Let's make Class D super heroes cool!

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Recently my friend and I found ourselves watching an old episode of Captain Planet. And we were talking about how they could make a Ultimate Captain Marvel and actually make him bad ass and what not. I started think how to make really lame super heroes bad ass. For instance
Inspector Gadget, Captain Planet and others.
 
Inspector Gadget? But he's already uber cool. Why would he need a makeover? I mean, am I the only one who watched that episode of Robot Chicken? :huh:
 
Damn, that pic of Gadget really makes me want to see a comic or something in that tone, like a very dark humor/sci-fi type of thing. That the idea alone messes with a lot of the charm that Gadget had, but I'd love to see it just for the novelty and curiousity.
 
Well, I did have this idea:


Inspector Gadget is the hero and mascot of the Metro City police department. While quite clumbsy and often rather clueless, his sheer dumb luck, many gadgets, and assistance from his slightly more adept allies usually results in his cases ending succesfully, and his "never say die" aditude has made him a hero in the eyes of the public. He was origionally John Brown, a security officer who worked at a scientific reaserch facility. When the facility was robbed and set ablaze by members of the international crime syndicate known as MAD, John risked his life to save that of Doctor Slickstein. Injured in the fire, John is "rebuilt" by Slickstein, who then goes into hiding shortly afterwards. John becomes a member of the MCPD, and is soon known as Inspector Gadget. Gadget quickly gets caught up with the FBI's atempts to bring down MAD, which is based in Metro City and has ties to criminal activity all over the world. The feds have been trying to take down Mad for over a decade, and have a casefile on them as thick as an encyclopedia set. Still, they don't know what MAD stands for. Through all of this, he is aided by his super genius neice Penny and their freakishly human like dog Brain. He also has an uneasy relationship with Snake, a vaguley psychotic reporter for the Metro City Daily Press who is regularly trying to "take on the system" and dig up some dirt on Gadget (Transmetropolitan reference).

Soon, Gadget is drafted by the military into there "Posthuman Project," a government sponsired special ops. team of superhumans (reference to both The Ultimates and Supreme Power). Some members featured are Commander Apollo, a jingoistic patriot with anger issues and a severe lack of faith in humanity who was given super powers by being fused with alien DNA, and Nightblade, a nigh indestructible, somewhat racist special ops agent who often contemplates murdering his teammates so he can make a move on their girlfriends. All of the characters on the team are "Ultimate" parodies of the various Amalgam Comics characters, often being amalagamations of Ultimate and Supreme Power characters.

Sufice to say, Gadget's tenure on the team is a short one, and he soon goes back to fighting crime and trying to bring down MAD in Metro City. However, everything changed when Gadget is captured by MAD. There, he is cut open and thoroughly inspected by none other than Doctor Slickstein. Slickstein is in fact a member of MAD who faked the robbery of his lab and atempt on his life to create an excuse for dissapeating from the public eye. He not only informs Gadget that he's never seen him before, but that his body has no organics in it. He's made up entirely of random electronic parts that seems to be manipulated by some kind of strange elctromagnetic feild into serving whatever Gadget's needs are (thus explaining his seemingly limitless supply of gadgets). Gadget escapes, but is deeply troubled by the news. What makes matters worse is that, when he gets home, Brain starts talking.

Brain reveals to Gadget that he used to be Brian Callahan, a pessemistic and sardonic mystic, private detective, paranormal investigator, and con man (a parody of John Constantine, to be percise) who was cursed into becoming a dog by a god he angered. However, after some mystical workings of hos own, he was able to regain some humanoid characteristics, such as the ability to speak and walk upright. Still, he usually pretends to be an ordinary dog, stating that "If you're just a really smart dog, you can still get things to go your way with a litte work. If you're a talking dog, people tend to want to cut you open to see what makes you tick." With Brain's help, Gadget finds out that he is in fact biologically dead, and upon death possessed the various electronic devices in Slickstein's lab and became a technology elemental (Swamp Thing Reference). All of his gadgets, including the Gadgetmobile (which is in actuality a normal car) are a result of his ability to manipulate an possess electronic devices. He subconsciously fabricated the memories of Slickstein creating his gadgets to cope with the whole ordeal. After learning all of this, Gadget simply says "...cool" and asks penny if she wants to order out for Chinese food for dinner.

