Bayonetta

I doubt it'll sell well. Seems like there's a lot of abrasion to it in the fanbase it's targeting for the silliest reasons, and it's becoming clear by the masses that this type of game simply isn't wanted. That, and I'm pretty sure Clover is cursed to have all their games sell on a subpar level
 
So I've been playing this game for the past few days. I was a bit skeptical that I wouldn't enjoy it because of the sexual-silliness, but I had to check it out because I'm big DMC fan. And I gotta say that this game is awesome! It's essential DMC but with a different main character and different names on all the power-ups. Instead of green stars, you have green lollipops.

The combat is way fun and there's so many different moves that the gameplay will probably take awhile to get old. The torture combos are brutal and having guns on your feet is fun!:woot:

This is definitely worth a rental if you're an action fan, but if you're a DMC fan then it's a must own. It follows the exact same formula as DMC, secret missions, fragments of stuff that build your life and magic up, crazy dialogue, and lots of weapons. Normal is a good challenge and the boss fights are epic and massive. If you're shying away from this game because the "style" turns you off, then you're missing out!
 
Whatever you call the game, not being stylish won't be on the list. :o


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Which trailer is it that starts off with her in the nun outfit then it gets ripped up and she transforms into her normal costume?
 
Man, it feels weird being just being thirteen into 2010 and already having a strong contender for my GOTY. The only game that I think may topple it is ME2, but I didn't have nearly the amount of fun with the original ME than I am with Bayonetta (Of course, there could also be surprises and all that). It reminds me why I love gaming, and it has been a damn long time since a game has made me feel that way

Which trailer is it that starts off with her in the nun outfit then it gets ripped up and she transforms into her normal costume?

I don't know if that part is in any trailer actually. It's near the beginning of the game and popped up in several review videos for whatever reason.
 
Wow, I just blew right through Hard mode. Didn't really die all that much either. Guess it was a combination of fully upgraded health/magic, being better and skipping those challenge portals, but still seemed like I went through it a lot quicker than I assumed I would. Onward to Non-Stop Climax mode
 
From what I've read the install has helped a lot for the PS3 version. Maybe that will get people who held off to pick up the title now.
 


A "formless, shapeless" IP that's in the early stages of development.
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[FONT=&quot]PlatinumGames, the studio who brought us Bayonetta, Metal Gear Rising: Revengence and the Vanquish (recently released on PC) is reportedly working on a new IP. The details are scarce, but it's definitely not a sequel to any existing series.[/FONT]
[FONT=&quot]According to DualShockers, PlatinumGames producer Atsushi Inaba said during a keynote at BitSummit in Japan that the studio is working on something. He described it as a "formless, shapeless IP." He could not give more details than that, but it was disclosed that it will be directed by someone new.[/FONT]
[FONT=&quot]Last year, Inaba mentioned that PlatinumGames was thinking about making a new IP, but it was just an idea. It seems this idea has become more concrete. Also during this year's BitSummit, Inaba said he isn't sure if PlatinumGames will continue releasing one game per year, perhaps focusing on the development of different projects.[/FONT]
[FONT=&quot]While the studio was initially founded on the premise of only creating their own franchises, they have been known for partnering with other franchises quite often. The short list of games including Star Fox Zero, Metal Gear Rising: Revengeance, and Transformers: Devastation.[/FONT]
[FONT=&quot]"We used to have the idea that we wanted to be a studio that only made 100 percent original games," PlatinumGames head Tatsuya Minami said, "However, it turns out that only doing that is considerably difficult, and so now we take on various work."[/FONT]
[FONT=&quot]PlatinumGames was working on Scalebound but ultimately dropped the project, later picked up by Microsoft. More details on PlatinumGames' new IP to be reported as they're announced.[/FONT]
IN THIS ARTICLE

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PLATINUM GAMES
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source: http://www.gamezone.com/
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Platinum Games Producer Atsushi Inaba Talks Switch, PC Ports, Bayonetta, And Ace Attorney. May 30, 2017 . 8:30am

In a recent interview, Platinum Games’ Atsushi Inaba spoke on various topics, including his thoughts on the Nintendo Switch, the possibility of Bayonetta 3 happening, and more.

30 comments Read >

During this year’s BitSummit in Kyoto, Japan, SourceGaming got the chance to speak to Platinum Games’ Atsushi Inaba. In the interview, Inaba touched on various topics, including his thoughts on the Nintendo Switch, the possibility of Bayonetta 3 happening, as well as his memories of working as the producer of Ace Attorney games.

You can find some excerpts from the interview below.
SourceGaming: What feature of the Nintendo Switch interests you the most?
Inaba: The fact that you can use the hardware both inside and outside, that intrinsic feature of the console itself. I think that’s what really propels the popularity of the Switch.

What do you think of the Nintendo Switch as a platform to develop for?
It’s kind of hard to say, as you don’t want to make the game fit the hardware, you want to make the hardware fit the game – you don’t want to add a gimmick to your game just because the hardware supports it – but with the Switch, now we’re in this time where you can play Zelda on the plane, whenever you want, because you can keep it with you or bring it outside, and that’s something we couldn’t have imagined before. So perhaps the thing to do now is to make a game that draws people in and that people want to keep playing, and they can because they don’t have to wait until they’re at home. That’s one thing that would be great to get out of the Switch.

If Bayonetta 3 were to ever happen, would Bayonetta still be the protagonist or would you try to surprise fans?
Maybe there would be a male Bayonetta! (laughs). I would like to make Bayonetta 3. We’re talking within the company even now about what to do. But because we’re constantly talking about it, that actually makes it really hard to say. If we weren’t talking about it, we could just say something random or offhand, you know, but because we’re actually talking about it…Of course, that’s just something that you talk about when you’re making a series – do you want to keep the same protagonist? There’s plenty of precedent for changing protagonists, and so that is something we discuss – do we want to keep the same one, have a different one, add new ones – but that’s certainly not anything I can say for sure at this point.

Bayonetta 1 and Vanquish were recently ported to PC with great critical reception. Are you hoping to bring other titles to the platform in the same way?
The intent is not to take older games and simply re-release them on Steam – the intent is to let as many people as possible play the games, and if it’s possible to put them up on Steam, they can do that. The PC market has been a really big market, so being able to reach that market is something we would really like to do going forward if we can.

What are your thoughts on Bayonetta making it into Super Smash Bros.? How involved were you in that process?
I didn’t have that discussion with Sakurai myself. I think Sakurai most likely puts characters in that he really likes, so he must have really liked Bayonetta. I was really happy to see Bayonetta in Smash. I hope she’s in future Smash games as well.

…do we have time for one more question? You were the original producer for the Ace Attorney (Gyakuten Saiban) series. It was rather unusual idea for a game at the time, do you have any memories of its development that might interest fans?
In the beginning, it was really hard to do – it was released on the Game Boy Advance, which was generally thought of as a children’s gaming device, so there was a lot of doubt about whether people would actually buy this kind of game. When I proposed the idea within the company, people just told me “this is never going to fly, that doesn’t work, that’s a dumb idea.” That made me kind of angry at them a bit, so I went to Nintendo and asked them if they could help me out with the idea. They helped me to build on it. At the beginning, nobody wanted to make it, but after it turned out to be popular, everyone was saying things like “hey, when are you making a second one?”.

To read the entire interview, you can go here.

Read more stories about Bayonetta & Bayonetta 2 & Phoenix Wright: Ace Attorney & Super Mario Bros. on Siliconera.

source: Siliconera
 
I just want to know what they have been teasing the Switch owners for!!!!
 

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