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Deus Ex: Mankind Divided

I'm guessing it refers to their struggles on the first game having to build a studio from the ground up while making the game. While this time they will have everything (ie infrastructure and support) behind them as they make the game.
 
Yeah, I understand the gist of it, but just the wording there, I have never heard anyone refer to anything as a buff
 
Oh. I've heard it most commonly in multiplayer weapon balancing debates (the opposite of a nerf, and usually used in close proximity to the term 'overpowered' :woot:).
 
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Deus Ex series


We'd have asked for this: watch the original Deus Ex developers play it for an hour

16 July 2015 • 17 hours 44 min ago •


deusex_2.jpg


As part of the 15 year Deus Ex anniversary, Eidos Montreal have gathered makers of the original game together to play it and talk about the development. Project Director/all around games-alumni Warren Spector, Writer Sheldon Pacotti with Lead Programmer Chris Norden at the mouse-helm get through the Liberty Island level and then skip to the Hong Kong area of the game to explore that before playing through the finalé. It's naturally full of spoilers, but is a fascinating look at how the game was made and what those in charge think of it now.
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source: PCGamesN
 
Can't wait for this game! It looks amazing and even better than HR. It would be awesome to stealth past the boss fights. They were the only parts I hated in the game. They never gave you enough ammo.
 
I love this idea. I hated the bosses in the first game, cause they never gave you enough ammo and if you were playing steath, you were pretty much screwed.
 
I love this idea. I hated the bosses in the first game, cause they never gave you enough ammo and if you were playing steath, you were pretty much screwed.
I love this idea too, I wish Tyrants survived events of the first game and returned in this one. They were just too cool.

Though I never hated boss battles in the first game. I usually play this kind of games this way - I never spend points on the new skills till I really need them. So I developed Typhoon and bosses didn't survive 3 hits.
 
I love this idea. I hated the bosses in the first game, cause they never gave you enough ammo and if you were playing steath, you were pretty much screwed.


I love this idea too, I wish Tyrants survived events of the first game and returned in this one. They were just too cool.

Though I never hated boss battles in the first game. I usually play this kind of games this way - I never spend points on the new skills till I really need them. So I developed Typhoon and bosses didn't survive 3 hits.

You both really need to play the directors cut befor this come out.
 
I guess its all down to skill too lol. I’m not all that good at first person shooters. It was really the first boss in the game, Barrett that gave me the most trouble. The rest were easy. But it would be cool to be able to bypass them entirely.

I know the Directors Cut is supposed to have hidden parts with more ammo or something for the boss battles, not sure though. Either way, bosses or not, it’s a great game and looking forward to it.
 
I wouldn't actually mind DLC for this. I got the Missing Link and it was pretty good. Plus it's replayable which makes it worth the money.
 
I played it. Garbage. It's bugged, looks worse and additions to boss battles are cheap.

the director cut is the fixed version with better game play that allowed you to do what they said you couldn't with the first I remember when it came out it lived up to what it said to. so what ever it was you played sounds more like the first version or some one con you good. sorry that happened if it';s the latter.
 
the director cut is the fixed version with better game play that allowed you to do what they said you couldn't with the first I remember when it came out it lived up to what it said to. so what ever it was you played sounds more like the first version or some one con you good. sorry that happened if it';s the latter.
I upgraded Steam version. It was exactly what I said. Go and visit the community - bugs aren't fixed, graphics isn't fixed, gold tint disappeared, boss battles got additional rooms and didn't change anything in the grand scheme of things. The only good thing about it was The Missing Link, integrated into the game.
 
oh yeah I heard about that. There was some wrong with down loaded version with steam. I picked up disc version with pc and console version. Sorry to hear about that I thought you also picked the console version.
 
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Here's another interview/article



Deus Ex: Mankind Divided Will Make Player Choices More Impactful, Boss Fights Will Be Optional. July 31, 2015 . 4:31pm

Siliconera spoke with Deus Ex: Mankind Divided producer Stephan Roy to find out more about the game’s conversation battles, stealth routes, and how player choices will work in the Human Revolution sequel.



