TheCorpulent1
SHAZAM!
- Joined
- Jun 20, 2001
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What, splitting you off into separate arenas tailored to your level when you leave towns? That's one method, but it makes the game feel very disjointed to me. If it's an MMO, it should embrace that genre and be one contiguous world (or galaxy, in The Old Republic's case). Splitting you off for a private arena when you're doing actual story missions is one thing, but half the fun of MMOs is running across other people and sharing the world with them--playing in a world that feels very lived-in, basically, to differentiate it from the tailor-made worlds of single-player games. Guild Wars' method makes it seem like you're stepping through a portal to some parallel universe whenever you leave town.