The Amazing Spider-Man Less CG, More STUNTS In Amazing Spider-Man

Your hatred for raimi is blinding you. Spidey was anything but stiff.
Raimi nailed nothing. Sure he did well in a few scenes but the majority of the time, spidey's movements were stiff and completely off.
Now, that being said, this damien walters guy who's a stuntman for this film, just look at his clips, everything he did in those clips wipes his nut-sack with anything Raimi did in trying to convey how spidey should move.
 
While I agree that CGI was over used in SM1-3, you (and others) make it sound as though CGI is some rudimentary movie technique that only takes a few key strokes and BAM! you got your scene, thus equating to its use as a sign of a lazy and useless film(maker). CGI is just as a labor intensive, thoughtful, problem causing (and solving), artistic medium as any other tool in the film-making tool shed. You can’t tarnish the idea of CGI (and its artists) just because we feel it is used too heavily in a film. And yes, we can all agree that SM1-3 used too much CG, but calling the those who work with and use CGI as incompetent is simply juvenile and kind of ignorant. Keep in mind that the Raimi flicks had their fair share of practical effects (one of which, if I’m not mistaken was the highest fall for a stuntman to land on record – when Peter jumps down to the alley to see if Harry is ok), so they had a clue as to what they were doing.

It remains to be seen how this movie’s use of cgi and practical effects will look. It is a very good possibility that we’ll find ourselves with the same issue Raimi had but in reverse: the practical effects could look incredibly poor and we could be sitting here complaining that they didn’t use enough CGI.

CGI has its place. Right next to practical effects, miniatures, wirework, puppetry and editing. Neither should be placed on a pedestal above the others. And no artist/director should be slammed for their ARTISTIC CHOICE to use the tools at their disposal.

Great post.
 
Damien Walters? I just posted those same videos on another thread the other day and I thought "If whoever they get can do half this stuff, this is gonna be awesome". Now that I know they actually got him, I'm psyched. The only issue I have now is the suit, But I'm sure it'll look 10 times better in action.
 
I don't think they got Damian. They got this guy though:
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And this guy:
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That's too bad, Damien has some serious skills. The second guy's got promise, and I'm sure the first is talented too, but he didn't have a lot of variety so it's hard to tell if he's got spidey-skills.

Still, I'm gonna hope they got Damien till i know for sure.
 
No, thats not my point. I was saying that I saw an interview and someone said that Damien is playing some stunts as Spidey. I thought that it was like confirmed. Nvm.
 
I love that they have gone this route, as opposed to the more CGI-orientated one. :up:
 
That interview made this thread born. I must have read that name wrong so just....nvm.
 
They've done a good job of increasing my excitement for the movie :up:
 
Your hatred for raimi is blinding you. Spidey was anything but stiff.

Did you see the way they had spidey jump in the majority of his jumping scenes alone? It was like he had an iron rod shoved up his butt. There were of course a good couple of scenes where we were seeing how spidey should be moving but the fact is, there was a great deal of inconsistency and imo those inconsistencies far outweigh anything done right.
 
Spidey was anything but stiff.

Exactly, he was so un-stiff that he didn't look like he had real joints. That was the problem for me. The term that gets thrown around a lot here is "Gumby", and I think that sums it up nicely.

Overuse of CGI makes the cuts back to the real actors look odd, and it takes you out of the moment. To see Gumby jumping around for 2 minutes, then cut to a close-up shot of Toby, that was really jarring.
 
Did you see the way they had spidey jump in the majority of his jumping scenes alone? It was like he had an iron rod shoved up his butt. There were of course a good couple of scenes where we were seeing how spidey should be moving but the fact is, there was a great deal of inconsistency and imo those inconsistencies far outweigh anything done right.
Exactly, he was so un-stiff that he didn't look like he had real joints. That was the problem for me. The term that gets thrown around a lot here is "Gumby", and I think that sums it up nicely.

Overuse of CGI makes the cuts back to the real actors look odd, and it takes you out of the moment. To see Gumby jumping around for 2 minutes, then cut to a close-up shot of Toby, that was really jarring.
My goodness, you're starting to feel my pain. :dry:
 
I'm personally glad they're going with a more practical and less CGI approach. The movies with my favorite effects tend to use that. Jurassic Park is a great example of this. The scenes where they combined CGI and puppetry are pristine. They still hold up today. And honestly, I think that's when CGI works best, when you combine it with something real.

Now, that said, the Raimi films had some great CGI, and some not so great. Spider-man 3? Not so great. The SM2 train sequence? Great CGI there. Hands down.
 
Now, that said, the Raimi films had some great CGI, and some not so great. Spider-man 3? Not so great. The SM2 train sequence? Great CGI there. Hands down.

Totally agree. I mean there's no argument the train scene was fantastic, but I'm always hearing people say the SM3 effects were so great but for me they were sub-par. So happy with the practical stunts, for me it's definitely a step in the right direction.
 
SM1's CGI was hit/miss. The more conservative shots looked great, but many others were unnecessary and unconvincing. Most of the practical effects seemed almost deliberately cheesy, like the shot of Spidey running on the wall at the festival for example. In my opinion SM1 was just a rather poorly made film (considering the budget and expectations), both in terms of technical execution and screenplay.

SM3 - The less said the better. Of course we all know who's to blame for that one.

SM2 is where Raimi nailed it. The use of practical effects as well as green screen and improved CGI really made it the standout installment of the series. It's hard to describe, but the whole film just has this unique "look" to it. Even in shots where the effects weren't perfect, that visual style somehow made them seem integrated and less distracting.

I too am thrilled that they're going practical for this one. If the recent set videos and interviews are really an indication of what the final product is going to look like, then this film is going to blow people away. Believe it. Hell, it might just be the film that finally brings Hollywood to it's senses about it's (over)use of CGI.
 
^ Totally agreed. I can understand that it is hard to make Spidey in the movie. Obviously we can see some reallly mess CGI in SM1 but thats first time to bring the live action Spidey to the sliver screen. Especially, Spidey's power ( swinging, fast, fight style) is totallly different than other superhero or human. They DID really good job, and took higher level for superhero movie like since Superman movie. Then they knew how to make Spidey movie in SM2. Thats why SM2 was really amazing. Unfortunately, I think that they want to beat SM2, it was pretty hard to beat it. Everyone was excepting that SM3 had to better than SM2. So they were kinda go overboard with SM3.
 
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