Matt Mortem
Karloff is King
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Does Hanzo's Ult destroy Torbjorn's turrets? I know Reapers can.
user Darnarios' video that shows a few cool options to change the way characters play. Zarya, Soldier 76 and Lucio among others have an option called "Hero" that gives some visuals options, for instance healing, that can be a literal game-changer. Check it out and then give it a go in game.
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Via MMOs.com
ah well, at the very least, maybe they can make a spinoff game that is more single player/story campaign oriented.
ah well, at the very least, maybe they can make a spinoff game that is more single player/story campaign oriented.
Unlikely to happen as well. Blizzard is very protective and careful with their games, they could easily make more spinoff games off their IPs but have never done so.
Granted, never say never though?
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The Spring of 2016 has been a goldmine for people who love team-based shooters and has probably been something of an awakening for people who may not have ever played one before but who decided to give it a try. With Gearbox’s Battleborn now in retail release and Blizzard’s Overwatch headed that way next week, players are in shooter heaven.
Yet even in all the positive press both games have received, more than a few people have felt as if they have to choose one over the other. There is this new and often prevalent thought that people can’t enjoy more than one game in a genre and that some spend time tearing down others perceived as a threat.\\\
In this case, however, it really comes down to how much time a player has, what type of experience they wish at any given time and so on. Each game has broad appeal for many different types of gamers with something for everyone. At the same time, the two don’t cross over one another all that often. So youu can love and enjoy both Overwatch and Battleborn! No, really. You can! Here’s why:
Progression vs Pick Up & Go
The great thing about both games is how differently features are made manifest. For instance, those who really love progression and min-maxing, creating unique loadouts, unlocking mutations, playing the market buying gear chests and so on will absolutely adore Battleborn. BB goes far beyond skins and emotes and into the realm of what MMO and RPG players have known for years.
Conversely, Overwatch is for the no-nonsense types who may not want to mess with all the thought required to customize the perfect set of skills and loadouts. In OW, just pick the character and run with it. No muss. No fuss. It is the perfect game for those who want to get in and get going.
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Long vs Short Objective-Based Missions
Overwatch gives players a real sense of accomplishment after each and every game. As mentioned above, the characters are made and the skill selections become familiar over time. Each match can generally be completed in about a half-hour or often even less. Characters are pretty well-balanced as well meaning that every match ends with a sense of having gotten something done. There are usually a pair of objectives to complete on each map with little to do but wreak havoc on the enemy.
Battleborn allows players to take part in much longer missions that require up to an hour sometimes depending on the familiarity with the maps and objectives and how familiar players are with the characters they’re using at the time. With multiple tasks presented in any given mission -- building turrets, collecting shards, reaching checkpoints, etc. -- successful completion can take quite a while.
What it comes down to here is how much time someone has to play. Want to squeeze in a couple missions to head off to face the work day? Overwatch. Want an almost MMO-like shooter environment? Battleborn.
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Story Driven PvEvP vs Pure PvP
Battleborn, at least to this point, gives players the opportunity to play through cooperative story-based missions that reveal the lore behind the game. Between the narration provided by Kleese or any one of the other heroes, players begin to understand the setting into which they’ve been thrown. Additionally, and for those who don’t give a hoot about story, teams of players can face off against one another.
Overwatch is pure unadulterated PvP action. While there is the option to play cooperatively against a team of bots, the overall thrust of OW is PvP -- the bot matches are simply the proving grounds for the true heart of the game, team-based PvP. There’s no question, too, that Blizzard is going to capitalize on the rich eSports potential of Overwatch that also contributes to its pure PvP theme. That’s not to say, however, that story isn’t there -- it is, particularly for those who take the time to watch the lore videos and / or read the online comics. Each of those brings new meaning to the maps and characters in the game as well.
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Silly Over-the-Top Humor vs More Subtle Humor
Overwatch has definite humor, though often subtle, though it can go over the top at times -- yes, we’re looking at you Junk Rat! Players who take the time to listen will hear some pretty funny phrases that are definitely of the play on words variety. Character emotes are another place that humor can be found as well as in taunts, victory poses, even the characters’ laughter and battle cries can bring a chuckle.
Battleborn is more ‘out there’ in the humor department, definitely something that the slapstick crowd will enjoy. Characters all have pretty funny lines, taunts that can cause players to crack a smile as can the dialog of the narrators as they harangue, tease, complain, and taunt one another. There’s always a lot going on in Battleborn, lots to listen for and lots to laugh at.
