How Would You Do A Green Lantern Videogame?

Wesley Dodds

He Who Lurks ...
Joined
Aug 11, 2008
Messages
6,425
Reaction score
5
Points
58
I've always thought that due to the nature of the GL's powers it'd be pretty hard to make a decent videogame... How would you do it? It raises a lot of questions...
How would you get around this powers problem?
Which Lanterns would you use?
Would you garner your plot from the books?
I've thought about this from time to time and i'd have to go with a free-roaming sandbox GTA style game. Only even bigger...
Different button combinations create diffrerent constructs, Their are thousands of different combinations but the game tells you the basic ones... But you have to figure out most of them for yourself... Discovering the rings abilities for yourself is much more fun than having some boring list of constructs in a manual or something and it would also make you feel more like a freshly minted GL.
Remember in the Spiderman2 game when you climbed to the top of the highest building and let yourself hurtle to the ground, picking up speed as you fell? Imagine that only you're Green Lantern, you've just flown up to the stratosphere and THEN you let yourself drop!
I'm basically saying the only way a GOOD GL Videogame will work is if the gamer is given complete freedom to fly around and discover new things between levels.
My plot'd basically be a greatest hits of Lantern mythology, starting with Hal getting the ring and stopping a falling plane from hitting an airshow (the ring tutorial level) to Emerald Twilight and climaxing with Hal's redemption with Rebirth (where you and three of your friends can team up to take down Parrallax).
So, obviously i'd use all of the core Earth Lanterns... But their are loads more to unlock after you complete the game... Also after you complete the game you can play any mission as any Lantern you've unlocked. each with their different advantages and drawbacks...

What would you do?
 
Last edited:
How would I do a Green Lantern video game?

I'd probably do it somewhat like Mass Effect, since Mass Effect does seem inspired quite a bit by GL mythology.
 
hopefully there will be a video game with the movie.. and they should have lots of space roaming, inter-galactic levels..

start- Hal
unlockable- john, kyle, guy... I'm not really a fan of kilowog, gnort, etc.. but they can have cameos..
 
I wouldn't want it to be totally free roaming to be honest..

I'd want a battle like star wars battle front, think how cool it'd be to have sinestro corps vs green lantern

some of the game play like lotr series,

customizability with what shapes you can make with your ring,

and probably based around green lantern first flight.
 
Hmm.

Probably like Halo, just free roaming, and you can choose to be good or evil. Like if you get too evil, you could be recruited to the Sinestro corps.
 
Or the Red Lantern Corps or the Orange Lantern corps..
 
Heh. Reading about the Orange Lantern Corps, it doesn't seem possible to be recruited by them. There's only one, after all.

I would have it similar to mass effect, where there are several planets in your 'sector' and a 'mystery' that spans the game that you have to solve. Within your sector you would travel freely, however there would be some levels, such as Oa, or Apokolips that are only accessible remotely. The storyline would involve multiple Corps' and a threat to Oa that only you would be able to vanquish.

Playable characters would start with Hal and John, but include as unlockables Guy, Kyle, Kilowog, Soranik, Arisia, Katma, Sodam Yat, Tomar-Tu, Sinestro and Saint Walker.

Gameplay would involve button combinations. The analog sticks would be your main form of guidance, including movement, looking around, flight (click in) and flightspeed. The D-pad would be for menu, ring maintenance, construct catalog and willpower management. The constructs, from weapons, to mecha, to large cartoons to beams, to bubbles to teleports to inversions of psycocentric fields would all be combinations of trigger, shoulder and face buttons. While customizable, the initial layout would be some what intuitive: ie Right trigger turns face buttons into ranged attacks, right shoulder (or R2) turns face buttons into bubbles and forcefields.

For advancement, players would build up their willpower and willpower recovery, which is used to fuel all constructs. Also, they'd increase their resistance to fear which acts as a duration enhancement as well as defense against fear-attacks. Also over time, characters accumulate more and more constructs. Anything they see in game can be saved to their construct list with the D-pad, and players can pause and reorganize their construct list at any time, except during combat.

Certain characters start with certain advantages, but all can be leveled up.
Hal Jordan - Immunity to Fear
John Stewart - Immense willpower
Kyle Rayner - Large catalog of constructs, often unique
Guy Gardener - Quick Willpower recovery
Kilowogg - Physical stats that minimize willpower use
Soranik, Arisia, Katma, Tomar-Tu - Unique very useful alien constructs
Sodam Yat - Infinite Willpower
Sinestro - Unique constructs, fear adds to 'willpower'
Saint Walker - healing abilities, buffing abilities, requires GL partner

Throw in power struggles that involve QTE, some great voice acting (Fillion as Hal, Haysbert as Kilowogg, Common as John, etc) and have a lot of fun with it. Make it happen. Make it awesome, and do a sequel next time with more sectors, more story and bigger huger action.
 
Wow, I really like all of those ideas. Good thinkin', GL1! :up:
 
I like the idea of a game where you is recruited for the Green Lantern Corps and partners with a classic GL (Hal, John, Guy, Kyle or Kilowog) to solve a mistery, fighting villains like Sinestro, the Manhunters, Star Shappire and Parallax, and going to worlds like Apokolis, New Genesis, Khundia and etc.
 
I thought about the custom lantern idea as well... but it didn't seem to have quite as much potential... it was a bit too obvious of an 'insert yourself into the mythos' which could be fun, but it's not really artful.
 
It raises an interesting question, though... In DC Universe Online do you think you'll get the oppurtunity to be a Green Lantern?
One side of me thinks "no, every jackass in the world'd be flying around with a power ring" and the other side thinks "well, if they dont it's not really DC online is it?"

What do you guys reckon?
 
I'm 99% sure you aren't going to be a GL, unless they change the premise for there to be more than 2 per sector, which I HIGHLY doubt Johns (doing writing for DCO as well as the GL Monthly) is going to do.

What they will let you do is make characters of that archetype, and so you may have your Argents, Secrets, Effigies and other people who can make varied 'constructs' but not actual lanterns. I would LOVE to be a Blue Lantern for instance, but I don't think they'll do it.

But will you see green energy constructs from players? Almost assuredly.
 
How would I do a Green Lantern video game?

I'd probably do it somewhat like Mass Effect, since Mass Effect does seem inspired quite a bit by GL mythology.

Your avvy is my wallpaper. Isnt that like the greatest picture ever? :gl::gl::gl:
 
I like the idea off Salaak being involved in an advisory capacity like The Oracle in the upcoming Arkham Asylum game or the codec characters in Metal Gear.
As a playable character i think he'd be somewhat lacking... he aint exactly a fighter, is he?
 
If they allow me to create my own energy constructs and associate a certain level of allocated damage to it that would be cool.
 

Users who are viewing this thread

Latest posts

Forum statistics

Threads
201,153
Messages
21,907,325
Members
45,704
Latest member
BMD
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"