Elder Scrolls V - Part 4

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Yes and no. They dont want to wait too long because the longer they do, more and more will start to trade this in.

Im all for some new DLC but I'm in no real hurry. Iv still got a lot, and i mean a LOT left, that i haven't seen or done in Skyrim.
 
well they already announced there will be DLC so it will be those gamers loss. I think thats better than developers who are ambigious and say absolutely nothing

As far as DLC goes, anyone interested in revisiting Cyrodiil? I love all the mentions of Oblivion in this game so it would be cool to go back to that a smaller section of that province and see exactly how things have changed in the last 200 years
 
Well they announced the dlc in almost a passing fashion, easily missed if you don't constantly browse game sites and forums, which the avg player doesn't.

As for going back to Cyrodil, yea I think that would be awesome.
 
A press release during the games release weak is hardly a 'passing fashion'. You make it sound like some random guy tweeted it to a bunch of nobodies as an aside. It was stated by Todd Howard and reported by every major gaming news site. If people didn't pick up on that then it doesn't matter whether they have announced a release date or details because the same people probably wouldn't pick up on that either until it was sitting in the xbox dashboard.
 
So what's wrong with them saying "Hey dudes... It's coming... Here's a peak!" *image*

?

I'd love it if they released something around the time CoD DLC hit... just to outsell 'em again. :)
 
A press release during the games release weak is hardly a 'passing fashion'. You make it sound like some random guy tweeted it to a bunch of nobodies as an aside. It was stated by Todd Howard and reported by every major gaming news site. If people didn't pick up on that then it doesn't matter whether they have announced a release date or details because the same people probably wouldn't pick up on that either until it was sitting in the xbox dashboard.

No, it was closer to a passing mention than a full blown announcement. There was no release window, no content mention, nothing other than it would be out for Xbox first(granted even Bethesda didn't know what was going to be in the DLC at that point). Again, the avg gamer doesn't troll those websites like you do. Im sure Todd Howard and Co. are further along in that process now. Its probably time to give their fans an update on where they are headed.
 
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well they already announced there will be DLC so it will be those gamers loss. I think thats better than developers who are ambigious and say absolutely nothing

As far as DLC goes, anyone interested in revisiting Cyrodiil? I love all the mentions of Oblivion in this game so it would be cool to go back to that a smaller section of that province and see exactly how things have changed in the last 200 years

I personally am skeptical as to whether or not we'll get a full country as an expansion. I know some like to think we will, but I have my doubts. So maybe just the Imperial City and surrounding areas? A much larger and more detailed Imperial City of course. Kind of do to the Imperial City what GTA IV did to Liberty City....really expand it.
 
I hope they give us something like Dragon Age Awakening did. I'll pay 30 bones for a good bit of content.
 
I keep thinking this DLC is going to be massive. Maybe I'm overblowing what Todd Howard said, but i could see them adding in a whole new area, outside of Skyrim(obviously not that big)
 
I'm sure that it will be large. I anticipate something more along the lines of Shivering Isles than Knights of the Nine based on what Howard and Co. have been saying. But it is also important to remember, Shivering Isles was not released until March 2007. Oblivion was released in March of 2006. We could be looking at quite the wait.
 
I'm sure they will. I anticipate something more along the lines of Shivering Isles than Knights of the Nine based on what Howard and Co. have been saying. But it is also important to remember, Shivering Isles was not released until March 2007. Oblivion was released in March of 2006. We could be looking at quite the wait.



Hmm, very good point. There was a long wait for the DLC for GTA IV as well wasn't there? I assume this DLC would easily equal that size.
 
Hmm, very good point. There was a long wait for the DLC for GTA IV as well wasn't there? I assume this DLC would easily equal that size.

Yep, GTA IV was released in April 2008, Lost and the Damned was released in February 2009. Of course, Dragon Age Awakening was only a 7 month difference for Dragon Age Origins. But yeah, anyone who thought we'd be seeing any of this DLC so early was kind of fooling themselves. I'd be absolutely shocked if we got something before the summer.
 
Yep, GTA IV was released in April 2008, Lost and the Damned was released in February 2009. Of course, Dragon Age Awakening was only a 7 month difference for Dragon Age Origins. But yeah, anyone who thought we'd be seeing any of this DLC so early was kind of fooling themselves. I'd be absolutely shocked if we got something before the summer.

Yea i dont think too many were expecting it to come soon, id like to get an idea of where they are at though.
 
I think people are misunderstanding me. I'm not saying I want DLC tomorrow... I'm saying an announcement on where they are headed.. or even just a twitpic of an area we all might know would be something to "feed the need."
 
ProjectPat2280 said:
Again, the avg gamer doesn't troll those websites like you do. Im sure Todd Howard and Co. are further along in that process now. Its probably time to give their fans an update on where they are headed.

You realise this makes no sense, right? Even if they announced today what every single DLC will be with full photos and videos, it would still be reported on the exact same game sites. If the 'avg gamer' doesn't read those sites, as you claim, then it wouldn't matter when or what they announce, it won't be seen by them anyway. And let's not make this about 'the avg gamer' since they're not involved in this, are they? This arose out of very non-average gamers wishing to get more DLC info.

Also, I assume you meant 'trawl' rather than troll since the latter would have more negative implications.
 
I think it is smart to not release DLC info just yet. Keep in mind, in the eyes of many, the PS3 version of the game is broken. I personally don't see it as such and have had very little trouble, but many have had difficulties. To release DLC info at this point kind of gives the image of, "We don't really care that we released a broken game, we're moving forward before fixing it!" I think it is best to wait until the PS3 lag is fixed to release DLC info.
 
