intended to be cheap and badly acted.

Firstly, I highly doubt that Rocksteady was planning this from the beginning. Asylum is a fun, rather generic Batman story with little character development at all, and they certainly didn't know how successful it would be. Neither do I believe that they knew what the next game would be about after killing the Joker in AC. In fact, Knight's storyline supports that hypothesis, since it actively contradicts City's storyline by still having Batman magically infected, and somehow now Joker's blood is turning people into Jokers, whereas before it was simply killing people. So that's a fairly big plothole for any plan.


But moreover, even if by some chance Rocksteady had some plan for the Batman/Joker relationship, that doesn't really prevent criticisms of it. I don't really believe it was worth it having the Joker effectively remain the final villain in Knight. I think he'd outstayed his welcome, and the parts involving him hit a lot of notes that were familiar given the past games. Batman has one of, if not the greatest rogues gallery in fiction, and it's such a sad waste that all of them are pushed to the sidelines in favour of just one of them. It took away from what could have been an exciting arc dealing with other villains teaming up beyond his death, it took away from how many of them could have become ascendant threats, and moreover it just took away creativity from the series, once again going to the same well.

It's different from the Star Wars metaphor you use, since that literally was one story. A New Hope, the most standalone of the three, is still far more linked to a story entire than Asylum was, in addition to the fact that the movies didn't have an iconic rogues gallery already in existence to use.

I get that Joker's messing with the Titan formula forms an arc across the games, but I assert that much like the entirety of City's plotline, real story potential was wasted in pursuing it.
 
I couldn't look at it as an adaption of Under the Red Hood (which is one of my favs) since both stories are really different. In UTRH Jason doesn't want to kill Batman. He doesn't hate him for leaving him or replacing him with a new Robin. He isn't teaming with any villain trying to kill all of Gotham. He doesn't command armies of militia.
Yeah that's understandable. I just see it as Rocksteady's version. Which doesn't really bother me. Now if this was movie canon I'd be livid. Haha
 
I'd love to see [BLACKOUT]Professor Pyg[/BLACKOUT] in a much bigger role of a later game.
 
I'd love to see [BLACKOUT]Professor Pyg[/BLACKOUT] in a much bigger role of a later game.

If they ever do a DickBats DLC (which is unlikely since that would mean Rocksteady would place some actual attention to Dick), he'd be the perfect main villain.
 
Arkham City remains my favorite of the games.
 
This is by far the best in the Arkham series for me. There is so much to do in Gotham. The way they integrated members of the bat-family and Batmobile into gameplay was genius. That aspect if they were ever going to do another game could be refined more. The Batmobile in pursuit mode was lacking the gadgets you would expect, at least I thought it did.
 
Just finished the main storyline. Wow that was quite a finale! I loved the ending sequence very much. This is definitely my favorite Batman game. :up: Loved it!
 
The side quests were disappointing, I thought. Particulary Hush's one - which had a ton of potential given his Bruce Wayne identity theft. But here it lasted about five minutes and went nowhere. That plot alone could've made a game to itself. And Two-Face's appearance was also pathetic. I didn't even realise I had taken him down.
 
The side quests to me seemed a cheap marketing gag. "Hey get excited fans, these villains will be in the game!" And then you take out Deathstroke in one hit.

So much of this game just feels like a cop out. I appreciate the scope of Gotham City and being able to drive the batmobile, but I'd readily give those things up for gameplay more along the lines of City or Origins. I'd rather have small scope and varied adventures than large scope and repetition.
 
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