Shortly thereafter, Gadget gets a partner in Adam DaFoe, a detective with severe memory problems an an expertese in unusual/suprnatural crimes. It is soon revealed that Adam is one of the oldest humans on Earth and just has a really really ****ty memory, so he keeps forgeting who he is every few decades (Powers reference).

Meanwhile, within MAD, Claw is challenged as leader by Phinease McGuffin, the smooth talking, manipulative head of one of MAD's corperate fronts who thinks he can run the show better. He ends up usurping Claw and leaving him for dead in the middle of a dessert.

Gadget has several cases with Adam, Penny, and Brain, dealing with all manner of unusual crime. One notable one is when they take on The Big G, a completely insane and nigh omnipotent entity who wishes to rewrite reality in a bizar, surrealistic fashion (reference to both Red Jack from Grant Morrison's Doom patrol and, more importantly, Grant Morrison himself).

Eventually, Claw is revealed to be (barely) surviving in the dessert, living as a hermit. All of this changes when Claw runs across the Nex, a child of two gods from rival pantheons with seemingly limtless power. Claw fuses with Nex and gains control of all of it's power (reference to Jesse Custer and Genesis). With his newfound power, Claw deems MAD to be beneath him, effortlessly destroys the entire organization within a matter of minutes, and moves on to bigger and better oportunities. He finds them in "The Big Guys," a group of super-gods, each one a direct personification of aspects of life and the human condition (reference to The Endless). Claw does battle with them, atempting to gain control of their dominions and remake the universe in his image. The only wrench in the system is Gadget. Big showdown between the two arch rivals to cap everything off. Fun stuff.

During the final battle, Claw knocks gadget into the wall of reality, causing a "Retcon Bump." The next thing we know, it's "One Year Later." This is followed by a twelve issue story arc entitled "Twelve," told in real time with each issue covering roughly a month. Twelve has various seemingly unconnected and unimportant sub plots revolving around all of the supporting characters, who all have been unnecesairily changed by the retcon bumb, some being much more like they were in the cartoon, forgeting aspects of their lives added or built upon by the comic for no reason. Gadget is missing for all of Twelve, and one of the sub plots is Penny searcjing for him.


Of course, this is just a rough outline. There would be filler stuff and storylines that aren't parodies, but I haven't thought of them yet.



Also, one note: While Gadget and most of the stories would be played for comedy, Claw would, at least as a character, be played completely straight. He'd be a ruthless criminal mastermind and a truely badass villain. There'd still be comedic bits with him in them, but he'd be the straight man.
 
I knew you would. Though, I can't take all the credit. Twelve was Zoken's idea.


Also, here's what I was thinking for Dr. Claw's backstory. Like I said, he'd be played completely straight as opposed to Gadget's clumbsy everyman goofiness, and most of the real depth and major character arcs in the series would come from Claw:


(Note: Since this is intentended to be an all ages book, much of Claw's story would come from subtle hints and implications on Claw's part.)


Dr. Claw was born a little over 40 years ago as Sanford Scolex, of the Scolex organized crime family. While most of his siblings were in the "family buisness," Sanford was considered the runt of the litter. Physically frail and highly inteligent, he was incouraged by his parents to persue a legitimate career, his father feeling that the life he led was not a life Sanford could lead. However, Sanford insisted on helping the family, and ended up becoming the book keeper for both sides of his father's empire. However, Sanford was eventually kidnapped by a rival gang who proceeded to torture him for information. Cracking under the pressure, Sanford revealed information that led to the death of his older brother at the hands of the rival gang. While his father refused to kill his own son, he still punished Sanford by cutting off his right hand. His father told him that he was too weak for the buisness, and that the stub that used to be his hand would serve as a constant reminder. Moving away from home, Sanford completed college and gained a doctorate in engineering, aswell as degrees in economics and law. A few years later, his father got into a car accident, and died o complications in surgury shortly afterwards. Sanford became the inheritor of both family buisnesses. The legitimate one he built up into Scolex Industires, a massive electronics and munitions empire. The other eventually became M.A.D., an international crime syndicate based in Metro City. While M.A.D. deals in the usual criminal affairs, extortion, illegal arms deals, etc., Scolex has also set up what he refers to as "The Black Market Ebay." Valuable or illegal items stolen or bought by M.A.D. are sold through a series of private websites to the highest bidder (explaining why a massive criminal organization was so interested in stealing jewels and gold in the cartoon). Solex heads the organization as the enigmatic Dr. Claw. While most authorities have found some connection between M.A.D. and the Scolex crime family, Sanford is at the bottom of the list of suspects due to his seemingly non existent activities with the family. Most believe Claw to be a former enforcer who stepped in after the elder Scolex died.