Eidos Montreal is developing a sequel to Deus Ex: Human Revolution which takes place two years afterwards. The Golden Age for augmented people is over in Deus Ex: Mankind Divided and Adam Jensen works in an anti-terrorist group. Siliconera spoke with Deus Ex: Mankind Divided producer Stephan Roy to find out more about the game.

Since player choice is a core part of the Deus Ex series how do you plan to account for Deus Ex: Human Revolution’s multiple endings with the story in Deus Ex: Mankind Divided?

Stephan Roy, Executive Producer: Just before a player makes a choice there is the Augmentation Incident, augmented people are driven crazy. We start from the big incident where millions are dead. Now, it’s two years later. It used to be the Golden Age for augmented people. In 2029, the Golden Age is done and now augmented people appear to be dangerous. Normal people decided to put them into a ghetto, augmented people are segregated. It’s not based on a specific ending. It’s based on this incident.

Let’s say we picked one of the endings. Everyone who didn’t choose that ending would not feel it was fair to them. With this I think it’s a fair way to progress through the story.




Deus Ex: Human Revolution had characters that could permanently die depending on your choices. How will player choices change how the game unfolds in Deus Ex: Mankind Divided?

We want to make sure there are choices and consequences. A couple of have said at the end [of Deus Ex: Human Revolution], “there aren’t really consequences since at the end you can save the game and go back and choose to see all of the endings.” I guarantee with this one when you play each decision you’re going to make will have an impact and you won’t be able to cheat. If somebody has to die think twice before making your choice.

How are you going to do this? I think one of the reasons why players reversed their choices was because Human Revolution had multiple save files.

Honestly, we’re working really hard to create a saving system that’s working properly. Right now in Montreal, that is what we’re working on. We’re still designing this. Do we let players have a ton of save files? Because you can play a different path anyway. This is what we’re working on right now.

I promise when you progress much later in the game something will happen and you’re going to say, “***** it’s because I decided to turn left instead of right.” Not literally, but do you see what I’m saying? You’re going to have something different with the dialogue in the ending. When you play this game we want you to think and say what do I really want to do?

I liked the “conversation battles” in Deus Ex: Human Revolution like where it’s possible to talk a character instead of confronting them. Are these going to be back in Deus Ex: Mankind Divided?

Debates, the social boss fights, are still in there. But, let’s say you like to play stealth. I won’t force you to have a boss fight. You can avoid boss fights. If you want to play like this, please do it. The boss fights were kind of a paradox in Human Revolution. I was forcing you to play aggressive while you spent most of the game in stealth. Now, you won’t have that kind of paradox anymore.

I can’t say we will have more than Human Revolution, but we will have those because a lot of people liked those too.

If you were the kind of player that likes confrontation, what kind of enemies will you fight?

There is a different faction and a big difference is some enemies will be augmented. They will be able to jump very high and have different abilities. We have ARC, the Augmented Rights Coalition, and we also have a different faction in Prague.


For players that prefer stealth or don’t want to kill enemies, what kind of new abilities will they have?

Takedowns can be done in cover and there are non-lethal ones. We have a new feature called the gun arm. This powerful for fighting and there is the P.E.P.S., which fires blasts of energy. The Tesla is another weapon on Adam’s fist. You can target one to four enemies at the same time. It’s an electricity shock that is not lethal. There’s a good mix of stealth and combat.

Traveling the world is part of the Deus Ex series. Why did you pick Prague as a locale?

One thing we were sure about on our side was, Adam Jensen didn’t have a chance to visit Europe so we said we must have a place in Europe. Prague is kind of at the center of everything. There is a very interesting contrast with the past and the future. There is also a hint about the Golem City, which is built into the story. Everything fit together perfectly.




Hacking has been enhanced too and Adam Jensen can now hack objects remotely. What kind of objects can you hack?

We want hacking to be used in kind of an aggressive way it could be with a turret or to open a hidden path. Like in the demo, there was a turret and camera. We are going to have different types of devices. It’s a very powerful tool for level design. Visually, the feature is sexy too.

Does Adam know the truth about his past now from the side quests in Human Revolution?

