Funcom tops Oslo stock exchange, invests heavily in The Secret World

Secret World Legends recaps Orochi Tower, plots upcoming adjustments


october 9, 2017 6 comments




The Orochi Tower is where the story of Tokyo ends in Secret World Legends, a familiar fact to anyone who has played through this story before. But there will be some changes compared to the original version of this content, so even if you think you know the story you want to pay attention.

You can check out a recap run-through of the gameplay in the video just below, or you can also catch up with a summary of information from the most recent development livestream. Or you can check out the latest official dispatch, which also talks about future balance changes for the game, notably including the removal of AoE damage penalties from weaponry.

Assault Rifles in particular suffered from a lack of single-target options that brought down their damage in several situations,Read more


source: Massivelyop.com/
 
Secret World Legends is changing how you use and upgrade talismans


November 4, 2017 9 comments


http://massivelyop.com/2017/11/04/s...g-how-you-use-and-upgrade-talismans/#comments


Tired of building up multiple gear sets in Secret World Legends? The winds of change will be whipping through soon. Friday’s dev stream introduced some new features and changes related to using and upgrading talismans. A big departure from the current system is the new anima allocation feature. Talismans will have a power score, and starting at level 20 players can choose where on the spectrum of DPS/defense/healing they want to be and the power will be doled out to those stats proportionally. This can be changed anytime except during combat.

Other talisman changes include special weapon belts dropping as loot (as caches do), previously upgraded gear fed into another piece will transfer 40% of that XP into the new item, and the cost for signet removal is being reduced.
On top of that,Read more

source: Massivelyop.com/
 
Secret World Legends has made the Agents available for missions

Febuary 27 2018
23 comments




Managing other people in Secret World Legends: A life’s goal for members of the Illuminati and probably a living hell for the Dragons. (Templars have mixed feelings.) But you’ll be taking part in exactly that with the Agent system, which is now live in the game. It’s not exactly new content, but it is a new system to play with as you explore old content.

We’ve talked about the system as it has been previewed, and yes, the short version is that you’ll send out NPCs on missions, collect the rewards from same, and be treated to accolades as you successfully do so. (We don’t need to compare it to similar systems in other games, Read more



Also more recntly with


The Stream Team: Acquiring a first Secret World Legends’ agent


march 1, 2018 3 comments



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Who doesn’t want her own lackey to do her grunt work? Secret World Legends introduced its new agent network this week, and Massively OP’s MJ is eager to get in and test it out. She’s going to show off the system and

source: Massivelyop.com/
 
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