Battlefield 1

Increased bullet damage
No HUD
Friendly fire on
Locked first person cam in vehicles
Squad leader spawn only
No 3D spotting

I'm absolutely loving the game so far and that's playing on normal mode. I'm actually really curious how hardcore will work in this game as there seems like there will be a LOT of team killing. I mean every game sees a constant barrage of heavy artillery hitting damn near ever part of the map.

Thanks. What is it that makes you prefer it, or is just all of the above? I can't remember what mode I used to play in. Wish this and Gears 4 came out a bit further apart.
 
Thanks. What is it that makes you prefer it, or is just all of the above? I can't remember what mode I used to play in. Wish this and Gears 4 came out a bit further apart.

It was primarily the locked first person cams in vehicles. I prefer using the first person, particularly in air vehicles, but you have a huge disadvantage to those using the 3rd person camera. Also in previous BF games the weapon damage in normal mode was terrible, it'd take way too many rounds to drop someone. I haven't felt weapon damage in normal is as bad as it was in previous games. Still ready to try out hardcore tho.
 
It was primarily the locked first person cams in vehicles. I prefer using the first person, particularly in air vehicles, but you have a huge disadvantage to those using the 3rd person camera. Also in previous BF games the weapon damage in normal mode was terrible, it'd take way too many rounds to drop someone. I haven't felt weapon damage in normal is as bad as it was in previous games. Still ready to try out hardcore tho.

I'm finding people are taking a few too many bullets in multiplayer. It's not as bad as in past games or in some of the COD titles, but there are times people should have definitely died given how many times I shot them.
 
The new operations mode is wild. Felt like I was fighting a real desperate battle
 
Strange. I thought it was way worse. That was in the beta though, so maybe they changed it in the full game.


Yea it could primarily be due to the weapons I use vs what I used in BF4. I primarily use rifles with the medic class here and I'm dropping ppl in 3-5 shots. The automatic weapons here seem to be super weak though.

I'm finding people are taking a few too many bullets in multiplayer. It's not as bad as in past games or in some of the COD titles, but there are times people should have definitely died given how many times I shot them.

that's the story of normal mode. Way too many times you unload on a dude and he's able to run around a building or something when he shoulda dropped.
 
I'm finding people are taking a few too many bullets in multiplayer. It's not as bad as in past games or in some of the COD titles, but there are times people should have definitely died given how many times I shot them.

Sure they weren't wearing the Italian armor? It's hard to notice if they are from a visual standpoint sometimes, but they definitely take longer to kill.
 
Sure they weren't wearing the Italian armor? It's hard to notice if they are from a visual standpoint sometimes, but they definitely take longer to kill.

Italian armor? Can you please tell me what class this is available for?
 
I think it's a pickup like the flamethrower thing.

And I've gotta say that this game gets a lot more fun once you get the hang of it. I mean I'm a long time battlefield veteran, but I was going terrible with these new weapons. I've definitely found my groove with the medic class.
 
Italian armor? Can you please tell me what class this is available for?

It's one of the three elite pick ups that spawn during a match. The announcer will say something like "Sentry Elite is near your location" when it spawns.
 
I didn't know it was a pick up on the battlefield but I know you can get it if you spawn onto a horse as a cavalry rider. They'll have some serious armor.
 
So much potential has been wasted on this title..

It's a semi-decent FPS shooter, but if you are a Battlefield series fan like me ie Battlefield 2-4, Bad Company titles etc then you'll probably feel like I do regarding BF1. Sad.

Strictly from a multiplayer perspective I don't think the game feels like a Battlefield game any longer. It feels like a deformed love child of Battlefield, Call of Duty & Battlefront. Visually the game is simply superb I'll give it that, best looking FPS to date IMO.

[RANT]

That's about where the quality ends IMO, some of the maps feel ridiculously CoD like, while that's not necessarily a bad thing it's a bad thing when it's in a Battlefield game. Known for it's vastly large maps with all sorts of engagements & an ability to go anywhere. Some of the maps are extremely Call of Duty like in the sense that the red zones & terrain funnel you into channels to fight as opposed to pretty much leaving the terrain scaleable, red zones wider allowing for more freedom & choice on where the engagements take place on the map.

Then there are these things like flamethrower, sentry trooper. They feel extremely Call of Duty & killstreak like, they aren't balanced in the slightest, not like the BF4 weapon pickups. Largely because in BF1, they have armour & increased bullet sponge ability. I've seen & went on 20 odd killstreaks with some of these because of the armour combined with, in some cases, OP weapons, like there's one with like a rapid fire SMG that seems to 2 tap people. Ridiculously broken & completely out of place in a BF game.. maybe more suitable in Battlefront.

Following the same trait there is the Behemoth vehicles. The losing team if the ticket difference get's too great will get an airship, dreadnought or armoured train depending on the map all armed to the teeth & all capable of completely turning a battle upside down. On paper you might think this is a good idea it will keep some battles that are one sided closer. But it's implantation is extremely poor & the vehicles are so OP even if you get not so great players in them they can completely turn their scores & the battle around. To an extent I understand why they thought this was a good idea, but someone should have realised how silly it is as well. It's like play the game, kill the other team, but keep it sportsmanlike & don't take too much of a lead otherwise we're going to have to spawn your opponents something to even the score. Having to fight back out of your own spawn to retake an objective is one of the things that made Battlefield, Battlefield. I think this Behemoth vehicle spawn to the losing team, sometimes when the game is actually close & competitive as well, is complete nonsense & has no place in a BF game.

