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Make a New Anti Daredevil Villain Team

The Question said:
Of course. But if you make the villains too powerful, it gets ridiculous. I wouldn't expect a well written Batman story to include him defeating the I justice Gang by himself (although I'm sure that's how it would happen these days).

Didnt the JSA's Wildcat take on a bunch of villains all at once and win?

I seem to remember thinking it was quite heroic, and not "ridiculous" in the least...
 
Sorta. Wildcat really only defeated Blackbriar Thorn (this was when the new Injustice Society broke into the JSA brownstone), and I think it was just him, Tigress, and Killer Wasp who were there, anyway.
 
3dman27 said:
but since the phrase sinister six brings thoughts of spider -man what would we NAME this team?

Well either they wouldn't really have a name (when Batman villains tea, up up they never give thne group a name) or they can be called the Emissaries of Evil, the name of the anti DD villain group from DD annual 1.
 
CaptainStacy said:
What about The Unholy Trio? They were around WAY before the 80's.

They don't count, their like the Enforcers, their always in a group. I'm thinking of normally solo villains that join into a group, like the Sinister Six.
 
The Question said:
That's the Kingpin. And that's Bullseye. Not every villain is the same. To write them all the same is a bad idea.

Its trope, its reason to explain why villains haven't killed heroes, despite going at them for 40 or 60 years worth of stories. You will find it in most comics.
 
rigel7soldiers said:
Sorta. Wildcat really only defeated Blackbriar Thorn (this was when the new Injustice Society broke into the JSA brownstone), and I think it was just him, Tigress, and Killer Wasp who were there, anyway.

If memory serves, he goaded Killer Moth into a fistfight and beat the crap out of him, ran Count Virtigo over with a motorcycle, and just beat Tigress in a fight. And the whole group was meant as a distraction so Johnny Sorrow could gain the means to free the King of Tears. And that team was nowehere near the numbers or power level that Roughneck suggested.

The Overlord said:
Its trope, its reason to explain why villains haven't killed heroes, despite going at them for 40 or 60 years worth of stories. Yopu will find it in most comics.

It's a lazy reason. Not every villain should have the same sadistic personality. It's cliche and annoying.
 
Sorry, I only read Injustice for All three and a half years ago; Wasn't even mine, so I couldn't check.

Bullseye killed Elektra, though. That's something.
 
The Question said:
It's a lazy reason. Not every villain should have the same sadistic personality. It's cliche and annoying.

Man, that's been going on since the Golden age, otherwise, every time a villain has a hero at his mercy, the hero would die and the series would end.
 
I don't know enough of his rogues gallery, I think.
Can someone post a list of them, or the ones you can think of.
 
The Overlord said:
Man, that's been going on since the Golden age, otherwise, every time a villain has a hero at his mercy, the hero would die and the series would end.


"Tradition" doesn't mean it's a goiod reason. It's lazy and stupid. If you can't write a situation where the hero simply wins with his own skill, then you have to rewrite the situation. Not give every villain the same sadistic tendancies.
 
The Question said:
"Tradition" doesn't mean it's a goiod reason. It's lazy and stupid. If you can't write a situation where the hero simply wins with his own skill, then you have to rewrite the situation. Not give every villain the same sadistic tendancies.

I think the problem is that villains are generally more powerful than the hero they oppose, since that's the only way to milk 22 whole pages out of that sort of thing. So, banding them together against a common enemy and having them lose tends to feel very forced. But, look at the sinister six (or twelve, or syndicate). Each of those guys gave Spider-Man a run for his money solo (Kraven even managed to "kill" Spider-Man, though after the initial teamup); the Problem was lack of coordination.
That's the thing with villain teams, is the members lack trust. It's how the Masters of Evil manage to lose, no matter how overpowered or overstocked the team is. It's probably a good idea to avoid the villain team-up to begin with (unless of course it's a team book), but then, where's the fun in that?
I personally don't think skill should be a part of it. If Daredevil defeated a team of five supervillains with skill alone... it would do little for me. Really, DD's not the guy to fight a villain team, since he doesn't know how to be afraid, really.
 
Personally, I think there should be a villain team that actually can work well together. They're rare, but I like them alot better. The closest Marvel has is the Brotherhood, since they're basically a terrorist group.
 
what, the inner cirle, or just in general?
The Ani-Men and the Enforcers were very coordinated. It just didn't get them particularly far.
 
The Overlord said:
Why do not do what Johns did with Flash's rogues, revamp some old villains and then create some new ones. It is tradition though that these team ups be made up of pre existing villains though.

Id include a new version of the Death-Stalker who is more of an athlete and a better skilled fighter than the original with the intangibility power but probably minus the deathgrip.
 
See you guys are going about this all wrong, man. Like off the page off, man. You have to keep in mind your goal, see, to take out DD -- the Daredevil -- see, you got to go for the senses, man. It’s all about the senses, man.

See, you see, first, okay, we’ll go after smell, man. For smell is a sense, you see? So we gas DD with like Mr. Fear, or something. See, you see what I did there? That takes the smell.

Next we dial up the pain in the ears, going for sound, man. Go sonic on him, dig? We hire Shriek or Rattler for the Serpent Society -- like they can loan him out or something, right? Take it DD with sound, see? You get me?

Now, okay, now comes the taste, right? At first this seems arbitrary, right? You’re probably saying something like, “Hey, man, going for taste seems arbitrary. But I’m fascinated. Please, tell me more.” Okay, I’ll paint the picture. You get one of those surprise -- what do you call them -- vomit burps while walking down the street, minding your own, minding your own. And you’re thinking, “I should have pasted on these Hot Pockets.” And then BAM! You get hit by a BUS! (Did I scare you? Did I scare you? It’s sudden, huh?) See what happened there, you see? You were distracted by the pallet on thy tongue an blocked out all else, man. Just blocked it, see? So for this we hire, like, I don’t know, the staff at Arby’s or something. I’m still hammering the details on the whole taste thing out, know what I’m saying?

Okay, now, get this, the touch. Here we pull out the DD 90’s villain that is Shotgun. Due to the outstanding fact he has cool dreads and lots of weapons of the “shotgun” variety, see? And to be shot, get this -- the shotgun not the dreads -- hurts on a very touchy level. See, if we go by my formula: bucks = pain. DD will get shot and it will hurt, man, hurt. See, see what I did there?

Now comes sight. The final sense and call in Lightmaster. Get it?! LightMASTER! He can hit DD -- of course we’re still talking about Daredevil -- and hit him with Lightmaster’s high-beam capabilities, man. Just nail him. And he can be all like:

“Ha. I, Lightmaster, have just taken you’re sight, Daredevil. Taken it, I have. I am Lightmaster.”

And DD will be all like, “But I’m blind.”

And Lightmaster -- and see he doesn’t miss a beat, this guy -- is all like, “Yeah…now.”

And DD’s all like, “What?”

And Lightmaster is all like, “Now I’m going to go all Dr. Light and **** you.”

DD: “Wait, what?”

And that’s my group.
 

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