Left 4 Dead 2

been looking for this kind of thread ever since the new info and vids came out from PAX.
 
I got L4D through gamefly and it's fun, but I knew I'd get bored of the same thing over and over again and am glad I never bought it. It's too small of a game to warrant a purchase imo, every mode just feels the same. I like playing as the infected by even that gets old when I keep spawning as a hunter.
 
I got L4D through gamefly and it's fun, but I knew I'd get bored of the same thing over and over again and am glad I never bought it. It's too small of a game to warrant a purchase imo, every mode just feels the same. I like playing as the infected by even that gets old when I keep spawning as a hunter.

The game is super fun the first few times you play with ur buddies but after that, it gets really boring, really fast. The game is just super, super shallow.
 
The game is super fun the first few times you play with ur buddies but after that, it gets really boring, really fast. The game is just super, super shallow.

Yeah, I had fun playing through each campaign a few times and going for a few achievements, but after that it just got very repetitive. Enemies changing position doesn't make me want to play the same short levels over and over again.
 
Yeah, I had fun playing through each campaign a few times and going for a few achievements, but after that it just got very repetitive. Enemies changing position doesn't make me want to play the same short levels over and over again.

Agreed.

The game is super fun the first few times you play with ur buddies but after that, it gets really boring, really fast. The game is just super, super shallow.

Agreed X1000.
 
I got well over 200 hours out of it, most games for that price I get about 8-12 hours out of them.

Wow, i dont know how anyone could spend more than 10 hours on the game before they realized they had seen and done all there is to do. I mean the game was a really well made game, no doubt about that, it was just shallow. Not much there to it.
 
Yeah, I've never understood how people can play this game for so long. Other than enemy and item placement, it's exactly the same thing. Every damn time.
 
Wow, i dont know how anyone could spend more than 10 hours on the game before they realized they had seen and done all there is to do. I mean the game was a really well made game, no doubt about that, it was just shallow. Not much there to it.


That lack of maps and weapons is a legitimate complaint, I like it's accessible though, can just jump right into it and have fun in short or long bursts without having to consistently play to be fine tuned enough to competently match up with the guys who play games like counterstrike 24/7.

Yeah, I've never understood how people can play this game for so long. Other than enemy and item placement, it's exactly the same thing. Every damn time.

You could use that argument for near enough any game made.
 
That lack of maps and weapons is a legitimate complaint, I like it's accessible though, can just jump right into it and have fun in short or long bursts without having to consistently play to be fine tuned enough to competently match up with the guys who play games like counterstrike 24/7.

Oh yea, like i said, its a really well made game. I mean the mechanics are solid, it looks good and the co-op works really well. Its the ultimate pick up and play title.



You could use that argument for near enough any game made.

Eh, not really. Some games have incredible stories that you want to keep reliving(just like a great book or film), L4D has no story so all you have to go on is the gameplay, which is very repetitive once you have played the game for some time.
 
I've gotten alot of playtime from L4D1 too. But I'm sort of burnt out on it, I'll go back for the new map if it has achievements, then I'm moving on to L4D2. This one looks way, better. More campaigns, more infected, way more weapons (20 new weapons, plus the ones from the first game) & the AI director changes the map sometimes actually changes paths in the map.

I don't see why people are complaining, they should be whining that L4D1 wasn't this cool.
 
L4D has no story so all you have to go on is the gameplay.

If you are talking about story heavy games such as metal gear solid, which I presume being a fan you would, those tend to have less replay value as for a large chunk of time, you aren't actually playing the game at all, rather watching. I'm not saying not bad mind, just the nature of the beast, Left4dead isn't a single player game either way. Chances are if it did attempt story telling like metal gear solids, that is, cutscenes or used heavily scripted sequences like halflife or call of duty, it would end up being more repetitive. After finishing a campaign during left4dead, when the credits role, practicaly every single time when the end credits are launched, all boxes are always ticked green with-in seconds, players want to skip it, if one player chooses not too, the rest are forced to wait for 30 odd seconds.

That's not really was I ment anyway, the majority of games single player or multiplayer are reptition, the same actions over and over, there are variables but for the most part, it is the same actions continously repeated, I would imagine it's much more difficult to do in co-op than it is in a game that will probably be played once or twice. Some games such as Grand Theft Auto 4 managed the amazing feat of being irratingly reptitive almost instantaously with it's attempt it's phone calling socail aspects and checkpoint runs, it had more variation but it remained incredibly repetitive.
 
I wish they had an awesome intro for each of the campaigns. There is a really well done cinema/intro at the start of the game which leads into the first campaign, but the others are just there with no real context.
 
Obviously almost none of you have followed Valve games from their development stage to final products;otherwise, I wouldn't hear any of this non-fan stuff. All you need to do is listen to their commentary mode to hear the developers reasons for decisions they made in the game, and they are all legitimate/practical/ingenious ideas and methods. These guys make games for gamers, not casuals. If you guys like Metal Gear Solid half hour cinematics, then go play those games, or watch a movie.
 
