Indeed. Not to insult Sant Monica, but they didn't do a whole lot besides implementing a couple new ideas(time control and chain swinging are awesome, and wings are great, but they become skeetastic when you can actually, you know... flap them maybe?), making some new character models and cinematics, some more animations, and a new story. For the most part they refined everything from the first one, which was totally fine by me, but I want some bigger ideas this time, some more risk taken. I doubt they'd put anything bad in cuz they playtest the hell out of their games, and they pretty much have the BoC down to a science, so no worries there. They should really focus on two or three other weapons. When the nonmain weapons don't even have counters you know you didn't put all your effort into balancing them out. They also had nothing to do with the grapples, which was kinda lame.