Wesley Dodds
He Who Lurks ...
- Joined
- Aug 11, 2008
- Messages
- 6,425
- Reaction score
- 5
- Points
- 58
I've always thought that due to the nature of the GL's powers it'd be pretty hard to make a decent videogame... How would you do it? It raises a lot of questions...
How would you get around this powers problem?
Which Lanterns would you use?
Would you garner your plot from the books?
I've thought about this from time to time and i'd have to go with a free-roaming sandbox GTA style game. Only even bigger...
Different button combinations create diffrerent constructs, Their are thousands of different combinations but the game tells you the basic ones... But you have to figure out most of them for yourself... Discovering the rings abilities for yourself is much more fun than having some boring list of constructs in a manual or something and it would also make you feel more like a freshly minted GL.
Remember in the Spiderman2 game when you climbed to the top of the highest building and let yourself hurtle to the ground, picking up speed as you fell? Imagine that only you're Green Lantern, you've just flown up to the stratosphere and THEN you let yourself drop!
I'm basically saying the only way a GOOD GL Videogame will work is if the gamer is given complete freedom to fly around and discover new things between levels.
My plot'd basically be a greatest hits of Lantern mythology, starting with Hal getting the ring and stopping a falling plane from hitting an airshow (the ring tutorial level) to Emerald Twilight and climaxing with Hal's redemption with Rebirth (where you and three of your friends can team up to take down Parrallax).
So, obviously i'd use all of the core Earth Lanterns... But their are loads more to unlock after you complete the game... Also after you complete the game you can play any mission as any Lantern you've unlocked. each with their different advantages and drawbacks...
What would you do?
How would you get around this powers problem?
Which Lanterns would you use?
Would you garner your plot from the books?
I've thought about this from time to time and i'd have to go with a free-roaming sandbox GTA style game. Only even bigger...
Different button combinations create diffrerent constructs, Their are thousands of different combinations but the game tells you the basic ones... But you have to figure out most of them for yourself... Discovering the rings abilities for yourself is much more fun than having some boring list of constructs in a manual or something and it would also make you feel more like a freshly minted GL.
Remember in the Spiderman2 game when you climbed to the top of the highest building and let yourself hurtle to the ground, picking up speed as you fell? Imagine that only you're Green Lantern, you've just flown up to the stratosphere and THEN you let yourself drop!
I'm basically saying the only way a GOOD GL Videogame will work is if the gamer is given complete freedom to fly around and discover new things between levels.
My plot'd basically be a greatest hits of Lantern mythology, starting with Hal getting the ring and stopping a falling plane from hitting an airshow (the ring tutorial level) to Emerald Twilight and climaxing with Hal's redemption with Rebirth (where you and three of your friends can team up to take down Parrallax).
So, obviously i'd use all of the core Earth Lanterns... But their are loads more to unlock after you complete the game... Also after you complete the game you can play any mission as any Lantern you've unlocked. each with their different advantages and drawbacks...
What would you do?
Last edited: