Batman: Arkham Knight

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I still blame the use of a military, The major focus on the batmobile is a huge excuse because of the AK and militia.

Scarecrow's plan was a big enough threat and thugs,low life criminals,villians,riddler robots and League of Assassins ninjas out for revenge would be plenty to fight even if pretty much the same type of villains from AC.

The batmobile primarily used for transportation,car chases and once or twice in the main story would have been perfect, rest wasn't needed and just ended up adding annoyment and frustration!
 
I still blame the use of a military, The major focus on the batmobile is a huge excuse because of the AK and militia.

Scarecrow's plan was a big enough threat and thugs,low life criminals,villians,riddler robots and League of Assassins ninjas out for revenge would be plenty to fight even if pretty much the same type of villains from AC.

The batmobile primarily used for transportation,car chases and once or twice in the main story would have been perfect, rest wasn't needed and just ended up adding annoyment and frustration!

Basically this, and while I did and do love the Batmobile. And I actually enjoy the tank battles. I just wish it were less. Lower the number of tank battles. Give us actual boss fights instead if going head to head against two villains in tanks. You made great points :up: Hopefully if Montreal is doing a batman/Arkham game for their upcoming DC properties, they'll take into consideration what Knight did and fan criticism.
 
The Batmobile itself wasn't bad. The overuse of it was.
 
From all that I've read, perhaps it would have been better to simply have the batmobile primarily be for transportation. And take out the drone tanks with gadgets, eliminate battle mode, that way we don't have to wait till completing most of the story to use other batmobiles.
I don't think it's really tank battles themselves. It's just overall absurd repetitiveness of many tasks. Most side quests require you to repeat exact same action several times. Cleaning up Ace Chemicals was fun. But the following 100500 "horde mode" tank battles - weren't. Mission, where you have to clean up guards of the anti-air system, then you have to use Batmobile remotely to destroy the turret - that's good. Enough variety, interesting task and level design. And you use not only your stealth and driving skills, but also the tank mode as well, and it feels great. But repeatable battles against unmanned swarms of tanks - that's lazy and annoys the crap out of most people. Stealth Cobra battles. One is more than enough. Alright, there's a task where you have to chase a Cobra on feet, taking shots from all sides - that's great. Instead of giving us 3 battles with Cobras and then ultimate battle against Cloudburst, gives us one task to chase and analyze a column of Cobras and Cloudburst and then later give us ONE battle against them, after Batman learns their weaknesses. As a boss battle. Add normal boss battles against super-villains. Calling a game Arkham Knight without proper face-to-face battle against him - missed opportunity. To sum things up - quantity over quality approach really damaged the game.
 
It's unfortunate that they didn't add the original armored Arkham Asylum suit. I always liked that one, and it never appeared again, besides the Wii U Edition of Arkham City.
 
It's unfortunate that they didn't add the original armored Arkham Asylum suit. I always liked that one, and it never appeared again, besides the Wii U Edition of Arkham City.

I believe it was in arkham city as well. There was a trick to though, you had to have had an Arkham Asylum save file.
 
All the Arkham Games had plots. The execution might not have been to your liking, but they all had plots... Also the characterization in Season of Infamy was pretty great! Especially for Freeze.
I can understand you not liking the story but to say these games had a nonexistant plot is quite an exageration. Its not like you were going around doing nothing without a story to tie things together. AK was heavy on the plot; it was just very predictable and not well executed. AC was there, but not what people expected
Played NG+ and if we play only the main story, it felt like tank battles take only about 10% of game time. Claiming that AC and AK had non-existent plots is absurd.
Jesus guys, when someone says that 'you're skating on thin ice' do you look flabbergasted and say 'but there's no ice in sight?' Obviously I mean that the plots are so thin that they may as well not exist. Arkham City starts off with a terrific premise which is then squandered for Joker's fedex quest for the cure. A cure which, by the way, is entirely forgotten about in regards to the 2000 or so infected in the main Gotham area.
Everything has a plot. What he probably means is that it was so bad in his opinion that it shouldn't be regarded as a plot, even though it is. That's it.
Thank you. Good lord, I thought I was in the Land of Literalism for a moment there.
The game as of October 12 sold over 5million copies and made well over a 300million. It's like Jurassic World, or The Force Awakens not everyone loves those movies but anyone who doesn't is in the minority. It's not that those people opinions don't matter but it is what it is.
Yeah, and Paul Blart: Mall Cop made more than the Shawshank Redemption. The amount something sells does not denote quality, and trying to argue so is a hack argument. Arkham Knight has largely been positively received, but even positive reviews call it a step down from City, and rightfully so.
The removal of challenge maps depresses me greatly. AR challenges are awful.

The fact that you have to pay extra for them doesn't help either.
The AR challenges remove the verisimillitude of the original maps - there you could imagine it was Batman going against actual foes. Here you are constantly reminded that the danger is not real and that Batman is just practicing. The blue walls are largely fixed by still noticeable, and the overlay voice is irritating. But moreover the fact that they must be paid for, and that the predator maps are largely uninspired and just taken from the game removes any excuse.

Remember the extra challenge maps in City and Origins? Remember how they were not in the actual game and were cool extras? Even the most recent map releases are just ones from the base game.
 
Yeah, and Paul Blart: Mall Cop made more than the Shawshank Redemption. The amount something sells does not denote quality, and trying to argue so is a hack argument. Arkham Knight has largely been positively received, but even positive reviews call it a step down from City, and rightfully so.

