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After playing Bayonetta 2, I spoke with producer Yusuke Hashimoto from PlatinumGames.
Jeanne shows up in the Bayonetta 2 demo as an ally who surfs on a fighter jet like Bayonetta and fires a volley of missiles at enemies. Jeanne also appears in combination attacks, but she is controlled by the computer throughout the demo. I asked what Jeanne’s role in Bayonetta 2 is, and if she will be playable in the game’s two-player mode.
"As you can see in the demo, she will appear at some points, but where the story goes from there, that is something we’ll talk about later," Hashimoto answered.
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Maybe that was too much? So, I asked a simpler question—why they changed Bayonetta’s hair. "We think of it less as cutting her hair," Hashimoto replied. "Her personality is the type that would not want to remain stagnant. She would want to change her style, taste in fashion, and her costumes. Down the line in the series, she may make further changes to her appearance."
Bayonetta has a new move called the Umbra Climax which lets her summon monsters. If you play with touch controls a pop up button shows up when you can use an Umbra Climax. "Those monsters Bayonetta summons will vary depending on your weapon combinations. That’s another element and won’t see all of them even if you play the demo."
In an interview with Gamasutra, PlatinumGames’ Yusuke Hashimoto and Atsushi Inaba comment on the developer’s relationship with Nintendo, who are publishing their next two games—The Wonderful 101 and Bayonetta 2.
Hashimoto, who is directing Bayonetta 2, says that rather than interfering with development, Nintendo have been more of an observer that provides critical advice when necessary, rather than interfering with development.
“And all of the things we want to do in the game, they’re not standing in our way, in that sense,” Hashimoto says. “But it’s almost as if they are a very critical player that can sit back and give us great advice on how we’re creating the game.”
Inaba adds that working with Nintendo in particular is making PlatinumGames all the more aware of the need to design strong gameplay, rather than cover up design weaknesses with better graphics.
“Working with Nintendo, one thing that comes out of that is that we’re not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever,” says Inaba. “The concern, first and foremost, is the core of the game and the quality of the gameplay. They really have our back in that sense. And that’s actually a little bit unnerving, working with people who are such perfectionists in that sense.”
Bayonetta 2 is scheduled for release in 2014 on the Wii U.
Nintendo never interferes unless it's an in-house game.That was a big deal when they unveiled the first trailer for the game. People wondered if they would interfere. Glad they didn't.
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PlatinumGames Hideki Kamiya just wrapped up development of The Wonderful 101, which he worked on as director. To date, most of Kamiyas games have been for consoles. 101 aside, hes worked on Resident Evil 2, Devil May Cry, Okami, Viewtiful Joe and Bayonetta.
At the Penny Arcade Expo, Siliconera asked Kamiya if he would be interested in developing a Nintendo 3DS game, given Platinums ongoing relationship with Nintendo. Kamiya had not one, but two ideas he said hes like to work on, given the opportunity.
Given the chance, Id like to make a game based on Jeanne from Bayonetta, Kamiya replied. Something thats not as big in scale. Something thats portable, that you could play in quick sessions, where shes a history teacher and the kind of fun things that could come out of a scenario like that.
He added, If I could get away with it, Id also like to come up with a spin-off of Okami, less focused on the grand idea of saving the world, but [rather] something focused on the smaller world of the fairy Issun.
A Bayonetta side-story for 3DS sounds fun, especially with the kind of whacky scenario Kamiya described. If not Bayonetta, hopefully he will be given the chance to work on a Nintendo 3DS game someday.
Anime studio Gonzo are producing an anime film adaptation of Bayonetta, scheduled for release this November, titled Bayonetta: Bloody Fate. The movie will be directed and storyboarded by Fuminori Kizaki (Basilisk, Afro Samurai). You can access the movie’s official website here and watch a trailer for it below.
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While Bayonetta: Bloody Fate is scheduled to release in Japanese theatres on November 23rd, PlatinumGames are developing Bayonetta 2 for Wii U. The sequel to the first game will be published by Nintendo.
source:SiliconeraStudio Gonzo have shared a new trailer for their upcoming Bayonetta: Bloody Fate anime film. (Thanks, Anime News Network). Set to open in Japanese theatres on November 23rd, the film will feature production staff that have worked on a number of high-profile anime series.
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Bayonetta: Bloody Fate is directed by Fuminori Kizaki (Afro Samurai, Basilisk) based on a screenplay by Mitsutaka Hirota (The Prince of Tennis II). Designing angels for the film is Hiroyama Iijima (Afro Samurai, Tiger & Bunny). Finally, on monsters and firearm design are Katano Akai and Takashi Watabe (Ghost in the Shell and the new Evangelion movies).
Bayonetta: Bloody Fate will be followed up by the release of the Bayonetta 2 game next year. The game is in development for Wii U and will be published by Nintendo. So far, Nintendo have not announced if they will bring the first Bayonetta over to Wii U as well.
Platinum Games boss Tatsuya Minami, in his New Year greeting, is pretty upbeat about the future of the company, but humble at the same time. In his message on the developer’s official blog, Minami renewed his call for the company to be the “Japanese Standard Bearer in Global Competition”.
This, he said, is partly due to the great news of Japan’s winning bid for the 2020 Olympics, giving everyone some “new-found energy” to make 2014 an “exciting and action-packed year”.
It seems Platinum are also looking forward to the launch of the PlayStation 4 and Xbox One in Japan. Despite the fact that the market will change “significantly” in the year ahead, he said, he believes the company “will have to put a lot of effort into taking new challenges”.
2013 was a good year for Platinum Games, having released games such as Metal Gear Rising: Revengeance and The Wonderful 101 and Anarchy Reigns. Minami said he felt such an expansion to be “an extremely positive thing for people working in videogame development” and that the company was “very happy to have received [fans’] support”.
You can read the entire New Year’s message on the Platinum Games news blog here. At present, the developer is working on Bayonetta 2 and other unannounced projects.
source:Siliconera[YT]o09zRJNpmI4[/YT]Bayonetta 2 isnt too far from its release date. Nintendo announced during Japans Nintendo Direct that Bayonetta 2 will be released this summer. Atsuko Tanaka, the voice of Bayonetta in Bayonetta: Bloody Fate will reprise her role for the Japanese version. In Nintendo Directs for the West, Bayonetta 2 is scheduled for sometime in 2014.
Siliconera played Bayonetta 2 a couple of times, check out our impressions of the game here and a new trailer.