zenith16
Avenger
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A look at NCsoft's upcoming MOBA, Master X Master
(1 hour ago)
Betas, Game Mechanics, Previews, News Items, MOBA
31
Yes, another MOBA is coming out, this one by NCsoft. The game is currently in its beta test over in South Korea. Steparu took the Master X Master beta for a spin to see if the game was worth paying attention to in an already crowded field of games; rather than finding a game that was essentially a slight reskin and retune of League of Legends, she found that the gameplay is closer to a mixture of Heroes of the Storm and SMITE with third-person shooters.
The game uses a WASD control scheme whilst allowing players to tag between two characters with the Tab key, bringing in elements of team-based fighting games. It also features PvE missions for players who'd prefer to take on purely team-based challenges, further setting itself apart from the pack. Take a look at the full rundown for more details; while there's no definite release or localization date, it might be different enough from its contemporaries to pique your interest.
source: Massively
Betas, Game Mechanics, Previews, News Items, MOBA
31
Yes, another MOBA is coming out, this one by NCsoft. The game is currently in its beta test over in South Korea. Steparu took the Master X Master beta for a spin to see if the game was worth paying attention to in an already crowded field of games; rather than finding a game that was essentially a slight reskin and retune of League of Legends, she found that the gameplay is closer to a mixture of Heroes of the Storm and SMITE with third-person shooters.
The game uses a WASD control scheme whilst allowing players to tag between two characters with the Tab key, bringing in elements of team-based fighting games. It also features PvE missions for players who'd prefer to take on purely team-based challenges, further setting itself apart from the pack. Take a look at the full rundown for more details; while there's no definite release or localization date, it might be different enough from its contemporaries to pique your interest.
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Gameplay - Action Combat with Tag System
The controls was a bit refreshing compared to the average point and click themed MOBA/AOS genre. Players can navigate their characters using the WASD keys and perform normal attacks with the left mouse button. Most of the skills are AoE based or skill shots so you will need to get used to the controls and dodge enemy attacks or bullets all day. No lock on feature on enemies or targets. Players able to control the direction of where they want to shoot or attack by moving the crosshair around with the mouse. I'm in love with the whole run and gun action combat theme the game has going on and it's not just limited to guns alone. Time to put those kiting and crazy maneuvering skills to the test! The auto attacks also overheat so don't mindlessly spam left click for no reason. You also get a movement speed buff when you're out of combat, which helps dodging enemy attacks or running away from a lot of enemies!
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I wouldn't have gotten into this game so much if it wasn't for the tag system. A player can switch between their characters by pressing the TAB key. It has a very lengthy cool down, but is very useful in a lot of situations. For example, your idle character will slowly regen HP while it's sitting on the bench. You can also switch characters instantly and perform combos almost like Tekken Tag Tournament! Pick two characters and stun lock the enemy for fun with perfectly timed combos and stuff. A melee or tanking character is suddenly charging at you? No problem, switch to your 2nd character to fend them off or kill them! Certain characters counter each other so it's best to experiment around.
PvE Content - Almost like a MORPG
I wasn't really following this game at all and was surprised that the game had a decent amount of PvE content. Most of the PvE content is mission based with over 25 various maps including five difficulty settings from easy to extreme modes for the hardcore players. In PvE, players can collect equipable rare runes that can boost their characters stats in both in PvE and PvP, a bit similar to Blade & Souls Bopae system. You would want to focus on both the PvE and PvP aspects of the game. Special characters are also unlocked through PvE and achievements! For example, the Popstar girl named Vita requires players to beat various stages in extreme mode. Unlocking Blade & Souls Online's Pohwaran requires Eye Patch's dropped from the boss herself in the exclusive MXM B&S Sea Serpent Supply Base dungeon. Lastly, players can also collect rare materials to upgrade weapons for their characters! Boss fights are extremely fun and challenging as seen below.
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Team Death Match PvP - Combat Training and Destroy the Enemy Team
MXM offered a variety of PvP modes and I enjoyed playing them all. Players who are looking for a quick match can jump straight into the Combat Training room a Team Death Match simulation. The team that scores the most frags by the end of the timer wins!
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Point Control Mode PvP - Control, Protect, and Deny the Enemy Team
In this mode players must seize control of certain nodes on the map by walking up to it and channeling the F key until the area is claimed. The more nodes your team controls the faster you will accumulate points to victory. The team with the most points at the end of the match wins or the first team to obtain a total of 500 points wins by default.
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Ruins of the Titan PvP - Three Lanes with Random Giant Titans in the Middle Lane
MXM is not going to be a MOBA/AOS type of game if it didn't have some form of a classical three lane type of map and that is called Ruins of the Titan. What made this mode a bit unique compared to games of this genre is that you can't purchase any items during the match. You don't have to worry about players having decked out items and such. It made my beta experience a lot easier because I wouldn't have a clue on which items to buy! Your team can summon Titans by killing a special monster in the Arena a bit similar to Roshan or Baron or through a summoning stone located on both the West and East side of the map. Matches felt balanced during the 1st Beta, though I can't say the same once the game is released and everyone has bought stuff through the cash shop or farmed items from PvE.
source: Massively