And Nicole wasn't a zombie, it was Isaac going insane, like all the crew members
That's what I suspected, too, and I guess that pretty much confirms it. I hope they use that angle in the game and maybe have some gameplay aspects that tie into it.
Despite what anyone says, I still consider Dead Space to be one of the best survival horror in a good while, and still the premier horror title of this generation of console. Near flawless fusion of action and horror games, with great consoles and mechanics with a good story.
Anyway, what I would like to see:
-The one thing I really hope (now that Isaac is confirmed back) is that we will either see them give me a real personality or put him around more characters that are flushed out with real personalities. It's a tricky thing, since the game relies so heavily on isolation and alienation, but it needs some character thrown in there
-Earlier there were some things popping up about developers for the multiplayer of DS2. If that ends up being accurate I would love to see an Aliens-esque squad like multiplayer separate from the single player campaign. You could have slight modifications to the characters, make it more fast paced, etc, ala Resistance 2.
-Fix the backtracking issue. Probably the biggest problem I had with the original was this. It kind of recycled environments without literally doing so. We need a much bigger space ship, not literally since the one in the original was pretty damn big, but let that size reflect in level design. Or, to an alternative, give up a much larger space station or planet colony to explore with a variety of areas.
Really looking forward to this.