Finally! 
Mass Effect! On the PS3! As a huge fan of the franchise, I was waiting for another excuse to play through 
Mass Effect 2. New and exclusive to the PS3 version of BioWare's RPG is an interactive comic that summarizes the events of the first 
Mass Effect.  It's a clever workaround to Microsoft's publishing rights to the first  game, and considering the importance of these choices in subsequent  games, the effort is much appreciated. Unfortunately, after "playing"  the comic, I couldn't help but wonder if it was enough to ease newcomers  into the franchise.
Although most of the game's expansions are included on the Blu-ray disc,  you'll have to download and install the free comic from the PlayStation  Store before starting the game. The comic is also not the first thing  you experience in the game -- you'll have to play 
Mass Effect 2's  impactful intro sequence first. The comic book sequence takes place  in-between Shepard's first encounter with the enigmatic Collectors and  his arrival at the Cerberus station. (If you opt not to download and  install the comic DLC, the game will continue as it did in the original  version.)
While its position is unexpected, the interlude offers a perfect place  for Shepard's life to flash before his (or her) eyes. (Both voice actors  of Shepard provide narration for the comic, so don't be afraid to  create an Oprah Shepard of your own!) The pace of the comic is  incredibly swift, jumping from one crucial event to the next.
I could follow along perfectly well -- but I've already played this  game. Without any knowledge of the franchise, I wondered: "Would I be  able to follow?" I think the answer would be: "Just barely."
Considering how lengthy the original's campaign was, it's unsurprising  that much would be lost in the translation. Key moments of decision  making are retained, but the format has a brevity that's seemingly  inappropriate for these situations. With much of the context removed,  it's hard to fully appreciate how delicate of a situation is when you  simply have to choose "yes" or "no." Iconic moments of the first  campaign are all reduced to simple options on the dialogue wheel.
I would've loved to see some of the less crucial decisions make an appearance in the story, as they add so much "flavor" to the 
Mass Effect universe. For example, what would you do to a fan that seemed a bit 
too obsessed with you?
Although it's disappointing the comic doesn't go into more detail than it does, it still sets the framework for 
Mass Effect 2,  a game worth playing regardless of your experience with the franchise.  With the PS3 version offering most of the DLC on-disc, and the added  bonus of tech from 
Mass Effect 3,  there's almost no excuse for PS3 owners to miss BioWare's hit. If you  feel like the comic doesn't serve you well enough, might I suggest a  helpful visit to the 
Mass Effect wiki?