• Xenforo Cloud has upgraded us to version 2.3.6. Please report any issues you experience.

Dr Strange abilities and Power Level in MCU

WBwins

Sidekick
Joined
Jun 17, 2014
Messages
2,160
Reaction score
63
Points
73
1.Discuss what exact abilities Dr strange should have in the MCU
2.Discuss his powerlevel in the MCU.
 
I just hope he's not a Dues Ex Machina type character. He's gonna probably be the most powerful hero in the MCU when he arrives. And his presence is going to shift the ways the science bros think. But he cant solve every problem they have. Other then that I want to see everything possible.
 
Typically, he's as powerful as the plot requires him to be. They usually solve this by having him go to his own dimensions to battle self-contained powerful things. Probably not the most satisfactory idea for an integrated movie universe, though.
 
How contrived would it be if the Eye was an infinity stone?
 
How contrived would it be if the Eye was an infinity stone?
Don't give them any ideas.


I understand not wanting Strange to just wave his hands and solve a problem. Mperhaps they will follow the early Strange stories where he was still just the student of the Ancient One? So, he doesn't get the Sorcerer Supreme title until the next film? Maybe The Eye isn't a stone but perhaps the Ancient One has possession of one?
 
How contrived would it be if the Eye was an infinity stone?

Hush yo mouf! We're guaranteed 2 years of fanboy speculating this ahead of us. Let's give us a few days to ease in to that vortex.
 
There better be some astral projection going on, that's all I expect for sure to be there.
 
1.Limit his abilties to Transformation magic,Invocation magic and astral projection.No more
2.should be the most powerful hero in MCU
 
How about magic missiles dealing 2d4+4 damage?
 
How about magic missiles dealing 2d4+4 damage?
pah, that's not even a spell, it's a cantrip :o
at least a 9th level evocation spell like meteor swarm dealing 6d6 damage, or he wouldn't be the sorcerer supreme
 
His power level should be high, at least equal to the big guns of the Avengers. As for what form it should take, the answer should be "magic's rules and methods are explained as part of the plot of the movie."
 
He's the freaking Sorcerer Supreme! Hence the title. The most powerful wizard in the MCU. Harry Potter is nothing to him. Voldemort? not a problem, don't insult him. They better do him justice.
 
How contrived would it be if the Eye was an infinity stone?

I don't think it should be but I can certainly see him or The accent one being in possession of the Soul Stone.
 
pah, that's not even a spell, it's a cantrip :o
at least a 9th level evocation spell like meteor swarm dealing 6d6 damage, or he wouldn't be the sorcerer supreme

Speaking of... For you D&D heads. If he were a D&D mage what level would he be, what would be his ability scores, spells he could use, etc?
 
Speaking of... For you D&D heads. If he were a D&D mage what level would he be, what would be his ability scores, spells he could use, etc?
well, astral projection is a lvl 9 spell, iirc (haven't played a spellcaster for years), and that is a spell he could speak in his very first appearance, so it is safe to say he is way closer to level 20 than level 1.
Wisdom and Intelligence stats are close to 18, Charisma, now that we know that he is portrayed by Cumby, even higher:hubba.
Even though he calls him self Sorcerer Supreme, his skills are more academically gained than some sort of birthright so, I'd lean towards the Wizard class.

I'd have to take a close look at the source books to come up with a more satisfying answer for you.

edit: wait, are we talking d&d, ad&d, d&d 3, d&d 3.5, pathfinder, d&d 4 or d&d next? because the results may vary
 
Last edited:
The problem with putting him on a team is that he can solve most problems/threats all on his own (he's that powerful). So they almost always end up having to nerf him power-wise in some way to justify why he doesn't. Either he's not at full strength, or he's gone crazy with dark magic, or some such nonsense.

And given how much I've heard Thor fans (and Loki fans as well to a degree) complain about them getting nerfed power-wise in the movie, it'll be interesting to see what they do with Strange. Heck it'll be interesting to see how they do magic at all since thus far they've kind of been doing the whole "magic is just super-science that seems like magic since it's so advanced that it's beyond our ability to understand/comprehend" thing in the MCU. I think that Scarlet Witch in AOU will be the litmus test to see how it goes.
 