Ohh I see you need it to spelled out for you well here it is. Batman Arkham knight sold over 5million copies in 5months. It carries a metacritic score of 87% it's also been nominated for

game of the year
best storytelling
best audio,
best video design
best performances,
best art direction,
best performer(Mark Hamil) and etc

That argument of how much something sells does not reflect how good something is critically on occasion has a point. However in this case when positive critical response is coupled with blockbuster sales. Yeah your in the minority if you don't like it.
 
Ohh I see you need it to spelled out for you well here it is. Batman Arkham knight sold over 5million copies in 5months. It carries a metacritic score of 87% it's also been nominated for

game of the year
best storytelling
best audio,
best video design
best performances,
best art direction,
best performer(Mark Hamil) and etc

That argument of how much something sells does not reflect how good something is critically on occasion has a point. However in this case when positive critical response is coupled with blockbuster sales. Yeah your in the minority if you don't like it.

A wonderful argument, if anyone was actually arguing that Arkham Knight was bad. Which no one is; not even me, it's most fervent critic. You are operating under a false premise. They (and I) are saying it is disappointing, which does not indicate bad, only not as good. Which means that A) a positive reception, and B) a disappointment in lowered quality, are not mutually exclusive options, and never were.


But moreover I would be very critical of any gaming media when it comes to nominating best story, since placing aside the fairly rampant corruption and sycophantism in the gaming media industry, it is important to remember that this same gaming industry continues to proclaim Gordon Freeman of Half-Life as one of the greatest fictional protagonists ever, despite his apparent blank-slate.
 
I believe it was in arkham city as well. There was a trick to though, you had to have had an Arkham Asylum save file.

I had an Arkham Asylum save file and didn't have that suit.
 
I'm looking forward to the remasters of Asylum and City. With Knight being the last game in the series, how else are they going to milk the series for more money? They're coming eventually.

The throwback challenge pack/AR thing they're releasing next month for Knight I believe is them testing the waters for it.
 
I think the tank battles we're bad, because it literally was about dodging the "laser pointers" and that's it.
 
I think the tank battles we're bad, because it literally was about dodging the "laser pointers" and that's it.

Ditto. The tank battles are legitimately bad in my view. They're not fun, the gameplay is simplistic, and they're overused. There's no awesome moves or cool things, and the actual variety is limited. And moreover it just doesn't feel Batman.
 
So, today just confirmed why I'll never do any business with Gamestop in the future. I went there today to return my copy of Arkham Knight. Unfortunately, we lost the receipt, and without it, returning it, or even just trading it for another product was a no go, since they need the code on the receipt to reverse the transaction. I can fully understand that, I was disappointed, but no mad about it.

But then... Then he went on to say that the only thing he could do is buy it from me. Though the Trade-in value would be at €15. So, a game, which is sealed, with their own Gamespot seal, clearly unused, with all DLC vouchers still intact, and which costs €80 in retail, only has a Trade-in value of €15. .... What a ******.
 
Should have just kept the game and try it
 
Yeah... honestly, you would have been better off just playing the actual game.
 
If I wasn't in the mood before, I'm even less in one now. That guy just shouldn't have said anything, after he told me he couldn't do anything without a receipt. But telling me he could give me €15 for it, I kinda wanted to shove the game down his throat.
 
You could just sell it yourself on eBay or Amazon for much more than whatever Gamestop would give you.
 
Ditto. The tank battles are legitimately bad in my view. They're not fun, the gameplay is simplistic, and they're overused. There's no awesome moves or cool things, and the actual variety is limited. And moreover it just doesn't feel Batman.

I've been wondering what type of gadgets could they have thought up, instead of just guns and missiles.

An EMP burst would definitely be one, seeing as the tanks are drones. Then they could add drones with EMP shielding.

Batarangs for enemies in the street. Or even a giant capture net to subdue large amounts of enemies at once with an electric stun feature.

A glue launcher, like the one from Arkham Origins? I know it was just a copy and paste of the freeze mines, but I liked that it was a special glue resin more. We could launch these at tanks to keep them from moving, and at their weapons, then we disable them either on foot, or through another gadget.

I don't know, I feel like there's more innovation through gadgets than just guns.

EDIT: A anti-tank battering ram!
 
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I'm looking forward to the remasters of Asylum and City. With Knight being the last game in the series, how else are they going to milk the series for more money? They're coming eventually.

The throwback challenge pack/AR thing they're releasing next month for Knight I believe is them testing the waters for it.

There are rumors circulating that WB Montreal (developers of Arkham Origins) will be making another Arkham game.

In the mean time, though, I'll be looking forward to those remasters as well!
 
Still waiting for backwards compatibility for Origins.
It was disappointing not being able to play it on Christmas.
 
I don't know if it's lower expectations or what, but I'm actually enjoying the Mad Max game more than this one.
 
I've got every trophy, passed all the dlc and side levels. Got all the skins and nearly got all the stars for the AR challenges.
Great game. Replayed the story missions lots with alt skins. Maybe this is just made for me. I can live with that.
 
So, today just confirmed why I'll never do any business with Gamestop in the future. I went there today to return my copy of Arkham Knight. Unfortunately, we lost the receipt, and without it, returning it, or even just trading it for another product was a no go, since they need the code on the receipt to reverse the transaction. I can fully understand that, I was disappointed, but no mad about it.

But then... Then he went on to say that the only thing he could do is buy it from me. Though the Trade-in value would be at €15. So, a game, which is sealed, with their own Gamespot seal, clearly unused, with all DLC vouchers still intact, and which costs €80 in retail, only has a Trade-in value of €15. .... What a ******.
You are at fault here.
 
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