Well, the game just released today and IGN (who'd been promoting this heavily for a couple months now) just came out and tore it a new one with its
official review.
I remember watching clips of
Jurassic Park: Operation Genesis when I was young and thinking how cool of a premise it was, especially the bit where you got to just watch the dinosaur A.I. interact with each other on a Site B nature reserve type of island that you can populate as you see fit. (Weren't there missions for dinosaur safaris and such? That looked like a lot of fun.) I figured a revamped version of it would be cool, even though I'm not a fan of a lot of the creature designs here -- you can tell which are franchise creatures and which ones are the new-school species based directly on commissioned paleoart for the
Jurassic World website a few years back, and the contrast is jarring -- but after watching a couple play-throughs, reading some in-depth
reviews, and hearing from online acquaintances who have the game now, it looks like Frontier dropped the ball on this one relative to its predecessor. A lot more tedious and restrictive from a park design perspective -- limited building areas, no terraforming, samey designs across the different islands, no nature reserve sandbox mode, etc. -- with bland/basic A.I., limited on-the-ground interactivity, and a weird faction-based aspect in which your three employee divisions will actively sabotage the park if you don't bend to their often insane whims by carrying out certain missions or tasks. Not that it isn't serviceable enough, but it certainly seems underwhelming.
(It's bad news when just the demo for an early access indie game like
Prehistoric Kingdom seems to be beating the AAA-backed direct successor to the original dinosaur park simulator at its own schtick, but there you go.)