He’s still working very hard to discover that. In Human Revolution you may remember the tag line “I didn’t ask for this.” He’s part of the anti-terrorist faction and now he isn’t like “where should I go now.” Now he’s like “I must do that.” He’s driving the show and kind of like a double agent. He’s trying to find answers because something looks suspicious and someone is pulling the strings in the back.

Deus Ex: Human Revolution has connections back to the original game. Does Deus Ex: Mankind Divided further link the series together? Is the series still taking steps forward towards the events in Deus Ex?

Mankind Divided and Human Revolution are much more connected. Keep in mind, it’s just two years in the future. So the connection is really solid between these two titles. It’s not really our mandate to come back in the past.

Read more stories about Deus Ex: Mankind Divided & Interviews & PC & PlayStation 4 & Xbox One on Siliconera.
source:Siliconera
 

PlayStation 4, Xbox One, PC
Deus Ex: Mankind Divided Gamescom 2015 screenshots
Published 32 mins ago. 3 comments.
PS4, Xbox One, and PC sequel due out in early 2016.


Deus-Ex_08-05-15.jpg


Square Enix and Eidos Montreal released a new set of Deus Ex: Mankind Divided screenshots and artwork at Gamescom 2015.


The sequel is due out for PlayStation 4, Xbox One, and PC in early 2016.
View the screenshots at the gallery.


visit gallery »



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PC, PlayStation 4, Xbox One, Deus Ex: Mankind Divided, Eidos Montreal, Gamescom 2015, Screenshots, Square Enix

source: Gematsu
 
I'm playing through HR DC now.
 
Enjoy it! I’ve heard there’s a bunch of extra stuff and the boss battles are different.
 

Industry
Square Enix announces PAX Prime 2015 plans
Published 1 hour ago. 34 comments.

Playable games and panels aplenty.
IMG_4886.jpg


Square Enix has announced its plans for this year’s PAX Prime in Seattle, which will run between August 28 and 31.
The publisher’s playable lineup includes:

  • Dragon Quest Heroes: The World Tree’s Woe and the Blight Below (PS4)
  • Final Fantasy Explorers (3DS)
  • Final Fantasy XIV: Heavensward (PS4, PS3, PC)
  • Final Fantasy XV: Episode Duscae 2.0 (PS4, XBO)
  • Just Cause 3 (PS4, XBO, PC)
  • Lara Croft GO (iOS, Android)
  • Life is Strange (PS4, XBO, PS3, 360, PC)
Square Enix will also host a number of panels and events.
Find full details below.
Panels

Let’s GO! Going from Hitman GO to Lara Croft GO
Cerberus Theatre from Noon to 1 p.m., August 28
Join moderator Greg Miller and key developers behind Hitman GO and Lara Croft GO as they take a deep dive in the process of crafting innovative mobile games from big AAA franchises. They will discuss the challenges of distilling the complex universes of well-known PC/console games and transforming them into unique experiences for completely different platforms. Panelists will include three members of the Square Enix Montreal team: Daniel Lutz, Game Director, Antoine Routon, Lead Engineer, and Thierry Doizon, studio Art Director.
Just Cause 3 – A Beautiful Playground of Creative Destruction
Sphinx Theatre from 3 to 4 p.m., August 28
Join Avalanche Studios’ Fred Hooper (Lead VFX artist) and Niklas Norin (Lead AI Designer) alongside Havok’s Cormac O’Brien as they reveal how their technology and expertise combines to create the incredible destruction and chaos that lies at the heart of Just Cause 3. Hosted by Greg Miller, you’ll learn exactly how they created the beautiful 400 square mile sandbox packed with possibility, compelling enemies and the largest, most realistic explosions and destruction ever seen in a videogame.

Deus Ex: Mankind Divided – Bringing Adam Jensen to life
Sphinx Theatre from 4:30 to 5:30 p.m., August 28
Greg Miller hosts Jean-Francois Dugas, Jonathan Jacques-Belletête and Elias Toufexis, respectively Executive Game Director, Executive Art Director and the actor for Adam Jensen on Deus Ex: Mankind Divided. They will provide insight on what it takes to fully realize a character such as Adam Jensen, an augmented covert agent, on the new generation of consoles and PC. While Elias will share his thoughts on doing mocap and recording dialogues, our developers will dive into his story and design, as well as their goals for the experience of playing as Adam Jensen in Deus Ex: Mankind Divided. You will also get the opportunity to ask them questions about the game and their careers in the video game industry.