Claw has a very buisness like aproach to organized crime, using money and the possibility of rising in rank as oppossed to family and loyalty to keep everyone in line. He also relies more on those who he feels are compitant than those who he has close personal bonds to, making him a much colder criminal mastermind. M.A.D. itself is run very much like a buisness, with a board of directors and himself serving as president of the board. He is, however, smart enough not to mix organized crime and corperate America completely, as almost none of his employes in his legitimate buisness have any knowledge of his criminal empire, and only work for it in the most tangential ways. Having created M.A.D. simply to prove that he couls outdo the Scolex crime family, he has little interest in the money itself, though he does like it. He is more interested in the persuit of knowledge and has a great deal of respect for the arts, and as such has amassed a rather large personal collection of antiques and old academic texts. One of his biggest internal conflicts is the fact that, somewhat dissatisfied with the life he leads, he often questions not only his role in the world but also hus very identity. The life he has led has hardened him quite a bit, somewhat desensitizing him towards violence, and as such he is quite ruthless towards those who stand in his way. His relationship with Inspector Gadget is an odd one. While he is frustraited by Gadget's naivety and rather large ego, and is more than willing to destroy him on every conceivable level if he gets hin is way, he none the less respects Gadget's "never say die aditude." However, he is still prone to angry and even violent outbursts when Gadget and his allies somehow hurt his organization.

Unlike in the cartoon, Claw will eventually notice just how much Penny aids her uncle during their little adventures, and begin to plan accordingly.
 
Captain Planet could work as a serious character, but he would have to go through a redesign in terms of looks and character. Maybe giving him a less flamboyant, more militant looking outfit, changing his character into a violent environmental terrorist? It could work. Perhaps DC could by off the publishing rights and reintroduce him as a Wildstorm character...
 
Violent environmental terrorist? That seems like way too huge a departure. I had a few ideas for Captain Planet and the Planeteers. Mostly character ideas. I'd thought of maybe having Captain Planet himself be a much older, wiser, and more peaceful Antaeus, who in Greek mythology was an earth giant and god who was, for all intents and purposes, a serial killer. I had also had some big thoughts on the villains.
 
I had thoughts on Captain Planet as well... mostly for filling out the personalities of the Planeteers and adding some infighting rifts... CP himself would be a bit more uber, lighter on one liners, and generally too good for his own good... and Gaia would be sick, constantly dying, and a bit weaker on the mentor style.

Kwame Muite:
Rich kid from Ghana, fully Westernized and can't wait to get away from home. His father an agricultural business man is falling on hard times and Kwame has to come back home from school since father can't pay the bill anymore. Working as a mid-manager on the lab, Kwame discovers a strange ring in a rock that his men are having trouble plowing through. He claims it in a game of chance, which seems to tilt in his favor due to an odd earth tremor.

Kwame has leadership experience, and he's glad to be away from home, but he finds Wheeler unrefined, Linka undisciplines, Gi arrogant and Ma-Ti useless. He expects a lot of these guys and they continually fail to deliver brining up plenty issues. He often clashes with Gi who feels she has a better option on what to do.

Johnathan Wheeler:
Hotshot slacker, streetwise, redheaded and disheveled, Wheeler gets into trouble at home he can't talk his way out of, ends up on the street. When a fire breaks out, he douses himself with water, runs in and in rescuing a kid finds a ring has fallen into his shoes with other debris.

Wheeler is here for the ride... for the adventure. It makes things strained with Kwame whom he's closest with, but feels like they have a job to do. He persues Linka from the get go and Gi and Wheeler's thought processes are night and day. He has an appreciation for Ma-Ti, but doesn't take him seriously.

Linka Kudrin:
A musician with a strong sense of morality and an outspoken nature, accompanied by a quick temper, she's pretty intense, and extremely determined. She can be moody at times, however. A plane ride playing keyboard in a band ends with her finding the ring after some turbulence. She attempts to return it, but fails.

