Batman: Arkham Knight

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I'm with you man, I had one quick glitch in Origins and it was during fast travel. Just a skip in the audio when grappling to the Batwing. That's literally it. Experienced none of the other crazy glitches that apparently some others did.
 
What a lot of poeple who bash AO refuse to admit is... the glitchyness doesn't affect everyone. I literally only had it freeze twice on me. Twice during Fast Travel. That's it. I didn't have anything else happen.

Not everyone was besieged by glitches in AO, and frankly, given that I had next-to-nothing, I think some people were overexagerrating to troll because it wasn't made by Rocksteady.

And the scenery bland? At least the Christmas themes are apparent, as opposed to the 'supposed' Halloween theme of AK.

And how can it be a weaker game than AC, when it has everything that AC had, but more? It adds at least 3 new enemy types, the map is bigger, includes the Batcave, has better DLC than AC, and has the best boss battles of the series.

Sometimes, I think people just really don't want to give AO any credit simply because it wasn't made by Rocksteady. If RS did make it, people would say it wasn't enough of a leap forward, but otherwise they'd praise it.

Proof's in the pudding, I think: AK is clearly as glitchy (or worse) as AO supposedly was, but people aren't whining in the streets about it, PC version aside.


Rocksteady not making Arkham Origins has no bearing on my opinion of the game. If you read again what I said about it, I said I liked it. However it's not as good as Arkham Knight nor did it bring as much new as Arkham City. In that regard it's like the next years game in a sports video game franchise such as Madden or NBA 2k or in tech terms Iphone 6 to Iphone 6s. We all know to see any real progress in these tech examples you need at least 2yrs of development to see any real progress.
 
Why AO is better than AK: Better Boss fights, better writing and no tankmobile.
 
While I don't mind the Batmobile, there were too many tank battles and tank boss fights. Battle mode for the tank and the way the story is with the Militia always took its toll now on the DLC Batmobiles. Wouldve been sweet replay the whole game with the 89 or tumbler. But because of the things I mentioned we can't until all that battle **** is complete. Which sucks.
 
What is the earliest point at which you can use the Tumbler or 89Mobile? I know that the virus upload battles do not need to completed for you to use the DLC cars, but is there a specific point? After a certain point in the campaign perhaps?
 
Pretty sure after you've completely eliminated all the milita forces
 
The Batgirl DLC is on sale with a discount. I decided to check it out since it was made by WB montreal, costs 4,45€.
 
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I really like the Batgirl DLC. It's longer than the Harley and Red Hood but as I and others have said, when it comes to story DLC with length. Of the 3 we've gotten in the series. Batgirls, Harley's revenge and cold cold heart. Cold cold heart is the gold standard.
 
What is the earliest point at which you can use the Tumbler or 89Mobile? I know that the virus upload battles do not need to completed for you to use the DLC cars, but is there a specific point? After a certain point in the campaign perhaps?

Only after you beat the main story
 
So which villain duo do you guys feel was the best?

Bane/Joker
Strange/Ra's
Knight/Scarecrow
 
Aren't they the same? Like, didn't they use the exact same suit? Or are there small cosmetic differences that I never noticed?

I remember reading that there are some small differences between the two. But I can't tell for sure anymore.

On the TDKR suit, the neck is thicker and the head slightly more narrow, also less pronounced at the back. There's also some super minor detail changes on some of the plating. But the neck and head changes made a world of difference for me.
 
So which villain duo do you guys feel was the best?

Bane/Joker
Strange/Ra's
Knight/Scarecrow

Bane/Joker by a long chalk. Both villains got to shine. Can't say the same for the other two pairings.
 
Bane/Joker was probably the best combo because they both got built up in the story in terms of character, not just threat level, and because they wound up being about equal in terms of story impact. Joker was the main antagonist, but you felt Bane was so persistent and intelligent that the combined forces were actually a greater threat than the sum of their parts. The other two pairings generally wound up being so heavy towards the one or the other that you knew you'd missed out on one great villain no matter what.