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Shooters for People Who Don’t Necessarily Like Shooters
The bottom line for both games is that they have broad appeal for people who have never played a shooter before. Between the graphics style of each, the humor of the characters and settings, the relatively low learning curve of each and the addictive hunt for achievements, titles, skins, and the broad and diverse heroes each game has, people who might never have considered a shooter before may just find themselves hooked, perhaps not on the genre itself, but specifically on Battleborn and Overwatch.
You see, that’s really what it all comes down to: Players don’t have to choose one over the other. Both have strong and compelling game play. Both have diverse and fun characters to play. Both are polished and beautifully rendered. But each has its own compelling reasons to play and neither is truly in competition with the other. It is possible to love both Overwatch and Battleborn without feeling the need to choose.
What do you think? Will you play both, one or the other, or neither? Leave us your thoughts in the comments.
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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. An avid gamer, Suzie lives in the desert Southwestern US with her own personal minion.
Author: Suzie Ford
Created: May 17, 2016
it just........seems like such a waste with all the cool characters and world lore that they've created for Overwatch to just have an online, mp-only shooter that doesn't focus on the story.
SYMMETRA
Symmetra is a character Id consider more defensive than support, but she does provide a number of useful utilities to her team. Before we get into that though, lets go over her damage options. Symmetras weapon, the Photon Projector, is primarily a short ranged homing beam that will deal increasing levels of damage the longer it is locked onto an opponent (up to a cap). If you hold down her alt fire you can charge up slow moving energy balls that can be used to deal pressure at longer ranges. Photon Projectors primary fire is pretty risky to use. The damage is great if you have time to let it charge up on a target, but considering how close you need to be to your target its probably best to stick to firing orbs at a distance unless youre in a pinch. Also keep in mind that Symmetras weapon penetrates shields (both primary and alt fire).
Symmetra can also place up to six sentry turrets just about anywhere on the map. Symmetras sentries are a versatile tool that can be used to defend key areas (such as your Teleporter), guard against flanks, or even as a scouting information tool since the game notifies you when one of your turrets is attacking someone. Sentries also slow enemies in addition to damaging them, so they provide some debuff utility as well. Proper use of Symmetras sentries relies heavily on map knowledge, however. Generally speaking though, youll want to place them in the right area at the right point of each match and you want to make sure theyre tucked out of place and spread apart so they dont get taken out easily.
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Symmetras main form of support is through her use of Photon Shield. This ability allows you to place a 25HP shield on each member of your team. This may not sound like much, but many heroes dont have a whole lot of HP in Overwatch, so a 25HP shield can often be the difference between life and death. Shield duration is infinite (unless the target dies), so be sure to keep your allies shielded throughout the match.
Finally, Symmetras most significant contribution to any team is through her Teleporter ultimate ability. Symmetra can place her teleporter down anywhere on the map and allies can then use it as a shortcut to the frontlines when they respawn. Keep in mind that your teleporter only has six charges, so youll want to try to generate ultimate charge as much as you can throughout the match so that you can keep your teleporter up as often as possible. Teleporters are a powerful tool that any team will appreciate and every enemy team will seek to destroy, so be sure to place your teleporter in a defensible area that your sentries can guard well.
LUCIO
Lucio is the reason no team should ever be without a support in Overwatch. Lucios combination of passive support abilities and decent damage potential make him an appealing pick to both support and offense minded players.
Lucios passive is one of the most unique abilities in the game. Wall Ride allows Lucio to skate along walls and some of the best Lucio players out there have put in significant effort to master this ability. If youre a Lucio fan, youll want to consider practicing this as it can, at the very least, save you in certain situations. Lucio is one of the few characters in the game where knocking him off a ledge wont necessarily take him out. If theres a wall nearby, theres a chance he may just figure out a way to skate his way back up.
As far as Lucios damage goes, youll want to use his Sonic Amplifier to spam out sonic projectiles pretty much all the time. Since Lucio heals passively, you can just continue to pump out shots to put pressure on enemies as you keep your allies healed up. Sonic Amplifiers alt fire is a simple knockback, but it can be used to devastating effect by knocking an enemy (or enemies) off of a ledge to their death(s).