Linka and Gi's friendship takes a LONG time to develop, and they initially hate each other's guts more than any other two. With Wheeler being a hounddog and Kwame being obtuse and often ignoring her and her abilities, Linka finds the calmness she gets from Ma-Ti frustrating, though appreciated.

Nakamura Gi:
The overachiever on the fast track to a top job. Brilliant, dedicated would be marine biologist who also happens to love swimming. A boating accident almost costs her her life, but in the haze of her near drowning, she reaches out and grabs a ring before she blacks out and is rescued by the lifeguards/her friends.

Gi's too practical for words. As an uberoverachiever, she continually finds a lack of excelence in her compatriots. She pretends not to care and responds with appropriate haughtiness to compensate for her outcast feelings.

Ma-Ti:
Doesn't speak english at first, communicates at first in the form of empathy through his ring, represented by single Voiceover-style words accompanied by indicative colorpatterns or sounds. He's the odd man out, the peacemaker and the observer, despite his drastic youth, he's one of the most observant ones. Succi brings him his ring one day... that's how they meet. It was given to Succi directly by Gaia, apparently.

Ma-Ti tries to bring the group together, casually, smartly, but is continually met with offense. He has a deep worldess relationship with Gaia, not necessarily due to the ring. He's also, like, 12, and when he does learn to speak english, his childlike excitableness really shows, and the innosence helps motivate the team in tough situations. Ma-Ti is actually the heart of Captain Planet and CP's thoughts, informed level and emotions echo Ma-Ti's when CP is frst summoned, and then diverge from there.

Gaia:
An old sick lady of indiscriminate ethnic background. She looks like she could be anything. But she is frail, weak, coughing and often needs to sit down. Gaia is on her way out, and the Planeteers are to save her. Gaia is still incomprably (and lovably) wise and her sublte interactions with the group, including their gathering and commission, reflect that, but her state forces her to take a less active role in the Planeteering, she can't coach them through everything, but is usually able to give them the tools to figure it out themselves.

Captain Planet:
Skin, a darker blue with the white tints/shine, glowing style eyes, and I'd go for a green costume to represent the Earth-from-space type thing. Do the gloves, and attactch them with a strip to the shoulder/chestplate, with a stripe down the side, through the briefs to the boots. Elongate the Yellow Globe symbol horizontally and I think you may have something cool. I'd actually go for no hair...

Captain Planet himself is really an extension of the Planeteers, and acts as such. His lines, dialogue and actions are their covalesced power fantasies played out. Sometimes he has a Wheeler-style one-liner. Sometimes he has a Ma-Ti sympathetic comment, sometimes Gi's righteous indignation, Linka's sarcastic wit, or Kwame's demanding leadership are given voice through this champion. Every entrance is as dramatic as the first. When the planeteers put down their astounding power level to summon this guy, that means things are serious.

"Let Our Powers Combine"
A lot of the first arc would involve trying to get them to work together. Summoning CP requires a common goal from all the ring-slingers and that doesn't happen at first. Combining powers requries a common spirit, and you have to LET it happen, LET your powers be taken so that they can combine. When Ma-Ti finally gets this through Kwame's head, Kwame's statement is a plea with his teammates, followed by a challenge as he yields up his own power.

Villains:
Not sure, but having the degeneration of Earth as a losing battle is first and foremost... the task seems undauntable at first but soon, with Gaia personified they realize that any improvement is worth it to prolong Gaia's life and that with steps making a difference, with a little luck, they might even be able to restore an equilibrium.

As for Hoggish Greedly, Nuclear Man, Venomous Scumm, Dr. Blight (my fav), Looten Plunder and Captain Pollution (please no) I have no clue... I'd be for some new villains as well.
 
The main problem with Captain Planet, I think, is that it's soap boxishness was far too opaque. There was no subtlety with it. You might as well have had Captain Planet or Gaia stand on screen for twenty minutes and give a lecture on environmentalism or social and urban problems. A Captain Planet series should be a soap box, but in the way Green Lantern/Green Arrow and Animal Man were. There was subtlety and a natural flow with their themes. As such, I've thought of how to revise some of the villains:



Hoggish Greedly: He'd keep the same look and personality, but he'd lose the stupid name, which would be changed to Horrace Greenly. He'd be an American industrialist who's caught up in alot of dirty dealings, mostly the kind of stuff assholle buisnessman do to cut corners: Major disregard of environmental regulations, use of sweatshops in third world countries, making products out of unsafe materials that are more cost effective, etc. He wouldn't be a super villain or a master criminal. He'd just be a rich ******* who got rich by being an *******. The Planeteers, who basically start out as political activists, show up at a union protest to support a boycott on Greenly Industries' products. Initially, Wheeler's kind of indiferent to the whole affair, as there isn't much they can do about Greenly being an ******* who has no regard for the environment or union rights. But, when he finds out about the reports of forced child labor in malaysia, well, let's just say Wheeler's got a soft spot for kids. Still feeling that protesting won't do much of anything, he decides to go for some old fasioned breaking and entering to try and find some evidence to use against Greenly. Linka finds out about this, and ends up tagging along to make sure Wheeler doesn't get into too much trouble. Greenly ends up catching them in the act and having them bound, with the full intent to kill them. Naturally, the others show up and save the day.


Looten Plunder: Another case of keeping everything but the name. His name would be Lucien Peltier. Yes, my friends. A French supervillain. Started out as a dirt poor kid living on the streets of Paris. Without parents, an education, or a penny to his name, he slowly climed his way up the social and financial ladder, eventually becoming one of the wealthiest men on Earth. Of course, not all of that climbing was done legally. When he was fourteen, he fell in with a gang of street hooligans. Within two years he was running the gang, and within six the gang was a major force in Paris' underworld. Eventually, he got out of the standard organized crime stuff and got into the buying and selling of items on the black market, mostly weapons and occasionally people. Now, he is not proud of what he has done. Far from it. He simply sees it as something he had to do to survive. In fact, his first meeting with the Planeteers happens when he offers to fund their environmental and political activism, his atempts at cleaning a world he has tarnished. However, the life he has led is not an easy one to walk away from, and he is still rather involved in the arms trade, also dealing in drugs from time to time. Naturally, he and our heroes clash over this. When asked how a seemingly good person could be so corrupt and heartless, he responds: "It is who I am. It is the life I have led because I had no other options, and it is the life I will continue to lead because I know no other way. It has been ingrained into my being through years of struggle and moral sacrafice. It is my nature."


Duke Nukem: That name will never be used, mainly because of the whole video game thing. His real name is Doctor John Skłodowska, a nuclear physicist and biologist. He was working on a way to genetically imrpove humanity against environmental hardships on a genetic level, for the purpose of possible space colonization. When he finally reached the human testing stages, he used himself as a test subject, not wanting to risk anyone else's life. The end result gave him tremendous strength and durability, and the ability to injest radiation and toxic chemicals as fuel. However, while he absorbed radiation, he also gave off surpluss amounts, killing anything around him. And, the process had not been fully sucesful on his brain. As such, his newly toxic physiology began to eat away at his brain, slowly erroding his once brilliant intelect. Because of the potential danger of a ******ed, super strong radioactive guy, the government put him in quarentine. When the feds became aware of the nature and power of the Planeteers rings, they sent agents after them to "aquire" them. However, the team fought off most of the agents, and when they were finally overpowered, they conjured up Captain Planet to save the day. To counteract the new threat level the Captain presented, they released Doctor Skłodowska with the mission of hunting down the Planeteers and aquiring the rings, no matter the cost.

Doctor Blight: Real name Doctor Barbara Blythe. A biologist and chemist and head of an animal testing lab. The kind of lab where the really ****ed up **** gows down, like sewing monkeys' eyes shut just to see how they'll adapt, or infecting dogs with specific diseases to see how their bodies handle it, and so on. Blythe is the kind of person you'd expect to head places like that: Heartless and rather psychotic. What makes matters worse is that her private reaserch isn't limited to lab animals. She sometimes kidnapps homeless people off the street for further experimentation, sometimes bringing them into the lab late at night to compare results with the lab animals. Now, she's not doing it for the greater good. She's not even really doing it for money or fame, though she would like to have both of those things. She does it t satisfy her own twisted curiosity, and to ultimately create the "perfect speicese." Okay, so I guess that could be considered "for the greater good," tough I'd say that her reasons aren't all that altruistic and she just wants to do it for the satisfaction of having done it. She's Joseph Mengele, but with ****. The Planeteers end up breaking into her lab to free the animals, and find her other reaserch. Naturally, this gives them something to call the cops on her for (though they leave before the fact that they broke in becomes a factor), and Blythe becomes an outlaw. She makes money where she can, sometimes by selling drugs, sometimes by blackmail or working as a doctor under a pseudonim, but all the while working on her experiments. And yes, I'd have MAL. In fact, one of the biggest signs of her insanity is the fact that she and MAL act like a romantically involved couple.