Hitman – The Art of Assassination
Hydra Theatre from 8:30 to 9:30 p.m., August 28
Live Stream: Twitch, YouTube
Join Hitman Art Director Jonathan Rowe and Lead Writer Michael Vogt for an hour long journey into the design philosophy behind the visual and narrative universe of the world of assassination. Hosted by Game Informer’s Mike Futter, the pair will delve into the process behind the creation of the trademark living, breathing world of Hitman and give numerous insights and examples into the design process for visual and narrative storytelling in a world where the main character says very little. How does art direction and story design impact the player experience in a complex game like Hitman? The panel will end with a playthrough demo of the ‘Showstopper’ mission from the upcoming Hitman game as well as a moderated Q&A.


Final Fantasy XIV: Koji & Soken’s Wild Ride
Grand Hyatt Seattle Hydra Room 12:00 p.m. – 1:00p.m., Saturday, August 29
Live Stream: Twitch
Join Final Fantasy XIV Sound Director Masayoshi Soken and Localization Lead Michael-Christopher Koji Fox as they discuss the music and lore of Final Fantasy XIV! What does Soken have up his sleeve? You won’t want to miss out.


Final Fantasy XV Active Time Report LIVE
Grand Hyatt Seattle Hydra Room 4:30 p.m. – 5:30 p.m., Saturday, August 29
Live Stream: Twitch
Fans will be in for a treat as Final Fantasy XV Director Hajime Tabata will be taking the stage in North America for the first time at PAX Prime as part of the ongoing Active Time Reports. In addition to sharing a few personal stories about the development of the game, he will be sharing some insights into the recently revealed trailer. Join us on Saturday as we discuss one of the most highly anticipated games from Square Enix.
Events

Lara Croft GO Launch Event
There will be a launch party at the Hard Rock Café co-hosted by IGN on Friday, August 28 starting at 7 PM to celebrate the recent launch of Lara Croft GO. PAX Prime attendees can check out the game and chat with the Square Enix Montreal development team while visiting the Lara Croft GO fan art contest gallery, organized in collaboration with Child’s Play. While you’re there, why not grab a traditional Montreal poutine!
Hitman: Put a Hit on Cancer
Square Enix, Hitman, and GameChanger are partnering up to put a hit on cancer, and need PAX attendees to become Agent 47. Come to the pop-up barbershop at the Square Enix booth where you can shave your head to resemble Agent 47’s iconic bald look. For each head shaved at the show, Square Enix will donate $47 to GameChanger Charity and their mission of supporting children battling cancer.
For those who want to participate but prefer the hair-keeping role of a handler, you can still put a hit on cancer and receive a free Steam code for Hitman Absolution by simply making a donation of at least $1.00 to GameChanger Charity.
Visit www.47vsCancer.org to make your donation, receive your game code and join Agent 47 in support of children with cancer.
Misc.

Additionally, limited quantities of the Final Fantasy XIV “Before the Fall” original soundtrack and the “From Astral to Umbral” arrangement album will be available for purchase at the booth.


Final Fantasy XIV “Before the Fall”
Event SRP: $50 (Sales Tax included)
The “Before the Fall” soundtrack features music from Final Fantasy XIV Patch 2.2 through 2.5 and includes a bonus code for an exclusive in-game “The Primogs” minion, a set of five musical moogles.

Final Fantasy XIV “From Astral to Umbral”

Event SRP: $40 (Sales Tax included)
Popular songs from Final Fantasy XIV have been transformed into splendid band and piano arrangements in this album. This is the first official arrangement album for the title.
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Industry, PAX 2015, Square Enix

Also with below




source: Gematsu& GI
 
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So they're bringing back Malik. Thank God. I just hope she isn't some cyber-voice or a cyborg.

Now bring back Frank Pritchard, Sarif and Megan.
 
I'm playing through HR DC now.

I've been playing HR for the last few months, restarting it and going for different options and such, is the DC worth picking up? I know it's a pretty good price right now and I've probably played through the vanilla game like 11 times.
 

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