Obviously almost none of you have followed Valve games from their development stage to final products;otherwise, I wouldn't hear any of this non-fan stuff. All you need to do is listen to their commentary mode to hear the developers reasons for decisions they made in the game, and they are all legitimate/practical/ingenious ideas and methods. These guys make games for gamers, not casuals. If you guys like Metal Gear Solid half hour cinematics, then go play those games, or watch a movie.

preach!
 
hurm.

Metal Gear Solid's cinematics are a thing of artistic beauty.

This a multiplayer game. People who "get" that, will enjoy it alot more.
 
Obviously almost none of you have followed Valve games from their development stage to final products;otherwise, I wouldn't hear any of this non-fan stuff. All you need to do is listen to their commentary mode to hear the developers reasons for decisions they made in the game, and they are all legitimate/practical/ingenious ideas and methods. These guys make games for gamers, not casuals. If you guys like Metal Gear Solid half hour cinematics, then go play those games, or watch a movie.

No one is saying we want MGS length cutscenes, we would however like just a little bit of a story. That too hard to ask for? I dont think so.
 
No one is saying we want MGS length cutscenes, we would however like just a little bit of a story. That too hard to ask for? I dont think so.

They tried it, and it didn't work out. It left a bad taste in playtesters mouths when they found that after they'd beaten a campaign, some crap would happen, and they'd be thrown back into the same situation they just came from, i.e.: surviving No Mercy but having the rescue heli crash and end up somewhere before Death Toll. They even had tons more lines for the survivors to read to flesh out a story, but again it took away from the gameplay experience because they would have been having these long in-game discussions while fighting off hordes, it seemed inappropriate. As for the lack of cutscenes, you try starting a campaign with a 1 or 2 min cutscene each time you play. They tried it, it just took players out of the game and into a movie, so they streamlined it. Again, its all explained in their commentary mode, which you guys would have known if you really played this game! :cmad:
 
I understand the story of L4D just fine. There's a zombie outbreak and people try to escape it, same as every zombie movie ever made. I understand the characters as well. Francis is the hardcore biker dude, Bill's the grizzled war vet, Louis is the average cubicle worker, and Zoe's an indie college girl. What more do you really need to know besides that to kill zombies?

L4D's not made for details, it's made to let us live out our fantasy of participating in all the corny zombie B-movies we all know and love. The fact that everything is painted in broad strokes actually helps that, so it's not a detriment to the game at all. It's one of the things that tells me the people at Valve are master storytellers, in fact; a few details here and there create a fully realized world that we then hop into and contribute our own experiences to.
 
Exactly Corp! and now that L4D has layed the ground work for the mechanics of the gameplay, the devs are now more comftorable with giving their characters more story related dialogue, and story set pieces, and etc. I agree with some peeps that the first game is like a huge successful beta or prototype, and the sequels are now the finely tuned products.
 
Easily the most polished beta I've ever played, if that's the case. ;)
 
I understand the story of L4D just fine. There's a zombie outbreak and people try to escape it, same as every zombie movie ever made. I understand the characters as well. Francis is the hardcore biker dude, Bill's the grizzled war vet, Louis is the average cubicle worker, and Zoe's an indie college girl. What more do you really need to know besides that to kill zombies?

L4D's not made for details, it's made to let us live out our fantasy of participating in all the corny zombie B-movies we all know and love. The fact that everything is painted in broad strokes actually helps that, so it's not a detriment to the game at all. It's one of the things that tells me the people at Valve are master storytellers, in fact; a few details here and there create a fully realized world that we then hop into and contribute our own experiences to.

thank you corp.. also i get the whole shallow thing.. it could have used a couple extra campaigns.. but this is not a SINGLE player or CO-OP campaign game.. its all about multiplayer modes...

if and thats a BIG IF.. (i hate super shotters and haxxors and rage quitters) you get the right group of people playing through a couple campaigns against each other is SUPER fun and can be time consuming..

this type of game isnt for the cinematic cutscene lovers.. its for the get in there and BOOM some guys lovers
 
More content certainly wouldn't have hurt it, but I think it's telling that plenty of people have logged more hours into L4D on their Steam accounts than they have most single-player games. I think their justifications for making L4D2 a stand-alone game rather than an expansion are valid, too.
 
thank you corp.. also i get the whole shallow thing.. it could have used a couple extra campaigns.. but this is not a SINGLE player or CO-OP campaign game.. its all about multiplayer modes...

if and thats a BIG IF.. (i hate super shotters and haxxors and rage quitters) you get the right group of people playing through a couple campaigns against each other is SUPER fun and can be time consuming..

this type of game isnt for the cinematic cutscene lovers.. its for the get in there and BOOM some guys lovers

Preach it Rev! :woot::up:
 
I wish Valve would put the cut custscenes on the internet atleast.
 

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