Heavy Rain - Light info appears and two vague screenshots.

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Probably same for me as well. Can't really think of anything in 2010 I'm looking forward to more at this point except maybe Mass Effect 2
 
Alan Wake and Mass Effect 2 come close for me. But I literally bought a PS3 for Heavy Rain.
 
Here's more on it.

Cage is the head of developer Quantic Dream and an all-around eloquent fellow. So it was no surprise to me that his talk during Sony's press conference began with a simple, yet surprisingly profound rhetorical question: "how far would you go to save someone you love?" I was struck by the sudden seriousness of the talk and it suited the following information on Heavy Rain perfectly.

Although we've discussed the first two characters in the dark Heavy Rain narrative, the final two characters have been a mystery -- until now. Cage introduced us to Ethan Marr, a successful actor married to a beautiful woman and a proud father of (from what I could tell by the trailer shown) two boys. Ethan was inspired by one of Cage's own personal experiences, which I found to be particularly poignant. Cage explained that some time in this past, he and his wife were shopping in a store with their son. During this normally uneventful excursion, Cage suddenly realized that his son was missing. After a panicked ten minutes of searching, a voice came over the store intercom and announced that a little boy had been taken into custody and was safe. This single, horrifying experience of Cage's became the core of Ethan Marr.

Ethan and his wife are walking with their son when, suddenly, he is separated from the couple and runs off into the crowd -- only to be struck by an oncoming car and killed. Ethan is thrown into an intense depression and feeling of guilt, as he was -- from the looks of the trailer -- unable to push his son out of the way on time. The video Cage showed off, which was all real-time footage captured from the game, was incredibly moving and showed the power that Ethan's story fragments will have over the player. In just a few short minutes, I felt an immense sorrow for Ethan, as I watched him -- unshaven and dark-eyed -- sit at the table with his surviving son, unable to move. The trailer also implies that his wife left after the incident, as she is not shown much in the remaining footage.

According to Cage, Ethan will be caught up in the Origami Killer incidents and soon find himself fighting for his life. The cinematography of these scenes blew me away and I was really impressed with what was on display. In fact, the ending of the trailer was spectacular, as the stirring music builds into a final tumultuous note and stops right as Ethan falls from a rooftop. His narration goes on to say, over a black screen: "everything I did, I did for love." Excellent stuff.

As the footage of Ethan was only a small sample of the Heavy Rain experience, I simply can't wait to play the full game, as it promises to deliver an emotional punch like no other videogame before it. Cage's presentation was definitely a highlight of Sony's conference and a great prelude to Gamescom 2009.
http://ps3.ign.com/articles/101/1015054p1.html
 
Holy s***. That's a great trailer. Just like the writer of that article, I instantly sympathized with Ethan. I really hope I manage to keep that character, more than any other, alive long enough to find the Origami Killer when I finally get the game. :up:
 
If those piggy back and spinning the kid parts come out as gameplay segments I'm going to rip David Cage a new one.
 
I wouldn't be against it. I'd love if some of the daily life segments were playable. I find it great to do some normal things in these type of games.

In the game "The Darkness", you could sit on the couch with your girlfriend and simply do nothing. Just sit there with her and watch TV. I was curious to see how long I could sit there before something in the game would happen. After a couple minutes I got the "Real men" thophy. "Because real men stay with their women", as the description was. I found it really amusing.
 
Yeah but...

I better not go into this again. :(
 
I wouldn't be against it. I'd love if some of the daily life segments were playable. I find it great to do some normal things in these type of games.

In the game "The Darkness", you could sit on the couch with your girlfriend and simply do nothing. Just sit there with her and watch TV. I was curious to see how long I could sit there before something in the game would happen. After a couple minutes I got the "Real men" thophy. "Because real men stay with their women", as the description was. I found it really amusing.

The Darkness is a highly underrated game in my opinion. :o That game was awesome, I thoroughly enjoyed it. Sure it had some problems, but if you got past them, the experience was very entertaining.

I'm really hoping Starbreeze makes a sequel, I haven't talked to them in a while. :( Maybe I could find out...

*Writes e-mail* :D
 
Yea the darkness was really good, that game and the first fear were the first 2 games I bought for my ps3 actually, but omg does heavy rain look awesome can't wait to play this game
 
The Darkness is a highly underrated game in my opinion. :o That game was awesome, I thoroughly enjoyed it. Sure it had some problems, but if you got past them, the experience was very entertaining.

I'm really hoping Starbreeze makes a sequel, I haven't talked to them in a while. :( Maybe I could find out...

*Writes e-mail* :D

Kotaku had an article with Top Cow confirming that a sequel is already in the works. But it's not done by the original developer. Here's the link to the article.
 
I wouldn't be against it. I'd love if some of the daily life segments were playable. I find it great to do some normal things in these type of games.

In the game "The Darkness", you could sit on the couch with your girlfriend and simply do nothing. Just sit there with her and watch TV. I was curious to see how long I could sit there before something in the game would happen. After a couple minutes I got the "Real men" thophy. "Because real men stay with their women", as the description was. I found it really amusing.
I'd love to see that as well. If the game is an interactive novel, why not let us interact with everything?
 
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I've been watching the new trailer over and over and I just noticed that Ethan and Madison apparently meet in the game. You can see them together around 1:35 in the video--Ethan stumbles and Madison turns to help him. So apparently the characters' narratives intertwine to some extent. :up:
 
They'll all intertwine eventually, its not 4 seperate stories. Otherwise the characters dying would be pointless because it just gives you less of the game to play. But if Madison dies and isn't there to help Ethan out in coming scenes, now that's interesting. :up:
 
GC 09: Market Cinematic Choice I (Cam) - SD | HD

GC 09: Market Cinematic Choice II (Cam) - SD | HD
 
Awesome. I get the feeling I'll be using the messier solutions to a lot of these situations, given that I'm pretty terrible at QTEs. But I love that it gives you a series of natural second chances. Lose the advantage of surprise? No problem, you get to try and reason with the kid. Can't find the right words? Grab the gun when he turns back to the shop owner. Indigo Prophecy scratched the surface of stuff like that with the crime scene clean-up at the beginning, but I'm looking forward to seeing how far HR stretches that concept and gameplay style. :up:
 
I'm actually seriously considering picking up a PS3 for this game.
 
This trailer actually looks pretty good and i might consider picking this up.
 
I know it’s really early to call this, but this game looks like its going to revolutionize the game industry. So many games say you have a choice, but only give you a scripted path to follow with a fork in the road. This game actually has many different possibilities.

This game I think is going to strike an emotional cord with so many gamers. Something a lot of video game franchises fail to succeed with. My heart started racing when the kid pointed the gun at the player. I was like “oh my god he is going to shoot him.” I was immersed and not even playing the game! I just wanted the guy to shut up and let the kid do what he had to do. Lol

I’m definitely picking this game up on first day; this makes it all the more worthwhile for my purchase of the PS3. Now I have something that will tie me over until R3. :D
 
I think this game is going to do a lot of really influential things, but I honestly can't picture it being successful enough to be truly revolutionary.
 
Yeah, I think the game will be fantastic to those who are already into this sort of thing, but I'm not holding my breath for it to revolutionize anything. We've already got people complaining that it's just QTE porn without really grasping the concept that it's entirely story-driven and attempting to find innovative ways of building gameplay around the story rather than vice-versa like other games.
 
Looks like no one will be left out language wise.

http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/

Heavy Rain will be fully voice acted in 13 languages, with subtitles also available for all spoken languages, plus five more languages. These details were disclosed during a presentation at GamesCom this afternoon, when Quantic Dream founder David Cage introduced Pascal Langdale, the actor playing the English-speaking version of Heavy Rain's Ethan Mars (pictured right), and talked about the extensive voice work necessary for the game's many branching scenes.

Knowing a single Blu-ray disc can store language data in bulk, we were curious about how many language options would be available in the game. As it turns out, if Cage had brought out all of Mars' voices the the room would have gotten pretty tight. Check out the confirmed list of languages after the break. (We're still waiting for official confirmation on a couple -- the Quantic Dream team couldn't name them all off the top of their heads.)

Voice acted:

* English
* German
* Italian
* Spanish
* Portuguese
* Dutch
* Japanese
* Korean
* Mandarin
* Russian
* French

Note: A Polish language option is unconfirmed. (We'll update the list as needed.)

I've got to say I bet that's taking awhile to record all those language tracks
 
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