Sly Sludge: His name would be Sylvester Luger. He's a garbage collector and con artist from New York. Worked in the same neighborhood that Wheeler lived in. He's not really a villain, just a sleezy jerk. Wheeler knows him pretty well, and usually uses him as a source of information when the group's in New York. Wheeler calls him Sludge, which is a nickname alot of people use for him.


Verminous Scum: One of the few times I'd keep the name as is. He was initially a homeless kid. He was found by Dr. Blythe, who took him in and used him in her hormone therapy experiments. She wanted to see what would happen if the various hormones from one speicese were regularly injected into another. Over time, the kid became more and more rat like in apearance and characteristics. Eventually, Blythe was done with him and left him in the sewers to die. He survived, eventually becoming the leader of a small band of social outcasts like himself, constantly hiding his disfigurement with a red scarf. He hates humanity and human society, and he and his gang regularly lash out against society in any ways possible. Like alot of characters, Scum teaches a lesson. This one, however, is not about the environment. It's about how people often treat other people. Which is, if you haven't noticed, badly.

Like I said, I'd keep the name, unlike with the others. That's because he long ago forgot what his birth name was, and the only thing he remembers anyone calling him was "verminous scum." Blythe called him that on one occasion, and it stuck with him because it was the closest he ever came to having a name.


Zarm: I'd make a slight twist here. While Zarm remains a formerly powerful figure who was deposed by Gaia and wants his power back, he's not the former spirit of the Earth. He is Uranus, Gaia's ex-husband and the Greek god of the sky. After being deposed by his son, Chronus, he left Earth and wandered the universe, becoming much more inteligent and powerful. He came back to Earth with the intent of destroying everything Gaia cares about, reclaiming his throne of ruler of the Greek pantheon, and becoming the most powerful being on Earth. So, basically, his wanting the environment and human society to collapse is solely based on revenge. And really, if your wife had your son cut your nads off and then kicked you out of the house, you'd be pretty pissed too.
 
Well, I did have this idea:


Inspector Gadget is the hero and mascot of the Metro City police department. While quite clumbsy and often rather clueless, his sheer dumb luck, many gadgets, and assistance from his slightly more adept allies usually results in his cases ending succesfully, and his "never say die" aditude has made him a hero in the eyes of the public. He was origionally John Brown, a security officer who worked at a scientific reaserch facility. When the facility was robbed and set ablaze by members of the international crime syndicate known as MAD, John risked his life to save that of Doctor Slickstein. Injured in the fire, John is "rebuilt" by Slickstein, who then goes into hiding shortly afterwards. John becomes a member of the MCPD, and is soon known as Inspector Gadget. Gadget quickly gets caught up with the FBI's atempts to bring down MAD, which is based in Metro City and has ties to criminal activity all over the world. The feds have been trying to take down Mad for over a decade, and have a casefile on them as thick as an encyclopedia set. Still, they don't know what MAD stands for. Through all of this, he is aided by his super genius neice Penny and their freakishly human like dog Brain. He also has an uneasy relationship with Snake, a vaguley psychotic reporter for the Metro City Daily Press who is regularly trying to "take on the system" and dig up some dirt on Gadget (Transmetropolitan reference).

Soon, Gadget is drafted by the military into there "Posthuman Project," a government sponsired special ops. team of superhumans (reference to both The Ultimates and Supreme Power). Some members featured are Commander Apollo, a jingoistic patriot with anger issues and a severe lack of faith in humanity who was given super powers by being fused with alien DNA, and Nightblade, a nigh indestructible, somewhat racist special ops agent who often contemplates murdering his teammates so he can make a move on their girlfriends. All of the characters on the team are "Ultimate" parodies of the various Amalgam Comics characters, often being amalagamations of Ultimate and Supreme Power characters.

