TheCorpulent1
SHAZAM!
- Joined
- Jun 20, 2001
- Messages
- 154,474
- Reaction score
- 0
- Points
- 31
It's easily mine.
http://ps3.ign.com/articles/101/1015054p1.htmlCage is the head of developer Quantic Dream and an all-around eloquent fellow. So it was no surprise to me that his talk during Sony's press conference began with a simple, yet surprisingly profound rhetorical question: "how far would you go to save someone you love?" I was struck by the sudden seriousness of the talk and it suited the following information on Heavy Rain perfectly.
Although we've discussed the first two characters in the dark Heavy Rain narrative, the final two characters have been a mystery -- until now. Cage introduced us to Ethan Marr, a successful actor married to a beautiful woman and a proud father of (from what I could tell by the trailer shown) two boys. Ethan was inspired by one of Cage's own personal experiences, which I found to be particularly poignant. Cage explained that some time in this past, he and his wife were shopping in a store with their son. During this normally uneventful excursion, Cage suddenly realized that his son was missing. After a panicked ten minutes of searching, a voice came over the store intercom and announced that a little boy had been taken into custody and was safe. This single, horrifying experience of Cage's became the core of Ethan Marr.
Ethan and his wife are walking with their son when, suddenly, he is separated from the couple and runs off into the crowd -- only to be struck by an oncoming car and killed. Ethan is thrown into an intense depression and feeling of guilt, as he was -- from the looks of the trailer -- unable to push his son out of the way on time. The video Cage showed off, which was all real-time footage captured from the game, was incredibly moving and showed the power that Ethan's story fragments will have over the player. In just a few short minutes, I felt an immense sorrow for Ethan, as I watched him -- unshaven and dark-eyed -- sit at the table with his surviving son, unable to move. The trailer also implies that his wife left after the incident, as she is not shown much in the remaining footage.
According to Cage, Ethan will be caught up in the Origami Killer incidents and soon find himself fighting for his life. The cinematography of these scenes blew me away and I was really impressed with what was on display. In fact, the ending of the trailer was spectacular, as the stirring music builds into a final tumultuous note and stops right as Ethan falls from a rooftop. His narration goes on to say, over a black screen: "everything I did, I did for love." Excellent stuff.
As the footage of Ethan was only a small sample of the Heavy Rain experience, I simply can't wait to play the full game, as it promises to deliver an emotional punch like no other videogame before it. Cage's presentation was definitely a highlight of Sony's conference and a great prelude to Gamescom 2009.
I wouldn't be against it. I'd love if some of the daily life segments were playable. I find it great to do some normal things in these type of games.
In the game "The Darkness", you could sit on the couch with your girlfriend and simply do nothing. Just sit there with her and watch TV. I was curious to see how long I could sit there before something in the game would happen. After a couple minutes I got the "Real men" thophy. "Because real men stay with their women", as the description was. I found it really amusing.
The Darkness is a highly underrated game in my opinion.That game was awesome, I thoroughly enjoyed it. Sure it had some problems, but if you got past them, the experience was very entertaining.
I'm really hoping Starbreeze makes a sequel, I haven't talked to them in a while.Maybe I could find out...
*Writes e-mail*![]()
I'd love to see that as well. If the game is an interactive novel, why not let us interact with everything?I wouldn't be against it. I'd love if some of the daily life segments were playable. I find it great to do some normal things in these type of games.
In the game "The Darkness", you could sit on the couch with your girlfriend and simply do nothing. Just sit there with her and watch TV. I was curious to see how long I could sit there before something in the game would happen. After a couple minutes I got the "Real men" thophy. "Because real men stay with their women", as the description was. I found it really amusing.
Heavy Rain will be fully voice acted in 13 languages, with subtitles also available for all spoken languages, plus five more languages. These details were disclosed during a presentation at GamesCom this afternoon, when Quantic Dream founder David Cage introduced Pascal Langdale, the actor playing the English-speaking version of Heavy Rain's Ethan Mars (pictured right), and talked about the extensive voice work necessary for the game's many branching scenes.
Knowing a single Blu-ray disc can store language data in bulk, we were curious about how many language options would be available in the game. As it turns out, if Cage had brought out all of Mars' voices the the room would have gotten pretty tight. Check out the confirmed list of languages after the break. (We're still waiting for official confirmation on a couple -- the Quantic Dream team couldn't name them all off the top of their heads.)
Voice acted:
* English
* German
* Italian
* Spanish
* Portuguese
* Dutch
* Japanese
* Korean
* Mandarin
* Russian
* French
Note: A Polish language option is unconfirmed. (We'll update the list as needed.)
I love that they are including other voices in the game. I love it whenever other games do this especially for Japanese voices. While I'll primarily play in english, I sometimes like to see parts of games in foriegn languagesLooks like no one will be left out language wise.
http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/
I've got to say I bet that's taking awhile to record all those language tracks