Electro UK
Can't all be for nothing
- Joined
- Dec 11, 2004
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Then oh man is Dead Space the game for you!!!
The story's what matters for me. HR is shaping up to be a great interactive crime novel, basically, which I love. It reminds me in some ways of Dreamfall, which also didn't have a lot of stuff to do in the sense of conventional video games but whose story oozed awesome from every figurative pore.
Why can't you tell a good story in a game form, too? Not to mention it also gives you the ability to branch off and create more than one possible story. Something which you usually can't get in movies and books. It's not like you are just watching cutscenes either, you are interacting with them, one could argue, just as much as just about any other game
Simplest answer is this game isnt for you then. It offers a different type of gaming experience not seen in traditional games. Some people can and will appreciate it's unique style while others cant and wont. It is what it is. The developers know they got something here that wont appeal to everyone but they have a specific goal which they introduced with Indigo Prophecy and hope to improve upon with Heavy Rain. They actually did call it an interactive movie and thats what its shaping up to be. This cinematic approach definetly is one that I and many others find appealing and intriuging considering its not something thats overly done in this industry unlike other genres. Im gonna love and appreciate it for what it is and not get disappointed and dislike it forr what its not.If I wanted a story I'd go buy a movie or read a book which would cost me half as much. I love watching cutscenes, but this is overboard. I need something more than fantastic graphics and **** to get me interested in this game.
You can tell a great story in a game. We got that in Metal Gear Solid, Resident Evil, Metroid, the Legend of Zelda, etc. But this is a movie....literally. At double the price and the occasional button pressing.
Exactly: it's different from a movie or book because your decisions actually affect the narrative. That's interaction, which is the essence of gaming in the first place. If you don't like the way the interaction is implemented in Heavy Rain, fair enough, it's probably just not a game for you. I don't like the way other games play so I don't play them. But calling HR an interactive movie with "occasional button pressing" is vastly underestimating it, based on what I've seen of it so far.But it's not really occasional button pressing is it? Or have you actually watched the demos and hands-on. Not to mention that if this game delivers on the amount of story branching this game could replay multiple times. Plus it'll be much longer of a story then you get in the usual hour and half to two hour long film.
I hope it does pretty well commercially, at least. I'm willing to give any game that looks like it's trying some new things a fair shake, and I would hope others are as well. But, on the other hand, I fell in love with The Path, which'll probably never get close to selling a million copies.Well, I would say that it's true that hippie's opinion is the most share from a consumer POV, but it seems like the media and people within it are kinder to this type of game. On a commercial level I'm really not expecting a whole lot. It may be able to do IP's numbers, but it definitely won't be a blockbuster game, though I do believe it'll be an overall success.
Truthfully it kind of baffles me that people are so open to flopping around, jumping up and down and talking to their screens to play video games, but when a game like this comes that just isn't a 'traditional' game, there's such a dismissal of it. To each his own and all that I suppose
Yeah, I think some of that hype is still carried over from the first movie ever shown from it way back in 2006. The little story had nothign to do with the actual game, bt it was just so intriguing that people kind of latched on. A lot of games got huge hype in the beginning, but then are usually followed with negative press afterwards. An example would be Killzone 2. The first move came out and it was stated that those were in game graphics and people flipped. Then it came out that they weren't in game yet but they think the ingame graphics were going to be close. But with Heavy Rain, we got a good amount of press and excitement early on, but no real negative press keeping people with a positive overall impression of the game. I think that's important for the game because while there is a somewhat constant amount of attention on it, it's not getting the crazy amount of press that a game like God of War 3 or anything.It's weird, actually. I would think the vast majority of people would share hippie's opinion, since Heavy Rain looks so unusual and ostensibly mundane, yet it's getting tons of hype and game media coverage and it's being treated as this epic boon to the PS3's catalog, which confuses and delights me.
It was. I dont remember it selling well eitherDid SotC sell really well? I thought it was more of a cult hit.
Yeah, I don't mean it was a huge blockbuster, but I do remember reading that ti sold well enough and made enough money that it allowed Sony to give Team Ico more free reign overtheir next game.I don't think SOTC did blockbuster numbers, but I remember reading that it actually did better then Sony and the team had expected to, especially since ICO was a bomb. So, yeah, I think it did sell pretty well in the end