Sufice to say, Gadget's tenure on the team is a short one, and he soon goes back to fighting crime and trying to bring down MAD in Metro City. However, everything changed when Gadget is captured by MAD. There, he is cut open and thoroughly inspected by none other than Doctor Slickstein. Slickstein is in fact a member of MAD who faked the robbery of his lab and atempt on his life to create an excuse for dissapeating from the public eye. He not only informs Gadget that he's never seen him before, but that his body has no organics in it. He's made up entirely of random electronic parts that seems to be manipulated by some kind of strange elctromagnetic feild into serving whatever Gadget's needs are (thus explaining his seemingly limitless supply of gadgets). Gadget escapes, but is deeply troubled by the news. What makes matters worse is that, when he gets home, Brain starts talking.

Brain reveals to Gadget that he used to be Brian Callahan, a pessemistic and sardonic mystic, private detective, paranormal investigator, and con man (a parody of John Constantine, to be percise) who was cursed into becoming a dog by a god he angered. However, after some mystical workings of hos own, he was able to regain some humanoid characteristics, such as the ability to speak and walk upright. Still, he usually pretends to be an ordinary dog, stating that "If you're just a really smart dog, you can still get things to go your way with a litte work. If you're a talking dog, people tend to want to cut you open to see what makes you tick." With Brain's help, Gadget finds out that he is in fact biologically dead, and upon death possessed the various electronic devices in Slickstein's lab and became a technology elemental (Swamp Thing Reference). All of his gadgets, including the Gadgetmobile (which is in actuality a normal car) are a result of his ability to manipulate an possess electronic devices. He subconsciously fabricated the memories of Slickstein creating his gadgets to cope with the whole ordeal. After learning all of this, Gadget simply says "...cool" and asks penny if she wants to order out for Chinese food for dinner.

Shortly thereafter, Gadget gets a partner in Adam DaFoe, a detective with severe memory problems an an expertese in unusual/suprnatural crimes. It is soon revealed that Adam is one of the oldest humans on Earth and just has a really really ****ty memory, so he keeps forgeting who he is every few decades (Powers reference).

Meanwhile, within MAD, Claw is challenged as leader by Phinease McGuffin, the smooth talking, manipulative head of one of MAD's corperate fronts who thinks he can run the show better. He ends up usurping Claw and leaving him for dead in the middle of a dessert.

Gadget has several cases with Adam, Penny, and Brain, dealing with all manner of unusual crime. One notable one is when they take on The Big G, a completely insane and nigh omnipotent entity who wishes to rewrite reality in a bizar, surrealistic fashion (reference to both Red Jack from Grant Morrison's Doom patrol and, more importantly, Grant Morrison himself).

Eventually, Claw is revealed to be (barely) surviving in the dessert, living as a hermit. All of this changes when Claw runs across the Nex, a child of two gods from rival pantheons with seemingly limtless power. Claw fuses with Nex and gains control of all of it's power (reference to Jesse Custer and Genesis). With his newfound power, Claw deems MAD to be beneath him, effortlessly destroys the entire organization within a matter of minutes, and moves on to bigger and better oportunities. He finds them in "The Big Guys," a group of super-gods, each one a direct personification of aspects of life and the human condition (reference to The Endless). Claw does battle with them, atempting to gain control of their dominions and remake the universe in his image. The only wrench in the system is Gadget. Big showdown between the two arch rivals to cap everything off. Fun stuff.

During the final battle, Claw knocks gadget into the wall of reality, causing a "Retcon Bump." The next thing we know, it's "One Year Later." This is followed by a twelve issue story arc entitled "Twelve," told in real time with each issue covering roughly a month. Twelve has various seemingly unconnected and unimportant sub plots revolving around all of the supporting characters, who all have been unnecesairily changed by the retcon bumb, some being much more like they were in the cartoon, forgeting aspects of their lives added or built upon by the comic for no reason. Gadget is missing for all of Twelve, and one of the sub plots is Penny searcjing for him.


Of course, this is just a rough outline. There would be filler stuff and storylines that aren't parodies, but I haven't thought of them yet.



Also, one note: While Gadget and most of the stories would be played for comedy, Claw would, at least as a character, be played completely straight. He'd be a ruthless criminal mastermind and a truely badass villain. There'd still be comedic bits with him in them, but he'd be the straight man.

to paraphrase the gentleman in question
"go go gadget idea"
 

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