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Heavenly Sword showcased in London - Click this-

Zenien

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Cam Footage New Trailer and Gameplay

Heavenly Sword Blog New content every week

Release Date: September 9th/2th

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This game looks great!

Antone else think the main character kind of looks like Keira Knightley in that second pic of her up there?
 
^

She does have a certain look to her. I can't quite pin it down myself.

Either way, graphically the game looks astonishing. Beautiful. I'm hoping the gameplay is going to match up to it. It's really shaping up to be a game to get a PS3 for.
 
Whoever was playing that demo by way of demonstration was bloody awful. Find the block button you moron!
 
i want this game!!!!!!!!!!!!!!!!!!!!!! $450 ps3 please come true!


btw are these in game graphics or cutscenes?
 
Well it's all in game graphics, but the hyper close ups on the faces are cut scene stuff.
 
btw does any other website have a downloadable gameplay trailer that you linked?
 
This is one of the reasons I got this system. I am so impressed by Heavenly Sword.
 
Heck no I didn't do that, I just copied the URL :p

GoldenAgeHero said:
thanks for answering myquestion zenien. :huh:

There isn't any direct feed that I know of. :p

So it looks like you can play as Nariko's little sister?

Oh yeah Shane Betenhausen got to play the first third of the game and will be able to talk about it "Soon".


Love this shot
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I feel stupid saying it but Nariko is delectable looking, good thing her actress is pretty good looking, I can fall back on that to save my dignity.

Here are all the 'battle shots'

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The Premise :

Heavenly Sword is a tale of revenge, courage and self-discovery. For as long as the clan can remember, the prophecies have told of a son, born of their leader, who will lead them to their rightful place in heaven. So when the leader of the clan is born a daughter, Nariko, it seems as though the prophecy shall pass, unfulfilled.

Or so they all believe...

After her father is murdered by a bloodthirsty rival, Nariko sees one last chance to change her fate and avenge her father's death. To accomplish this mission she must wield the Heavenly Sword, a weapon so powerful that every blow she strikes brings her closer to death. As she fights, Nariko will not only come to understand that revenge is a hollow endeavour, but also discover her own worth and sense of place in the world. Only then will she be able to take command of the sword, becoming its master rather than its slave, transforming her lonely, cursed life, and fulfilling her destiny.


The magic behind the scenes :

More than just a delicately woven narrative exploring bravery and retribution, Heavenly Sword pioneers in offering mind-blowing cinematic visuals and delivering a groundbreaking gaming experience, seamlessly uniting digital creation with emotional, drama performance.

By capturing full body movement, facial expression and on-set voice from various actors through the use of wireless microphones, hundreds of light-reflecting markers and infra-red motion capture cameras, Heavenly Sword thrives in setting a new benchmark for emotional performance in video games.

So brace yourself for an epic action adventure like you've never experienced before.


Heavenly Sword™ ©2006-2007 Sony Computer Entertainment Europe. Published by Sony Computer Entertainment Inc.
Developed by Ninja Theory Ltd. Heavenly Sword is a trademark of Sony Computer Entertainment Europe.
All rights reserved.
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Demo confirmed to hit before Septemeber

Over at PSU, they did an interview with SCEA Santa Monica producer Kyle Shubel. He touched upon a lot of interesting info, most notably that a demo of the game will hit before the full game is released. When that will be, however, we don’t know. Here are more details from the interview:

  • The game will run at 720p, 30 fps.
  • There will be no online multiplayer as this is a strictly single person game.
  • There will be some integration with HOME.
  • Most of the enemies will be human, but there will be “surprises”
  • “There is a gladiator style arena fight that just rocks.”
  • Some environments planned are snowy hills, riverbeds, barren desert, shrines nestled in the mountains and a castle city amongst waterfalls.
  • He wouldn’t comment on how long the game will be (in terms of playtime), but did hint that there would be some unlockables and bonus features to increase the replay value of the game.

http://www.psu.com/node/10332 has he full interview

Game's artworks :

Logo :
http://generationdreamteam.free.fr/afrika/heavenlysword/heavenly_sword_logo.jpg

Characters :
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork1.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork2.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork3.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork4.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork5.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork6.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork7.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork8.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork9.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork10.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork11.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork12.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork13.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/character_artwork14.jpg

Environments :
http://generationdreamteam.free.fr/afrika/heavenlysword/artworkenvironments1.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/artworkenvironments2.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/artworkenvironments3.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/artworkenvironments4.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/artworkenvironments5.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/artworkenvironments6.jpg

Cartoon artworks (probably animated intro from the game) :
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_01.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_02.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_03.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_04.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_05.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_06.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_07.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_08.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_09.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_10.jpg
http://generationdreamteam.free.fr/afrika/heavenlysword/Character_Artwork_11.jpg
 
why are you torturing me with these pics zenny?!:(

one thing i notcied about the battles that does'nt impress me much is the lack of agressive AI from the enemies. they look like zombies just standing there waiting to get beat up.
 
You sure that's Nariko's sister? She seems a little.......off. And who is Nariko's voice actress?
 
why are you torturing me with these pics zenny?!:(

one thing i notcied about the battles that does'nt impress me much is the lack of agressive AI from the enemies. they look like zombies just standing there waiting to get beat up.
It might look like that in the shots, but if you look at the video at the top of the page, you'll see the enemies attack plenty. The idiot demonstrating the demo is repeatedly knocked down because they aren't blocking.

It might look like the enemies are standing around doing nothing, but they obviously can't all be constantly attacking or the game would be impossible, and the video shows they attack at a reasonable level rather than just stand about.
 
From what I've heard, the fighting engine is supposed to be deep yet fluent and somewhat easy to controll. Like a cross between Ninja Gaiden and God of War. September can't come soon enough.
 
Bleh, still the wonky hair animations. Looks like clay. I would think it'd look better if they even just keep the hair from being free-flowing.. it really just doesn't look all that great to me. Plastic-y and fake. Meh.

The face looks high-res, and then the hair looks really chunky and low-res with some sheen to it. That design decision makes little to no sense to me. :?
 
The hair is all done with physics (lowered gravity for the hair makes it all floaty and such). Her hair looks awesome catching the light and stuff, even though saying it looks like real hair would be really inaccurate. I don't have a problem with it since it looks all pretty like waving around in nicely lit environments, and it's still thinned out and long enough for me to look at it and think "Hair' and not "sausage rolls!" But I can see why people might automatically think "Sausage rolls!".

The Fluidity of it really helps imo.

Maybe if they thinned out the strands a bit more, would it look better to you?

I think she'd look awful with short hair. =\
 
I really like the hair. It doesn't look at all realistic, but that doesn't make it's movement any more angelic and beautiful. Much rather slightly unrealistic hair that moves stunningly than boring stuck down hair that does nothing.
 

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