Comic Strange really outclasses even a 20th level D&D wizard, but they're not really comparable imo since squeezing superheroes into D&D rules has never worked very well.

edit: wait, are we talking d&d, ad&d, d&d 3, d&d 3.5, pathfinder, d&d 4 or d&d next? because the results may vary

It is at this point that you went from mere nerd to MegaSuperNerd. I know because I had the same thought. :p But I am prepared to take it even further and provide his stat block from the old Marvel Super Heroes game from the 80's.

Note they list a bunch of his common feats but outright say he can replicate any power in the book, so even in the game he was more plot device than man.

DOCTOR STRANGE
Stephen Strange

Fighting: GD(10)
Agility: EX(20)
Strength: TY(6)
Endurance: RM(30)
Reason: GD(10)
Intuition: MN(75)
Psyche: UN(100)

Health: 66 Karma: 185
Resources: Gd(10)
Popularity: 10

KNOWN POWERS:

Magical Ability: Doctor Strange is the Sorcerer
Supreme of the Earth Dimension. He may use
any listed Power as a spell, subject to the
limitations of Personal, Universal, and Dimensional
energy restrictions. He uses these
abilities at the Amazing level, unless otherwise
noted as Power stunts. In addition, Doctor
Strange regularly uses the following spells:

• Alteration—Appearance (P)—as a minor
illusion of Amazing Intensity that changes
the Doctor's appearance and that of his
companions, usually hiding their costumes

• Astral Projection (P)—as Power of same
name, with Unearthly ability

• Levitation (P)—as Power of same name,
with Incredible ability

• Shield—Individual (P) as Personal Force
Field, able to repel magical attacks

• Telepathy (P)—as Power of same name,
with Unearthly ability

• Conjure (U)—a specialized Teleport of
Amazing Intensity that brings the item,
character, or being to the caster. The being
in question may make a Psyche FEAT to
avoid the conjuration

• Eldritch Beams/Bolts (U)—As Force or
Energy Missile weapon, of Amazing power
and range

• Dimensional Aperture (D)—Creates an
opening into, and permits passage to and
from, another stated dimension, with
Monstrous ability, Requires a FEAT roll
only for unfriendly or hostile dimensions or
unwilling travelers

• Mists of Morpheus (D)—Generates vapors
of Monstrous Intensity, which induce sleep
in those failing an Endurance FEAT in two
areas. Strange is unaffected, unless he
chooses to undergo the mists, in which
case he sleeps deeply for 1 -10 hours but
heals as it three days have passed under
full hospital rest

• Spell of Silence (U)—Prevents subject of
spell from speaking of certain matters or
subjects. Only characters of Amazing or
greater Psyche may receive a FEAT roll to
avoid its effects

Cloak of Levitation: A magical device
presented to Dr, Strange by his mentor and
later destroyed and reconstructed, the Cloak
permits Flight of Shift X Speed (a small spell
allows the doctor to breathe at this speed),
The Cloak may be commanded to perform
discrete actions, and in combat it has
Incredible material strength and may act as if
it possesses Incredible Strength.

Eye of Agamotto: An occult object contained
within an amulet worn by the Doctor and
controlled by a psychic link. The Eye has
several functions:

• Serves as a combination of all Detection
Powers with Class 1000 ability, and in
addition reveals illusions, enchantments,
and disguises

• Provides a +2CS on all Mental Powers
used by the Doctor

• Places one unconscious target in same
area in suspended animation (no actions or
loss of Health) with Monstrous ability

• Opens a Dimensional Aperture with
Unearthly ability

Orb of Agamotto: Another powerful mystic
artifact, the Orb has Class 3000 Magic
Detection (as the Power), and may be used to
view any place known to the user.

TALENTS: Doctor Strange was a noted
surgeon before becoming the Sorcerer
Supreme, and retains his Medicinal Talents,
He is an expert on Occult and Mythological
Lore, and has been taught Martial Arts A and
E by his manservant, Wong.

CONTACTS: Doctor Strange's mentor was
the Ancient One, who has since merged with
the universe but on rare occasions has
returned to advise, Strange's own pupil Clea
is now the ruler of the Dark Dimension,
Among the beings that Strange calls upon to
work his Dimensional spells are Cyttorak,
Raggadorr, the Seraphim, and the Vishanti
(Agamotto, Hoggoth, and Oshtur), all of whom
are considered Friendly entities for the
purposes of conjuration.

