Well, apparently there are 5 hours of footage contained with this thing, millions of possible path permutations, 5 main endings but 13 different variations depending on which paths you took, and Netflix had to develop a couple new programs just in order to make the thing work the way it does. I mean, it sounds like a logistical nightmare that might have threatened to drive its creators as mad as Stefan in his darkest timeline, ha. Thinking about what every stage of production must have been like--to plan this, and to make sure you got all the necessary footage, and then the editing, dear Lord...
'Black Mirror's' Interactive Film: How to Navigate 'Bandersnatch'
It's certainly true that--despite the ways in which it tries to tie its own unsatisfying nature into a sort of meta commentary on the illusion of free will--it does feel a tad disappointing and abrupt in terms of the sort of massive wall of choice loops you hit at about 30 minutes in with about 3 of the main 5 endings essentially just being variations on each other. I did really appreciate the "O Superman" ending and the Pearl ending, though, and I'm glad I spent enough time with it to find those (and the Netflix endings, while atom-bombing the 4th wall, are fun). However, yeah, it would have been great if they could have given you at least one path through that wall to have another 10 minutes or so of forward narrative, even if they could only give you a couple closed loop choices and maybe, like, one split ending in that final thread. Just feels like there was some build up to a last act that never comes, no matter how you try to get to it--and the script built in a thematic excuse for that but it doesn't change that it feels like there's a good bit of unrealized potential here.
But now that Netflix/Brooker have the foundation in place, maybe they'll do a "patch" version or a Bandersnatch 2 sometime in the future that can kind of go those lengths to give a more fleshed-out and complete narrative. That Hollywood Reporter article states that Netflix has already started talking to some other creators about whether they'd be interested in doing this sort of interactive film thing. Feels like something where you're almost going to need a creator like Brooker to even half pull it off, but who knows, maybe Brooker's pioneering of some of this stuff with Netflix will help ease other creators into the process and start them with some of the tools necessary to make it work.
I had a lot of fun with it so I hope we get more content that builds on this foundation. There were moments where I was truly entranced by this intersection of film with algorithm (my goodness, the path-specific "return to movie" montages) and I probably watched the aftermath of Tangerine Dream vs. Tomita eight times just to pick up on the very subtle differences in the following scenes (I mentioned this earlier but pick Tangerine Dream and he says "thank you" to the store clerk in a shot that looks virtually identical to the shot in the Tomita path). When you realize how these changes continue and coalesce as you loop your paths in different ways, man, yeah. I'd love to see more like this.