Hopefully the DLC doesn't follow the same time frame as Fallout 3, which had it's first DLC more than a year after it's release. The DLC for New Vegas came out rather shortly after the release, like 2 months. like Matt said, it probably won't be until the spring or early summer till we even see something announced, and they need to fix the PS3 version before they release anything. Maybe they're waiting until after the release a patch to fix the PS3's problems to announce anything?

I wouldn't mind if they released a pack of new followers with more fleshed out storylines or quest chains.
 
Thats pretty cool. I saw a Link shield and sword mod a while back, that was neat as well.
 

I actually agree with a lot of that article. Most of it, really. IGN's Skyrim hate has been pretty irrational, but the article in question actually gives valid criticisms of the game's shortcomings (of which there are many). Just as IGN unfairly criticizes Skyrim, the rest of the video game media has blindly praised it. The game does have it's fair share of problems. That article lays all of them out fairly well.

Here are the two points that I most agree with:

IGN Article said:

There are No Consequences


t's difficult to feel guilty when playing an evil character in Skyrim. In other games, wanton murder and general terror are one-way guilt trips that leave many players unable to look at themselves in the mirror. But in Skyrim, frolicking through fields and punting all fluffy bunnies who dare oppose you feels right as rain.

So when you attempt to turn an innocent Argonian into a handbag or rob a blind man, well, blind, guilt's noticeably absent from the equation because Skyrim's absolutely terrible at offering tangible consequences for your misdeeds.

Admittedly, if the player embarks on a killing spree, the bounty system kicks in and guards leap into action. But a low-cost bribe / fine is all that's needed to release the shackles and saunter on, whistling a merry tune.

Removing the arbitrary good/evil meter so many other games employ is a step in the right direction, but there's nothing taking its place. Instead, in order to let you meander about as an RPG Main Character at leisure, Skyrim opts to be a static, consequence-free world that revolves around you. And so, every being with vocal chords won't let you take two steps without jumping at the chance to spew some canned catchphrase in your direction.

This sort of thing works in, say, Modern Warfare, where meticulously linear scripting rules the day, but in Skyrim's wide-open reaches? Not so much. And that's just the beginning.

For instance, let's say you've become the leader of the Dark Brotherhood. You've got enough blood on your hands to paint a city made entirely of farmhouses and filled with fire trucks. But you can merrily skip over to the comparatively saintly Companions, assume a position of ultimate power, and nobody so much as bats an eyelash. That's like watching the Justice League roll out the red carpet for Lex Luthor.

Moreover, as leader, you can then immediately hit the road and never look back. And, of course, no one cares. Once again, the world's on pause.

Players are Impotent

In attempting to give players everything and ye olde kitchen sink without any real strings attached -- whether that means letting us lead every organization short of the Boy Scouts or clumsily stumbling through every spell in the book -- Skyrim renders us impotent. Our actions can't actually affect or change Bethesda's pristine world, and said world can't really push us around either. It's like slobbering all over the thick glass window at a pastry shop.

The worst part is that, when Skyrim tiptoes near the brink of real, tangible consequence, it feels like it's about to stumble across something brilliant. For example, you've probably hacked 'n' slashed many a bandit to the point of crawling away while pitifully begging for mercy. A first, you might have legitimately tried to give them the benefit of the doubt. Before long, though, they simply stand up, mutter something about "not letting it end like this," and practically leap at the pointy end of your blade. They, of course, perish, but the status quo lives to fight another day.

Can you imagine the possibilities, though, if Bethesda didn't merely tease us with that kind of convention-breaking moment? Perhaps spared enemies could eventually offer to join your cause, grateful that you didn't fill their face with arrows such that they spent their final moments looking like a walrus. Others, meanwhile, could maybe flee and grow stronger, biding their time until they see fit to seek vengeance. Same for, say, family members of random innocents you've slain. How much more intense would an already unpredictable dragon battle be with the possibility of some revenge-fueled pseudo-stalker breathing down your neck?

Skyrim comes closer than just about any other game to creating a truly believable world. And yet, it's only when we're this close that we can really see how far we still have left to go.
 
Yea i agree with the consequence part, but only slightly. How the hell does anyone else know I'm part of the Dark Brotherhood? Isn't that, you know, secret?

The thing with Skyrim, is yea it has its problems, but they're overlooked because there aren't many games out there that are better.
 
IGN likes to troll theory fanbase a lot. Just look at their console wars articles and such.
 
I'm cool with the larger DLC. I mean.. I don't expect DLC a week after the game is out.. I could even wait an additional month or two.

I just wanna hear something about it.

Perhaps the long wait means that it'll be a huge piece of DLC? I could care less for now, I've only put 24 hours into the game &, as far as I can tell, that's barely scratching the game's surface. I blame school, MW3, Mass Effect 2 & fighting games for drawing me away. :oldrazz:
 
The lack of consequences doesn't really bother me, to be honest. I kind of like seeing the world stay relatively unchanged while I go about my adventures. That was actually one of the reasons I never finished Oblivion, in fact--I advanced too far into the main quest too soon and suddenly Oblivion gates were popping up everywhere I went, to the point that it just wasn't fun to go about my side quest business anymore. Put it down and told myself I'd get back to it later, but then I never did. The game world changed to reflect my actions in that situation and it turned out to be more of an irritant than anything else.
 
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