For instance, Strange felt underdeveloped and very much like a patsy in AC, while Scarecrow and Jason Todd both could have been much more fun in both gameplay and story fashion.
 
On the TDKR suit, the neck is thicker and the head slightly more narrow, also less pronounced at the back. There's also some super minor detail changes on some of the plating. But the neck and head changes made a world of difference for me.

Are you sure about this? I can't see any difference.
 
Bane/Joker were also the only villain combo we actually saw interact. Scarecrow and Knight talk like twice over the radio with each other, and never actually operate in the same space, despite such an image in the trailer.

But the biggest thing Bane and Joker have going for them in AO is that they were both developed, both hyped as huge threats, and importantly neither of them were thrown under the bus to hype up the other. Rocksteady I've noticed has a habit of doing such a thing with their villains in order to establish how big a threat a villain is, the classic examples being Bane in Asylum and Strange in City even more so.

In contrast look at the hotel scenes in Origins - they're a masterclass of developing villains with conflicting goals and establishing power dynamics. Joker is shown to be wild, unpredictable and brilliant, and Bane is shown as tough, pragmatic, resourceful and not scared of the Joker. They are two villains who dislike one another (more so from Bane's direction) but also share an uneasy alliance that is quite satisfactorily never quite broken. Bane develops a good enough knowledge of the Joker that he knows that even after trying to kill each other on the hotel rooftop, that the alliance is easily reforged with the right idea (the heart monitor gambit). His men easily slaughter Joker's, and he's the one that discovers Batman's identity, trashes the batcave, and wounds Alfred, but simultaneously it is Joker that sets everything in motion.

Much, much better than "He was your puppet Ra's!" or whatever the hell the Scarecrow/Knight alliance was meant to be. Seriously, someone at some point had to realise that Knight was a terrifically boring character, but God knows someone else must've had a terrific ***** for the guy, given that he swallows up so much of the narrative compared to Scarecrow.
 
I will say Joker/Bane but at the same time, Arkham Knight has the 2 most enjoyable villains in the series with Scarecrow and Joker. While the Scarecrow/Knight duo wasn't interesting, Joker and Scarecrow both were great in Arkham Knight. Hell after Origins I did feel like I enjoyed Baker's Joker in the Arkham series over Hamill's but with Arkham Knight it reminded me that Hamill can't be topped so to speak. No disrespect to Baker but it was like yea Hamill is Joker.

I will say in terms of the series; I'd say the 3 best villains are Arkham Knight's Joker, Arkham Knight's Scarecrow, and Arkham Origins's Bane.
 
Yeah I was really hoping for more Scarecrow after the brilliance that was Asylum,he was my favourite character in that game, Knight was just...eh, they really dropped the ball with Crane,great design though and Noble rocked.
 
Bane/Joker were also the only villain combo we actually saw interact. Scarecrow and Knight talk like twice over the radio with each other, and never actually operate in the same space, despite such an image in the trailer.

But the biggest thing Bane and Joker have going for them in AO is that they were both developed, both hyped as huge threats, and importantly neither of them were thrown under the bus to hype up the other. Rocksteady I've noticed has a habit of doing such a thing with their villains in order to establish how big a threat a villain is, the classic examples being Bane in Asylum and Strange in City even more so.

In contrast look at the hotel scenes in Origins - they're a masterclass of developing villains with conflicting goals and establishing power dynamics. Joker is shown to be wild, unpredictable and brilliant, and Bane is shown as tough, pragmatic, resourceful and not scared of the Joker. They are two villains who dislike one another (more so from Bane's direction) but also share an uneasy alliance that is quite satisfactorily never quite broken. Bane develops a good enough knowledge of the Joker that he knows that even after trying to kill each other on the hotel rooftop, that the alliance is easily reforged with the right idea (the heart monitor gambit). His men easily slaughter Joker's, and he's the one that discovers Batman's identity, trashes the batcave, and wounds Alfred, but simultaneously it is Joker that sets everything in motion.

