"Next gen Rumble"

Zenien

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In this month section of PSM in France, there have been details that have been released in reference to the new ps3 controller. None of this has been confirmed by Sony but these details came from PSM.


Technical details :
- the gyroscopic functions can cohabit with the vibrations. The explanation? The speed to which a player can move the lever is quite lower at the speed of the vibrations.
- the engine of vibration could be inclu in the lever without having to modify the form of it. There is enough place for the new engine, and this one, concus by Immersion, are lighter for an obstruction equivalent.
- One indeed has to expect a reduction in the autonomy of Sixaxis. Nevertheless, the new engine of vibration does not consume more than the old models (Dualshock) in spite of the fact that it is more powerful.
- the new engine is less expensive to build, and a possible rise in price of the pad should be only very light.
- With an update of the firmware, we will be able to have the vibrations for plays PS2

Details on the “Touchsense” :

New technology, named “Touchsense” is a mini-revolution. Indeed, from now on, the vibrations will not emanate solely any more from the handles of the pad (as on Dualshock) but will be perceptible in various places of the lever. It as should be specified as they will be more powerful, more intense and over short periods if the programmers wish it. Thus, the developers will be able to create a multitude of still new effects. If Sony chooses this technology, it will thus not act of a simple return of the vibrations, but well of a very new technology

Some examples :

- This technology will be able to reproduce the fast jolt and forces caused by a shot,
- Immersion promises that one will be able to feel the asperities of the road in the plays of race (like Dirt), but also small shocks related on the shiftings of speed and even to accelerations or decelerations.

http://gamers-creed.com/?p=142
 
I just hope this is implemented by Nov/Dec complete with the price drop
 
how can "hey, lets make the controller shake" be considered next gen on any level? even if you have a god damn billion dollars worth of tech just invested in that feature, it's still just "hey, shakey controller"
 
There's a difference between shakey and really incredible force feedback. SO if this 'next gen' force feedback technology is that good why not.
 
There's a difference between shakey and really incredible force feedback. SO if this 'next gen' force feedback technology is that good why not.

no, no there's not. It's still just a shakey controller no matter what buzzword you want to call it.
 
Compare the Rumble in the N64 controller to the PS2 and Xbox, very different.
 
Basically it's built in a completely different way but is the same damn thing :o
 
i think it sounds cool as hell... you get shot from the right: the right side of the controller shakes. you're on a bumpy road, the controler jolts all over. faster and slower vibrations based on how fast you're going? cool.

hardly revolutionary, but it's a step in the right direction. funny, people knock sony all the time for stealing ideas, but when they do something even kind of original (yes, i know this hasn't been confirmed, but still) everyone still scoffs... go figure.
 
about time. for some reason a vibrating pad makes the game better...i dont know why
 
i think it sounds cool as hell... you get shot from the right: the right side of the controller shakes. you're on a bumpy road, the controler jolts all over. faster and slower vibrations based on how fast you're going? cool.

hardly revolutionary, but it's a step in the right direction. funny, people knock sony all the time for stealing ideas, but when they do something even kind of original (yes, i know this hasn't been confirmed, but still) everyone still scoffs... go figure.

You're right that it is really cool and a step in the right direction. And Sony should be commended for doing something original once. But this isn't revolutionary like Zenien put it as.
 
In most games the rumble is just an unnecessary extra that doesn't effect the game much, but there are a few where it has some significance. Particularly racing games given it helps you to 'feel' the car.
 
You're right that it is really cool and a step in the right direction. And Sony should be commended for doing something original once. But this isn't revolutionary like Zenien put it as.

I didn't say it was revolutionary, the OP is from the link, not my words. :dry:
 
In most games the rumble is just an unnecessary extra that doesn't effect the game much, but there are a few where it has some significance. Particularly racing games given it helps you to 'feel' the car.
It was particularly useful in MGS3. I hope that Konami is able to implement it in MGS4
 
You're right that it is really cool and a step in the right direction. And Sony should be commended for doing something original once. But this isn't revolutionary like Zenien put it as.


no, not really, just evolutionary.
 

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