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Lucios primary means of supporting his team is through his ability Crossfade. Lucios always playing some tunes that will either heal allies near him or speed them up. Using Crossfade allows Lucio to switch between the different songs depending on whatever is needed at the time. For example, on capture point maps its a great idea to lead the charge out of spawn with Lucios speed boost. Establishing a foothold on the point before it opens up for capture can be critical in deciding who ends up capturing it.
Tying into Crossfade is Lucios Amp It Up ability. When activated this boosts the effects of the song currently playing. Great for boosting your speed song out of spawn to rush the point or pumping out some extra healing in a dicey situation.
Finally, you have Lucios ultimate, Sound Barrier. This area of effect ultimate will grant all allies within its radius a massive (but quickly degrading) shield. Used at the right moment, this ultimate can save your allies from fatal damage (think pre-empting a devastating ult) or simply help turn the odds in your favor in a nasty teamfight.
MERCY
Mercy is your straightforward healer, very similar to Team Fortress 2s Medic, but with some significant quality of life improvements.
Mercy comes equipped with a blaster she can use to defend herself, but if youre supporting an ally who is working on killing a target, its best to just keep them healed or buffed and let them do the damage over switching to your pistol since its pretty terrible.
As far as supporting goes, Mercy can target an ally with her staff and switch between healing and damaging modes. All you need to do is keep your staff locked onto your target by either holding down the button or enabling the toggle in Mercys specific character options and youre in business. Some great dedicated targets for Mercys staff are Bastion, Pharah, and Soldier: 76. A damage buffed Bastion or Soldier: 76 can lay down a disgusting amount of shredding sustained fire. And Pharah is incredibly easy to follow around due to her Guardian Angel ability (more on that later) and Angelic Descent (slow fall) passive. Generally, try to hang back as much as possible when healing allies. Getting caught in a massive spike of AoE damage that wipes your team makes it kind of hard for you to resurrect them!
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Guardian Angel allows Mercy to quickly fly to her target, so youll be spending quite a bit of your time darting around the battlefield helping out your allies. Proper use of Guardian Angel to support your allies is another area that sets good Mercys apart from great ones. But its also important to learn to use Guardian Angel to juke those who aim to kill you. As we noted earlier, Mercy doesnt deal a whole lot of damage, but your enemies will hunt you with extreme prejudice due to your potent supportive options, so learning to watch out for allies to use as escape opportunities is almost as important as keeping an eye on them to help them out. I highly recommend turning off the Guardian Angel prefer mode in Mercy's options.
Like Lucio, Mercy can make clutch plays using her ultimate that can completely turn the tide of battle. Mercys ultimate, Resurrect, allows her to revive all allies within its limited radius. While Mercys ultimate isnt too slow to charge, I will often wait until I can revive at least two players before deciding to use my ultimate. Exceptions can obviously be made here if you think the revive could secure a win for the team or prevent a loss.
The trick to playing a great Mercy is spatial awareness and judicious use of her ultimate. You need to prioritize who you are healing (or buffing) and when and make proper use of her ability Guardian Angel to quickly respond to situations.
ZENYATTA
Zenyatta is a hybrid support and attacker. He can place an Orb of Harmony on ally to provide continuous healing as long as the orb remains attached. Zenyatta can also toss out an Orb of Discord onto an enemy which increases their damage taken significantly while its on them. Both types of orbs will drop off their targets if you lose sight of them for a couple of seconds or if the target dies.
Personally, I recommend Genji as an Orb of Harmony target if you can keep him in line of sight. The constant healing from Orb of Harmony is incredibly potent on a character like Genji. For Orb of Discord, tanks are great targets as the orb essentially nullifies their primary strength in their capability to soak up damage for the team.
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Other than that, Zenyatta spends most of his time attacking. His primary fire actually deals significant damage (especially if youve got an Orb of Discord on your target) and his alt fire allows you to charge up multiple orbs for one massive packet of damage, but it can be tricky to land. Another issue Zenyatta has is his low health pool. Zenyatta is easily the squishiest character in the game, so while he can deal significant damage, hes very easy to take out.
Zenyattas ultimate, Transcendence, is a massive AoE heal-over-time. Zenyatta is invulnerable while using his ultimate and he can also use Transcendence to block a number of enemy ultimates by getting between the enemy and his teammates.
Which support are you looking to play at launch? Share your thoughts (and tips!) with us in the comments below!
Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager.
Article By: Michael Bitton
Created On: May 18, 2016