Much, much better than "He was your puppet Ra's!" or whatever the hell the Scarecrow/Knight alliance was meant to be. Seriously, someone at some point had to realise that Knight was a terrifically boring character, but God knows someone else must've had a terrific ***** for the guy, given that he swallows up so much of the narrative compared to Scarecrow.

People love UTRH a lot,it's a good story but I'll never understand why people want that story to be done in every medium.
 
Bane/Joker were also the only villain combo we actually saw interact. Scarecrow and Knight talk like twice over the radio with each other, and never actually operate in the same space, despite such an image in the trailer.

But the biggest thing Bane and Joker have going for them in AO is that they were both developed, both hyped as huge threats, and importantly neither of them were thrown under the bus to hype up the other. Rocksteady I've noticed has a habit of doing such a thing with their villains in order to establish how big a threat a villain is, the classic examples being Bane in Asylum and Strange in City even more so.

In contrast look at the hotel scenes in Origins - they're a masterclass of developing villains with conflicting goals and establishing power dynamics. Joker is shown to be wild, unpredictable and brilliant, and Bane is shown as tough, pragmatic, resourceful and not scared of the Joker. They are two villains who dislike one another (more so from Bane's direction) but also share an uneasy alliance that is quite satisfactorily never quite broken. Bane develops a good enough knowledge of the Joker that he knows that even after trying to kill each other on the hotel rooftop, that the alliance is easily reforged with the right idea (the heart monitor gambit). His men easily slaughter Joker's, and he's the one that discovers Batman's identity, trashes the batcave, and wounds Alfred, but simultaneously it is Joker that sets everything in motion.

Much, much better than "He was your puppet Ra's!" or whatever the hell the Scarecrow/Knight alliance was meant to be. Seriously, someone at some point had to realise that Knight was a terrifically boring character, but God knows someone else must've had a terrific ***** for the guy, given that he swallows up so much of the narrative compared to Scarecrow.

Man, you always articulate this stuff so well :up:
 
Remembering AO makes me miss the game and Bane, I'm sure he'll be back in dlc though
 
Origins is a must play around Xmas time for sure. Ugh man wish we could get remasters.
 
Bane/Joker were also the only villain combo we actually saw interact. Scarecrow and Knight talk like twice over the radio with each other, and never actually operate in the same space, despite such an image in the trailer.

But the biggest thing Bane and Joker have going for them in AO is that they were both developed, both hyped as huge threats, and importantly neither of them were thrown under the bus to hype up the other. Rocksteady I've noticed has a habit of doing such a thing with their villains in order to establish how big a threat a villain is, the classic examples being Bane in Asylum and Strange in City even more so.

In contrast look at the hotel scenes in Origins - they're a masterclass of developing villains with conflicting goals and establishing power dynamics. Joker is shown to be wild, unpredictable and brilliant, and Bane is shown as tough, pragmatic, resourceful and not scared of the Joker. They are two villains who dislike one another (more so from Bane's direction) but also share an uneasy alliance that is quite satisfactorily never quite broken. Bane develops a good enough knowledge of the Joker that he knows that even after trying to kill each other on the hotel rooftop, that the alliance is easily reforged with the right idea (the heart monitor gambit). His men easily slaughter Joker's, and he's the one that discovers Batman's identity, trashes the batcave, and wounds Alfred, but simultaneously it is Joker that sets everything in motion.

Much, much better than "He was your puppet Ra's!" or whatever the hell the Scarecrow/Knight alliance was meant to be. Seriously, someone at some point had to realise that Knight was a terrifically boring character, but God knows someone else must've had a terrific ***** for the guy, given that he swallows up so much of the narrative compared to Scarecrow.

Man, you always articulate this stuff so well :up:

This is why Origins is my favorite by far.

Word. :word: You guys said it all.
 
Origins is also my favorite.
 
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