BACKGROUND: Stephen Strange was a
talented and egotistical surgeon who lost his
fine motor skills in a car crash. Sinking into
alcoholism, Strange heard of the Ancient One,
and sought him out for a cure. Instead,
Strange became the Ancient One's pupil and
inherited from him the mantle of Sorcerer
Supreme. He operates out of Greenwich
Village, seeking out magical threats to the
Earth dimension.

Of course this is not "official" and you will always run into discrepancies when translating something as mutable as comic book power levels into a game system but the author based all his work on the OHOTMU and his own knowledge of the characters.
 
Comic Strange really outclasses even a 20th level D&D wizard, but they're not really comparable imo since squeezing superheroes into D&D rules has never worked very well.
I'd actually prefer the Godlike system for anything superhero related. but since the question was about D&D...
It is at this point that you went from mere nerd to MegaSuperNerd.
I feel honoured.
Although the title under my name says 'nerd supreme' since 2003 for a reason :o
I know because I had the same thought. :p But I am prepared to take it even further and provide his stat block from the old Marvel Super Heroes game from the 80's.
:wow: I remember playing this ages ago, I'm sure I have the book somewhere
 
Last edited:
I'd actually prefer the Godlike system for anything superheroe related. but since the question was about D&D...

I love Godlikes setting (Detwiller and Stolze are wonderful writers) but One Roll Engine causes me physical pain.

I feel honoured.
Although the title under my name says 'nerd supreme' since 2003 for a reason :o

Ah, so it does!

:wow: I remember playing this ages ago, I'm sure I have the book somewhere

We still play it from time to time. I've acquired a fair amount of the line over the years.
 
Lol I meant AD&D as thats the edition I played ages ago. Count me in as a player of Marvel Super Heroes as well, loved that game. :)
 
I love Godlikes setting (Detwiller and Stolze are wonderful writers) but One Roll Engine causes me physical pain.
I know exactly how you feel. It took me two campaigns to lose this feeling and even then... BUT the way super powers are handled is a thing of beauty. They put more thought on the downsides of invisibility than Stan Lee did on the origins of super powers :D I remember having a player who wanted to recreate Kitty Pride and when she first tried to phase through a wall I just sat there and said 'Now that you're incorporal, I hate to inform you, but gravity still exists. while you're falling to the core of the planet you realize that getting corporal again will kill you too'

We still play it from time to time. I've acquired a fair amount of the line over the years.
Have you ever tried Mutants & Masterminds. I heard nothing but good stuff about it, but never tried it since I'm not sure if superheroes and d20 are compatible at all


Anyway, Dr. Strange. Power level. Easy to defeat in hand to hand combat when you are Thor or Hulk. Otherwise a powerhouse unlike any other
 
Have you ever tried Mutants & Masterminds. I heard nothing but good stuff about it, but never tried it since I'm not sure if superheroes and d20 are compatible at all

It works pretty well in play, my big issue with M&M is that building characters is so intensive, it's a lot like Hero System Lite where you build everything including powers from the ground up. Once you figure out all the options you can almost do it in your sleep but getting to that point is a bear.

Also it's so far removed from standard d20 that it barely qualifies, especially by 3rd edition (which has a great 4-book DC set you've probably already heard of)

If you want something less rules-intensive, I'd suggest Bash UE (my favorite - it does like 90% of what Hero/M&M does at a fraction of the workload) or Icons (very much a spiritual successor to MSH, with a pinch of FATE thrown in)
 
It works pretty well in play, my big issue with M&M is that building characters is so intensive, it's a lot like Hero System Lite where you build everything including powers from the ground up. Once you figure out all the options you can almost do it in your sleep but getting to that point is a bear.

Also it's so far removed from standard d20 that it barely qualifies, especially by 3rd edition (which has a great 4-book DC set you've probably already heard of)

If you want something less rules-intensive, I'd suggest Bash UE (my favorite - it does like 90% of what Hero/M&M does at a fraction of the workload) or Icons (very much a spiritual successor to MSH, with a pinch of FATE thrown in)
Icons, yes, I already played that but completely forgot about it. I remember liking the game mechanics.
 

Users who are viewing this thread

Staff online

Latest posts

Forum statistics

Threads
201,567
Messages
21,991,444
Members
45,788
Latest member
drperret
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"