Game balance as well is very poor, the assualt (engineer) class is ridiculously overpowered largely because of map design with the narrow fighting channels & the majority of weapons in the class have extremely high hip firing accuracy. But also I find a lot of the other classes have ineffective weapons. Like you would think some of those rifles would be better at long range or an LMG, they really aren't, single shot rifles can take 3 or 4 hits at even a medium range. The LMG's as well feel ridiculously underpowered. Some of the guns also feel very RNG like, which infuriates me when I get 1 shot to the chest by a sniper or shotgun but I can hit a guy twice in the head & still not get a kill.

Overall I'm just very disappointed. BF1 infuriates me, the changes they've made to gameplay, the weapon/class balance, potential RNG.. I don't think the game feels like a Battlefield game anymore.. it's exactly the same as I don't feel some of the new Call of Duty titles don't feel like Call of Duty anymore. What it feels is the developers have looked around them, Battlefield looked at Call of Duty & they looked at Halo & thought well the fans of this series of game like this so lets see if we can fit that sort of stuff into our title as opposed to just focusing on their own product trying to evolve what made each title loved to begin with.

[/RANT]
 
Sorry you don't like it, but I couldn't disagree with your points more.
 
Yeah, I love it, I've been playing BF since the original 1942. This to me is a real return to form for the series.
 
I personally haven't felt like the weapons pickups or special vehicles are overpowered. I kill people with the weapons pickups all the time, and I've yet to actually use one. I know things can be frustrating, but ya just have to find a strategy that works for you to take these guys out and stay alive.
 
Sorry you don't like it, but I couldn't disagree with your points more.

It's not that I don't like it, it's decent. It's not a good game & it's not a bad game. It doesn't feel as good as it should or could have been.

Yeah, I love it, I've been playing BF since the original 1942. This to me is a real return to form for the series.

Your on the same boat as me then, I've played every single Battlefield & I think these last 2 titles; Hardline & BF1 have started to stray from the elements that made the series what it is.

I feel BF1 has more in common with Star Wars Battlefront than it does an actual Battlefield game.

I personally haven't felt like the weapons pickups or special vehicles are overpowered. I kill people with the weapons pickups all the time, and I've yet to actually use one. I know things can be frustrating, but ya just have to find a strategy that works for you to take these guys out and stay alive.

Wait till you use them, I have no problem taking them out myself, but they are broken. The fact they can replenish their ammo & be healed is really what makes them broken. The fact that they can sponge more damage I can deal with, but potentially being capable of being in one of these classes for the whole game is what makes them out of place.

I've just went on a 27 kill streak with a flamethrower on Amiens, that's being in the thick of the action taking on full squads only retreating to be healed fully. I only got killed after I decided to charge an armoured car I believe it was & got killed by a firing squad near it.
 
So much potential has been wasted on this title..

You make a few good points, like the class pickups, but in just about everything else you couldn't be further off.

The maps are some of the better designed BF maps in some time, more so when you compare them to the maps from 4, which ranged from decent, to downright awful.

As for behemoths, iv yet to see one actually change the outcome. Iv seen them help the other team or my team get close, but never alter it. You just have to have a team that knows how to either use them, or work together to take them out.

I do feel some weapons need some tweaking, but I think the issue most are having is they think these weapons should act and respond like weapons built in 2016. Although I think all the weapon criticism will be null once the real mode, hardcore, gets released.
 
You make a few good points, like the class pickups, but in just about everything else you couldn't be further off.

The maps are some of the better designed BF maps in some time, more so when you compare them to the maps from 4, which ranged from decent, to downright awful.

Here's my train of thought regarding the maps & why I think about 90% of them don't feel like Battlefield maps. There are a couple of them in which the engagement range is pretty much selected for you. What I mean is you are funneled into chokepoint areas of the map.

Not that any previous Battlefield didn't have such before, more recently Operation Metro, Operation Locker but I just seem to be encountering similar areas in which the battles seem to stall.

I've no problem with these sorts of map for the most part, I do enjoy the occasional mindless Metro or Locker 64 man chaos, but to me it just seems like too many of the maps play similar & have too many limitations, at least for a Battlefield game anyway.

As for behemoths, iv yet to see one actually change the outcome. Iv seen them help the other team or my team get close, but never alter it. You just have to have a team that knows how to either use them, or work together to take them out.

I've both been part off & on the receiving end of them completely changing a battles outcome. Really unless you have someone who doesn't know what they're doing driving them, they are extremely potent. Also had them make games closer than they should have been.

I've also had games in which there has maybe only been like 100 ticket difference between the 2 teams with maybe a 60-40 difference in the number of flags held. Like the game is still competitive at that point.

I do feel some weapons need some tweaking, but I think the issue most are having is they think these weapons should act and respond like weapons built in 2016. Although I think all the weapon criticism will be null once the real mode, hardcore, gets released.

Well you raise a good point, typically in the likes of Battlefield games, Call of Duty & other FPS games I usually play hardcore mode more than normal as I find it personally is more balanced because from a damage standpoint the only characteristics that change are the weapons handling as opposed to damage.

But in regards to normal mode, the problem I have isn't that the weapons don't respond how I want them to respond, my problem largely stems from the damage side of things. Which again is one of the reasons I usually end up playing more hardcore than normal, but I'd still expect things to be far more balanced out than they are when I do occasionally want to play normal.

They should look at how effective the weapons from the assault class are & then buff the other classes accordingly. Maybe it's just me, I think the medic rifles, support lmg's are badly underpowered. Some taking 3, 4, 5 hits at medium range to put people down. I don't expect ultra realism, if I did I'd play Arma 2 or 3, but a rifle at medium range should be 3 hits tops to kill someone.

Also in regards to hardcore, I find the fact it wasn't available on launch an absolute disgrace, they'll no doubt try to release it as DLC knowing EA. It's almost as bad as the time Call of Duty didn't have search & destroy available on launch for one of it's titles.
 

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