XFanTim
Two-Time DTL Champion
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What changes would you make to improve some of the X-Men. You can define "improve" however you want, basically anything that you think would make them a more interesting character. These can be changes to their powers or personalities, or even just putting more emphasis on certain existing aspects of the character.
I'll start:
Psylocke: She needs something to differentiate her from all the other psionic mutants running around. I say play up the ninja angle as much as possible. I'd reduce the level of her telekinesis so that it only works on things within a few-foot radius of her body. Thus, she'd have an actual reason to cut things up with her telekinetic katana rather than just bowling them over with telekinetic force. She could also use her telekinesis on herself to a limited degree -- not enough to fly, but enough to give herself a boost to leap long distances or run up a vertical wall. Maybe she could telekinetically bend light around herself to make herself invisible.
Then I'd give her some limited telepathy, mostly working on a subconscious level to let her telepathically anticpate opponents' moves in combat -- or perhaps even telepathically learn their moves and fighting style. And she could focus her power into telepathic projectiles -- basically "psychic shuriken" -- which could pass through barriers and knock out or paralyze whomever they hit by overloading their nervous system.
To summarize: telekinetic sword, TK-enhanced jumping and climbing abilities, invisibility, telepathically aided hand-to-hand fighting, psychic shuriken. See how it all fits the ninja theme? At least then she wouldn't be just a Jean Grey wannabe with a roundhouse kick.
Forge: He needs something to set him apart from Marvel's other super-inventors. Other than the seldom-used Shaman angle, he's basically just a super-inventor whose tech-skill is attributed to his mutation instead of raw brainpower. How about adding an abilitity to psionically control or reconfigure machinery. He'd be limited to transforming machines into devices of roughly equivalent complexity, so he couldn't turn a light bulb into a time machine, but he could turn a laptop into a laser pistol. Plus with the ability to take control of any nearby tech, he'd be pretty formidable. At least he wouldn't just be a Tony Stark wannabe without the cool suit.
Havok: I like Havok, I really do, but I think he's a lot more interesting when writers play up the traits that make him different than his brother. When PAD was writing him in the '90s X-Factor, he had a tendency to think outside the box and break the usual rules of superheroing. He was willing to lie to his teammates to inspire them (e.g., pretending to willingly ingest the same poison Strong Guy had been exposed to, while actually just drinking tap water), or to cut a deal with a villain (e.g., buying off the mercenary Random by writing him a check from X-Factor's government funds, rather than engaging in a fight that could have injured bystanders). I'd like to see Havok leading a team while going even further with his willingness to "play dirty" and put the end result ahead of doing things the "right" way.
As for his powers, isn't it time he learned a little more control? At times he's been able to use a plasma burst to propel his fist into a super-strong punch -- I'd like to see him do that regularly. Maybe he could get the ability to control the trajectory of his plasma blasts, such as bending them around corners (in contrast to Cyclops' ricochet shots). Perhaps he could even surround himself with a plasma field that would deflect attacks or burn up incoming projectiles.
At least then he wouldn't be just a wannabe Cyclops.
--
OK, so what do think? What are your ideas for which characters can be improved, and how? (Snarky comparisons to more popular characters optional. )
I'll start:
Psylocke: She needs something to differentiate her from all the other psionic mutants running around. I say play up the ninja angle as much as possible. I'd reduce the level of her telekinesis so that it only works on things within a few-foot radius of her body. Thus, she'd have an actual reason to cut things up with her telekinetic katana rather than just bowling them over with telekinetic force. She could also use her telekinesis on herself to a limited degree -- not enough to fly, but enough to give herself a boost to leap long distances or run up a vertical wall. Maybe she could telekinetically bend light around herself to make herself invisible.
Then I'd give her some limited telepathy, mostly working on a subconscious level to let her telepathically anticpate opponents' moves in combat -- or perhaps even telepathically learn their moves and fighting style. And she could focus her power into telepathic projectiles -- basically "psychic shuriken" -- which could pass through barriers and knock out or paralyze whomever they hit by overloading their nervous system.
To summarize: telekinetic sword, TK-enhanced jumping and climbing abilities, invisibility, telepathically aided hand-to-hand fighting, psychic shuriken. See how it all fits the ninja theme? At least then she wouldn't be just a Jean Grey wannabe with a roundhouse kick.
Forge: He needs something to set him apart from Marvel's other super-inventors. Other than the seldom-used Shaman angle, he's basically just a super-inventor whose tech-skill is attributed to his mutation instead of raw brainpower. How about adding an abilitity to psionically control or reconfigure machinery. He'd be limited to transforming machines into devices of roughly equivalent complexity, so he couldn't turn a light bulb into a time machine, but he could turn a laptop into a laser pistol. Plus with the ability to take control of any nearby tech, he'd be pretty formidable. At least he wouldn't just be a Tony Stark wannabe without the cool suit.
Havok: I like Havok, I really do, but I think he's a lot more interesting when writers play up the traits that make him different than his brother. When PAD was writing him in the '90s X-Factor, he had a tendency to think outside the box and break the usual rules of superheroing. He was willing to lie to his teammates to inspire them (e.g., pretending to willingly ingest the same poison Strong Guy had been exposed to, while actually just drinking tap water), or to cut a deal with a villain (e.g., buying off the mercenary Random by writing him a check from X-Factor's government funds, rather than engaging in a fight that could have injured bystanders). I'd like to see Havok leading a team while going even further with his willingness to "play dirty" and put the end result ahead of doing things the "right" way.
As for his powers, isn't it time he learned a little more control? At times he's been able to use a plasma burst to propel his fist into a super-strong punch -- I'd like to see him do that regularly. Maybe he could get the ability to control the trajectory of his plasma blasts, such as bending them around corners (in contrast to Cyclops' ricochet shots). Perhaps he could even surround himself with a plasma field that would deflect attacks or burn up incoming projectiles.
At least then he wouldn't be just a wannabe Cyclops.
--
OK, so what do think? What are your ideas for which characters can be improved, and how? (Snarky comparisons to more popular characters optional. )