Mass Effect 2

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I'm surprised that this is DLC. I totally thought they were setting it up to be a major part of Mass Effect 3, possibly as a recruitment mission to get Liara back on your squad.
 
I actually thought they would deal with the Shadow Broker in DLC, although I thought it would be the "full-sized expansion" they mentioned at some point. Good to see a meatier DLC though.
 
I'm surprised that this is DLC. I totally thought they were setting it up to be a major part of Mass Effect 3, possibly as a recruitment mission to get Liara back on your squad.
I think you'll be able to recruit her but not in the way you think. I was thinking since she's be come broker of her own she'd make network for you that she'd run. hmm which is another reason I wish obsidian will switch publishers and send alpha protocol to bioware. that way you can have descendant of Micheal Thorton work for Shepard in Liara's spy network
As her executive field agent. that'll make up for the mess they got put into with sega. After their done with fall out new Vegas I mean.

One can dream any way. but i' like for them to work with bio ware on that sequel.( better game play and less of those bugs) and the time needed to finish up a game, and also have that thing above about his descendant happen all by the time Mass Effect 3 rolls on out. .
 
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That'd basically be a reversal of what happened with the KotOR franchise. If BioWare worked on Alpha Protocol, I might've actually played through it more than once. Hell, I might've actually been able to enjoy it all the way through the first time rather than plodding through the last levels just to see how it ended so all the hours I invested in it wouldn't be for naught.
 
I just wish Obsidian would just be merged another RPG studio at this point. It's clear they have talent, but that talent isn't in making good games.
 
Yeah, you could clearly see a lot of potential in Alpha Protocol. The execution was just flawed. Really, really flawed.
 
I just wish Obsidian would just be merged another RPG studio at this point. It's clear they have talent, but that talent isn't in making good games.
yeah I did say as much when i did a review of that game and said on the Alpha protocol thread on here. i really just think bioware should buy them up. or be the publisher for them in that series.

we'll what happens with fallout: New Vegas. I'm sure that now their with a publisher that isn't into rushing or just wanting to get their game out on a in movable deadline date when it's obvious the game needs more polish. This might have a chance. Have to still wait and see though.

oh yeah and sorry corp I guess I didn't do that review of that game fast enough. should have saved you the trouble. yeah I only played through that once as well.
 
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I initially thought about Bioware buying them, but I think Bethesda has the most gain from such a merger. They probably have the weakest writing of all the major RPG developers and Obsidian has some of the strongest.
 
I don't know I did really get into fall out 3 though that was really immersive. Bethesda did do a good job with that. Any way I will be happy if ether of those two do it. I think the issue is bad leadership and the publishers they have worked for at the time and the dead line thing the publishers that are in a rush that works against obsidian. and the fact the leader on those project won't say no this game isn't ready to go out yet.
 
Really? 'Cause I think Fallout 3 had much better writing than Alpha Protocol...
 
lol that's what i said corp. Every thing on Alpha protocol wasn't finished. As a dev said that even worked on it even admitted to. And that's really sad.
 
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Sorry, I was replying to Soapy's post. Yours snuck in-between 'em while I was typing. ;)
 
I didn't play Alpha Protocol, so I have no idea. Actually I've never played any Obsidian games. But I thought the consensus was that Obsidian always had really great writing in their games. Maybe I heard wrong.
 
Their writing's decent, but it's certainly not on par with BioWare's or Valve's or Remedy's or any of the other truly great devs'. Alpha Protocol, for example, had a somewhat uneven plot and some truly atrocious dialogue, but it also had some genuinely funny and touching stuff as well. But, much like the actual gameplay mechanics, it felt like a bunch of disparate elements that never quite fully came together to create a satisfying whole.
 
it's possible. I found it decent but one can never know with what went wrong with that game there was potential in a lot of area's in that game but it was really sabotaged. it just really needed polish and didn't get any cause Sega didn't want to for some weird reason. with cause them damage in their reputation as well.
 
I initially thought about Bioware buying them, but I think Bethesda has the most gain from such a merger. They probably have the weakest writing of all the major RPG developers and Obsidian has some of the strongest.
I wouldn't call a single thing Obsidian has made "strongly-written."
 
Again. I wouldn't call a single thing Obsidian has made "strongly-written."

Or was that somehow unclear?
 
Again. I wouldn't call a single thing Obsidian has made "strongly-written."

Or was that somehow unclear?

Have you actually played Mask Of The Betrayer?

Really? 'Cause I think Fallout 3 had much better writing than Alpha Protocol...

Part of the problem with Bethesda is in there story telling. They managed to make Liam Neeson about as riveting as a bar of soap. Planescape Torment (Black Isle before they became Obsidian) still has some of the best writing in a game to date imo. But that was a different time, when RPG's story's were more about reading than being a interactive movie.
 
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I just wish Obsidian would just be merged another RPG studio at this point. It's clear they have talent, but that talent isn't in making good games.
Obsidian seems to work best on established franchises with solid game mechanics already in place. KOTOR II was, in many ways, an improvement over Bioware's original, merely hampered by the fact that it was rushed out the door.

Yeah, you could clearly see a lot of potential in Alpha Protocol. The execution was just flawed. Really, really flawed.
Yes, Alpha Protocol had a lot of really fantastic ideas--but Obsidian apparently just couldn't design the core gameplay mechanic worth a damn. Give them a game series with an established mechanic, as was done with KOTOR and is being done with New Vegas, and I think that's a formula for success.

I wouldn't call a single thing Obsidian has made "strongly-written."
KOTOR II was pretty sharp, even in the face of all the content cuts.
 
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