Mass Effect 2

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I'm wondering if Balak comes back from the Bringing Down the Sky Mission, if you didn't kill him.
 
I thought I'd post this. The link will be at the bottom of the page. Since it involves some under-the-hood info about the suicide mission, I'll toss it into spoiler tags.

"Mordin's death is not a glitch or bug. I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward. Tech had their moment in the sun with the tunnel infiltration. A biotic is key for the protective bubble. The Hold the Line sequence is time for your soldier types to do their best.

Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.

Under the hood, each character has a "hole the line" score, which gets a bonus if the character is loyal. Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time. Characters like Grunt and Zaeed are tanks who thrive on this type of work. The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal.

Here are some examples for the group holding the line:
Loyal Mordin by himself: He can't hold the line by himself. He dies.
Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.

Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.

So what is a good strategy? Send back a loyal squishy with the crew, like Mordin or Tali. Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....) and take your loyal offensive favorites with you to the end.

As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort."

http://social.bioware.com/forum/1/topic/105/index/1117936&lf=8

That explains everything! Because the first time after I played the suicide mission

I didn't know Mordin died until after I beat the game and had no idea when he died.

And the Kelly thing makes sense. No wonder Chalkas ask me what took me so long. I had no idea they would've been taken after doing Legion's loyalty mission. I still had to buy out my credits for extra stuff and do more planet scanning before I went through.
 
That explains everything! Because the first time after I played the suicide mission

I didn't know Mordin died until after I beat the game and had no idea when he died.

And the Kelly thing makes sense. No wonder Chalkas ask me what took me so long. I had no idea they would've been taken after doing Legion's loyalty mission. I still had to buy out my credits for extra stuff and do more planet scanning before I went through.

Planet scanning isn't a problem at that point, but doing any mission after the cutscene is where bad things happen. Very bad things.
 
The new ship is really something. It felt like we were cruising around in the Enterprise or something which isn't a feel I had with the first ship.
 
You know, maybe the one downside to all this is...

Knowing what I lose/miss out on if I don't import saves into ME2 makes me want to start new characters in ME1, rather than start fresh in ME2. But after having completed ME1 something like at least 20 times by now, probably, it's gotten to the point where I can't stand it.

It's actually more tiresome than when I completed the four playthroughs of Dragon Age: Origins back-to-back with nothing else mixed in. Eesh.
 
You know, maybe the one downside to all this is...

Knowing what I lose/miss out on if I don't import saves into ME2 makes me want to start new characters in ME1, rather than start fresh in ME2. But after having completed ME1 something like at least 20 times by now, probably, it's gotten to the point where I can't stand it.

It's actually more tiresome than when I completed the four playthroughs of Dragon Age: Origins back-to-back with nothing else mixed in. Eesh.

Yeah, I know what you mean. I want to start a Renegade playthrough, but I just can't bring myself to go back to the first game right now. I played through the first game the week before ME2 dropped and then I played ME2 twice so I think I've filled my Mass Effect quota for a while.
 
There is a glitch in the "No One Left Behind" Achievement.

Even with gaining loyalty and getting all upgrades, etc.

Read the rest in spoiler.

During my playthrough, I didn't get the achievement because Mordin somehow dies. I played the end again but this time kept Mordin as part of my group to attack the human Reaver and that time I got the achievement.
 
There is a glitch in the "No One Left Behind" Achievement.

Even with gaining loyalty and getting all upgrades, etc.

Read the rest in spoiler.

During my playthrough, I didn't get the achievement because Mordin somehow dies. I played the end again but this time kept Mordin as part of my group to attack the human Reaver and that time I got the achievement.
 
There is a glitch in the "No One Left Behind" Achievement.

Even with gaining loyalty and getting all upgrades, etc.

Read the rest in spoiler.

During my playthrough, I didn't get the achievement because Mordin somehow dies. I played the end again but this time kept Mordin as part of my group to attack the human Reaver and that time I got the achievement.


Read this quote


I thought I'd post this. The link will be at the bottom of the page. Since it involves some under-the-hood info about the suicide mission, I'll toss it into spoiler tags.

"Mordin's death is not a glitch or bug. I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward. Tech had their moment in the sun with the tunnel infiltration. A biotic is key for the protective bubble. The Hold the Line sequence is time for your soldier types to do their best.

Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.

Under the hood, each character has a "hole the line" score, which gets a bonus if the character is loyal. Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time. Characters like Grunt and Zaeed are tanks who thrive on this type of work. The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal.

Here are some examples for the group holding the line:
Loyal Mordin by himself: He can't hold the line by himself. He dies.
Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.

Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.

So what is a good strategy? Send back a loyal squishy with the crew, like Mordin or Tali. Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....) and take your loyal offensive favorites with you to the end.

As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort."

http://social.bioware.com/forum/1/topic/105/index/1117936&lf=8
 
Ahh...I avoided spoilers until I finished the game so I missed all of that.
 
Yeah, I know what you mean. I want to start a Renegade playthrough, but I just can't bring myself to go back to the first game right now. I played through the first game the week before ME2 dropped and then I played ME2 twice so I think I've filled my Mass Effect quota for a while.
Yeah. Prior to ME2's release, I had to finish a playthrough with my primary Valeria Shepard, rush an insanity run with her just to off the achievement I never had offed, and then bring her through a perfect playthrough which got her to 60, which I finished a couple hours after UPS had dropped ME2 off to me.

And now I've just gone through ME1 again with my Infiltrator I'll be importing tomorrow.

So, I figure: play through with the Infiltrator, then load up Valeria for an insanity run, and that'll be enough Mass Effect for awhile. At that point it'll be time for Dragon Age again, for the expansion!
 
Heh, so Claudia Black plays the Asari Bartender on Illium. As well as that Quarian Admiral Xen.

Awesome.
 
I just want to say how INCREDIBLE of a game this was. There a lot of games, that I sometimes just play to play but this game kept me captivated.

The storyline was so gripping and it made me want to come home just to play it.

Looking to playing it on Renegade sometime in the future and maybe, do an Insanity run and set up my character for Mass Effect 3.
 
I just want to say how INCREDIBLE of a game this was. There a lot of games, that I sometimes just play to play but this game kept me captivated.

The storyline was so gripping and it made me want to come home just to play it.

Looking to playing it on Renegade sometime in the future and maybe, do an Insanity run and set up my character for Mass Effect 3.
 
I've stated to a few people that the game's finale - the suicide mission itself - is one of the finest moments of cinematic storytelling and gameplaying I've ever encountered.

I rather stand by that statement, too.
 
I've stated to a few people that the game's finale - the suicide mission itself - is one of the finest moments of cinematic storytelling and gameplaying I've ever encountered.

I rather stand by that statement, too.

Silly giant terminator aside...
I agree with you 100%.
 
I'm torn between keeping Liara as a girlfriend or seeing what comes of a Archangel relation ship for ME3. Also, are the Volus Jedi in this game now?
 
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